Posted September 30, 2023
randomuser.833: My guess would be the RedUpdater.exe, because for most people it seems to take some time until the game dies.
And it is the last of the 3 that will be called up for whatever it is intended to do.
MarkoH01: I only blocked the min executable and did not have any problems anymore afterwards. And it is the last of the 3 that will be called up for whatever it is intended to do.
Taking waykes observation granted it might be something with the cloud saves system.
That shouldn't work anyway without Galaxy installed.
I don't even understand why the first thing people do is messing around with dlls, when a game won't start.
The first thing I do is simply blocking any call to external sources and more often then not, it does the trick. A few games need access to local host for working properly, but most simply try to reach some stuff that is just there for observing the player, some (disfunct) MP server resources or strange additional online challenge content nobody does need in an SP game.
Sad times, that simply blocking connections for executeables does solve problems...
Post edited September 30, 2023 by randomuser.833