JakobFel: You can't have it both ways. Either you rush it and get a release that's very buggy or you can be patient and wait for things to be more smoothed out.
arugulaKhan: Hear, hear!
Although I doubt CDPR board members and investors grasp the dichotomy of that sentence. Oh for the simple days of underfunded studios that could take their time...
I think it's more of an issue with the investors than the board. People tend to blame the board for the game being rushed but really, I think the investors panicked when they saw how many people canceled their preorders with each delay. Plus, releasing AAA games for the holiday season is a surefire way to make serious money.
I do think the board had a part to play in it; Iwiński himself admitted he made the final call (makes sense, given the fact that he is one of the primary shareholders) but I do think he only did that because the investors were putting pressure on him and possibly even threatening to withdraw their investment, which would have been a disaster considering how much money they already had poured into the game's development at that point.
It really was a Kobayashi Maru situation for CDPR and sadly, not many people will ever understand that because they let themselves get all butthurt because the game was buggy and didn't meet their ignorant expectations.