It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I know the game is going through a rough time right now and I can honestly say that I am fortunate to have not experienced as much bugs and errors. I have read, seen and even a friend from work share his experience on his first gen PS4 how his game locked up or cut out during game play. I experienced finding shards empty when I am guessing there should have been notes or stories of information on these data shards. Items that give off the appearance that they can be picked up and in return they can not and I as a user is button mashing the pickup button to see if it's my controller and a few that I have read other experience, but I have not had it consistently and still be able to enjoy the game.

Anyway, For me I have been enjoying the game a lot and now that I have completed all the 'Reported Crimes In Progress' missions and now working on the 'GIGS', I was thinking how cool it would be to see an option in settings titled as 'The City of Dreams' OR 'Night City' experience! Yes..yes..yes......I know I got the saying from The Ghost experience from the recent Ghost Recon. I like the sound of 'The City Of Dreams' experience personally.

In The Ghost Experience it may be close to "realism" with fantasy action too. I play with most challenging setting turned on except the way points, I still have those turned on because I need a point of Direction where to search.
1: I like how certain medic kits and syringes do different type of recovery. When receiving damage its causes the Ghost to flinch and depending how much damage has been received your ghost will limp, hunch over, and even, moan in pain and agony and.....cough blood!

2: I like how you can only weapon swap and are given a choice to dismantle the item if you choose instead of picking it up then dismantling it when you open the inventory menu. You carry three weapons Or how I like to play is one primary, one side arm pistol. Only change load outs and cars when at resting areas. In this case I think changing weapon load outs at resting points will work best In the Cyberpunk universe, me personally unless you travel with you personal ride you can do this from a reasonable trunk space you have.

3: Because it been an interesting topic, Censorship. Users who have soft skin for showing, seeing skin be advertised or hearing what's going on in the other room, trailers, and tents! The user can adjust this to their liking even to the point of turning it completely off. I know there are users who have issues with violence, blood and body parts flying. This to can be adjusted as mentioned above. But at this point the user should know to NOT get this game in the first place and stick with roblox thats softer and or other games out there that are not that of the Cyberpunk 2077 Universe.
Then there are the parents who do not support this type of universe that should be paying attention to what there kids are wanting to play and even have their kids device settings for parental approval. I've seen this happen within my family personally and they attempted to pass the blame on the creator and development team. I kindly told em that its not the teams fault but that of their own fault for giving there children their (as in mom and dad) mobile devices with your "legal" age of maturity information inputed that instantly has access to such content, so what do you think may or will happen? I suggested to them that they need a password to unlock their device and request for approval for purchases and downloads and even blocking of certain content. But at that point their children should not use their device in the first place and our have their own that is kid friendly. Same goes for the kids consoles.

So yes, I eventually would like to possibly see a Title experience above for the future of Cyberpunk 2077. Of course while they continue to fix the game.

What you you all think :)?!
They should change the auto breakdown junk items 'perk' to be a gameplay menu option and include the ability to auto breakdown guns and such that you pickup.

Then you could set a threshhold... say everything below purple just gets deconstructed.
Next to that you have a menu to breakdown junk or auto sell it whenever you open a vendor screen.... or do nothing.
Post edited January 27, 2021 by ast486
avatar
ast486: They should change the auto breakdown junk items 'perk' to be a gameplay menu option and include the ability to auto breakdown guns and such that you pickup.

Then you could set a threshhold... say everything below purple just gets deconstructed.
Next to that you have a menu to breakdown junk or auto sell it whenever you open a vendor screen.... or do nothing.
I like your suggestion as well :)!

I can see a lot of potential in this game and I wish the best in the future ahead. I'm working on a list of suggestions to send out and the team can look at it and start building.
I'm looking for full immersion in first or third person. From eating and drinking beverages before heading out in Night City or before you do a mission, weather its at one of your local eateries and or what you find or purchase at a vending machine or take out (a reasonable spoil time for hot or cold meals would be good so that things don't take up inventory space). The users can enjoy their meals almost like Monster Hunter perspective or better that the team can think of but still allow the user to look around and take in the entire environment. Even eating from inside their car or on their cycle at any location, parking lot, desert hills sides...etc etc. Even when dressing up and getting reading. You are able to see from first person view putting on apparel from home, when your out you will see your how you are changing from gathering an extra set from your truck space or have this option in setting to turn this feature of and on or press B to fast forward the way they do when being briefed from Jackie or other Handlers earlier in game. I thought that was pretty nice feature, to see it look like a video fast forwarding.

Anyway, but yea. What got me thinking about the 'experience' option was Ghost Recon and the Emerson part when playing Monster Hunter and a few other recent games. Even an old game called breakdown, that game was amazing! I never played it but I saw my brother play it and to see what that game had at that time for hand to hand combat!
avatar
ast486: They should change the auto breakdown junk items 'perk' to be a gameplay menu option and include the ability to auto breakdown guns and such that you pickup.

Then you could set a threshhold... say everything below purple just gets deconstructed.
Next to that you have a menu to breakdown junk or auto sell it whenever you open a vendor screen.... or do nothing.
avatar
Star_El: I like your suggestion as well :)!

I can see a lot of potential in this game and I wish the best in the future ahead. I'm working on a list of suggestions to send out and the team can look at it and start building.
I'm looking for full immersion in first or third person. From eating and drinking beverages before heading out in Night City or before you do a mission, weather its at one of your local eateries and or what you find or purchase at a vending machine or take out (a reasonable spoil time for hot or cold meals would be good so that things don't take up inventory space). The users can enjoy their meals almost like Monster Hunter perspective or better that the team can think of but still allow the user to look around and take in the entire environment. Even eating from inside their car or on their cycle at any location, parking lot, desert hills sides...etc etc. Even when dressing up and getting reading. You are able to see from first person view putting on apparel from home, when your out you will see your how you are changing from gathering an extra set from your truck space or have this option in setting to turn this feature of and on or press B to fast forward the way they do when being briefed from Jackie or other Handlers earlier in game. I thought that was pretty nice feature, to see it look like a video fast forwarding.

Anyway, but yea. What got me thinking about the 'experience' option was Ghost Recon and the Emerson part when playing Monster Hunter and a few other recent games. Even an old game called breakdown, that game was amazing! I never played it but I saw my brother play it and to see what that game had at that time for hand to hand combat!
I've not played those games.

How did their loot system work?
avatar
Star_El: I like your suggestion as well :)!

I can see a lot of potential in this game and I wish the best in the future ahead. I'm working on a list of suggestions to send out and the team can look at it and start building.
I'm looking for full immersion in first or third person. From eating and drinking beverages before heading out in Night City or before you do a mission, weather its at one of your local eateries and or what you find or purchase at a vending machine or take out (a reasonable spoil time for hot or cold meals would be good so that things don't take up inventory space). The users can enjoy their meals almost like Monster Hunter perspective or better that the team can think of but still allow the user to look around and take in the entire environment. Even eating from inside their car or on their cycle at any location, parking lot, desert hills sides...etc etc. Even when dressing up and getting reading. You are able to see from first person view putting on apparel from home, when your out you will see your how you are changing from gathering an extra set from your truck space or have this option in setting to turn this feature of and on or press B to fast forward the way they do when being briefed from Jackie or other Handlers earlier in game. I thought that was pretty nice feature, to see it look like a video fast forwarding.

Anyway, but yea. What got me thinking about the 'experience' option was Ghost Recon and the Emerson part when playing Monster Hunter and a few other recent games. Even an old game called breakdown, that game was amazing! I never played it but I saw my brother play it and to see what that game had at that time for hand to hand combat!
avatar
ast486: I've not played those games.

How did their loot system work?
Sorry for the late reply.

Ghost Recon Breakpoint had a good loot system from the start in my opinion. You even had items that you need to collect blueprints first before being able to have that particular weapon or attachments to have the upper hand against the enemy A.I. in tandem with weapon rarity and LVL stregnth. You would later go and speak with Maria at the shop in the safe Haven you discover early on. You pay Maria in skell credits, which are described as crypto currency in the game, for the blueprints you would like her to craft for you. Sense the first launch of 'The Ghost Experience' I play with the setting that impact weapon LVL stripping its power damage leverage and Rarity. So its a base weapon and your wits. You can upgrade to a max LVL three with parts you collect through the game. What I do wish they had during this set up is, every LVL represents the rarity of the weapon and when maxed out it earns it's legendary title and tag in the inventory. The MK3 may be just that when maxed out, but it would still be nice to see a legendary status for your hard work in grinding to upgrade it to that level. And it was a grind during my experience.

Regarding health you can craft better LVL syringes for faster heal rate when you unlock this in your skill tree

For combat, I have it set where I can be zeroed in on an enemy A.I and when taking damage from the A.I , my Ghost will flinch causing it to be more challenging to stay zeroed in forcing me to return to cover or seek cover. Damage taken is extremely punishing and depends on damage it can effect the minor and critical columns. Health does not regen to full capacity forcing me to use a syringe to ease the pain and heal each slot (there are four slots...or three). If I sustain critical damage more, my Ghost will let me know by grunting, moving slower, holding their side and or limping making it even more difficult to out maneuver the enemy A.I inbound projectiles. When your at this state you can only use the med kit to heal Critical damages.

Body Armor, well there really is no advantage when I have these settings on and more of cosmetic at this point. I wish they thought this through because it would be nice to be able to max body armor to LVL 3 and customize it for play style. Example, My Ghost play style and load out is Echelon (stealth) but my Armor/apparel choice is the Nano tech (sleek look) with a mini backpack. I have no upper body armor vest because I have not found one that compliments the sleekness attire I have. Most I find or have unlocked are bulky. So in this case LVLing the Nano attire I have to 3 would still provide good protection and still be agile. Should I put a a vest on and depending what type, it will provide more protection at a slight cost of agility and stamina.

This is where I like Cyberpunk2077 layout when selecting attire. And being that it's a futuristic game where you can add armadillo fibers for more protection and or another for fire protection. This fits in this universe for the apparel you purchase of your liking or loot.
My Vs apparel has three sets. One for combat and stealth (boosted Arasaka body vest, Arasaka Netrunner body suite and knee high Blood lined biker boots one for a balanced street attire, and a high class double agent attire but at a cost of protection. All depending on the LVL Contract I accept an, place of setting its located and over all mood I'm in really.
avatar
ast486: I've not played those games.

How did their loot system work?
avatar
Star_El: Sorry for the late reply.

Ghost Recon Breakpoint had a good loot system from the start in my opinion. You even had items that you need to collect blueprints first before being able to have that particular weapon or attachments to have the upper hand against the enemy A.I. in tandem with weapon rarity and LVL stregnth. You would later go and speak with Maria at the shop in the safe Haven you discover early on. You pay Maria in skell credits, which are described as crypto currency in the game, for the blueprints you would like her to craft for you. Sense the first launch of 'The Ghost Experience' I play with the setting that impact weapon LVL stripping its power damage leverage and Rarity. So its a base weapon and your wits. You can upgrade to a max LVL three with parts you collect through the game. What I do wish they had during this set up is, every LVL represents the rarity of the weapon and when maxed out it earns it's legendary title and tag in the inventory. The MK3 may be just that when maxed out, but it would still be nice to see a legendary status for your hard work in grinding to upgrade it to that level. And it was a grind during my experience.

Regarding health you can craft better LVL syringes for faster heal rate when you unlock this in your skill tree

For combat, I have it set where I can be zeroed in on an enemy A.I and when taking damage from the A.I , my Ghost will flinch causing it to be more challenging to stay zeroed in forcing me to return to cover or seek cover. Damage taken is extremely punishing and depends on damage it can effect the minor and critical columns. Health does not regen to full capacity forcing me to use a syringe to ease the pain and heal each slot (there are four slots...or three). If I sustain critical damage more, my Ghost will let me know by grunting, moving slower, holding their side and or limping making it even more difficult to out maneuver the enemy A.I inbound projectiles. When your at this state you can only use the med kit to heal Critical damages.

Body Armor, well there really is no advantage when I have these settings on and more of cosmetic at this point. I wish they thought this through because it would be nice to be able to max body armor to LVL 3 and customize it for play style. Example, My Ghost play style and load out is Echelon (stealth) but my Armor/apparel choice is the Nano tech (sleek look) with a mini backpack. I have no upper body armor vest because I have not found one that compliments the sleekness attire I have. Most I find or have unlocked are bulky. So in this case LVLing the Nano attire I have to 3 would still provide good protection and still be agile. Should I put a a vest on and depending what type, it will provide more protection at a slight cost of agility and stamina.

This is where I like Cyberpunk2077 layout when selecting attire. And being that it's a futuristic game where you can add armadillo fibers for more protection and or another for fire protection. This fits in this universe for the apparel you purchase of your liking or loot.
My Vs apparel has three sets. One for combat and stealth (boosted Arasaka body vest, Arasaka Netrunner body suite and knee high Blood lined biker boots one for a balanced street attire, and a high class double agent attire but at a cost of protection. All depending on the LVL Contract I accept an, place of setting its located and over all mood I'm in really.
Interesting.
It sounds complex.

With 2077, I always just put on whatever is highest armour, with a few exceptions... then at end game I pick my final clothes and just put all the good mods on them.

Not ideal, style wise.
And with upgrade costs so high, keeping clothes from start to end of game was never an option.
Post edited February 02, 2021 by ast486