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nekomimi: As this is in early access how do we upgrade our game when a new version is released?
II think you will see the patches the "Update"-Section of your Library.
If you are on Windows then you can use the Galaxy Client also.
Eiter way you will see a notifictaion if an update is available.
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styggron: Forgive us for being off topic a little here. I wanted to create a new topic in this forum but it still won't allow it :(
We could move it to general if you want, or bury it right here :)
Post edited February 01, 2016 by Woolytoes
As creating new threads still does not work....here goes.

Really enjoying this game. Just before I start.

1. Yes I do get it. Roguelike is SUPPOSED to work like this.
2. Yes I understand saving and restoring would be against the game's ethos and would defeat the purpose.
3. No, I don't want to just not play another game, I want to play this under my terms :)
4. Yes, yes I know dying in the game and starting over is part of the design I get all that. I just refuse to play it that way :)

The thing is I like to play how I like to play :) Games are for enjoyment. :)

The game is very hard, by the time you get to the 4th or 5th Expedition, my goodness. Even though I reload saves (I don't like Roguelike style) I have still not managed to "finish" it :) Normally I avoid Roguelike as I don't like that format but titles like Neo Scavenger I just adore. Albeit I have a script that makes "save slots" and I can reload them in when playing Neo Scavenger. Sorry but for me starting all over after hours is just infuriating but I do not begrudge the design of it in Neo Scavenger or this, so long as there is a way around it. With Curious Expedition fortunately I use a similar technique to keep the last save from vanishing when I die.

Here is something I found amazing. Even if I reload DIFFERENT things happen in that reload that did not happen in the previous. Sure the temple and bits are still in the same location BUT the same events do not necessarily still happen there. Sometimes they do though. Most people will not see this because they would not manually restore.

Love the characters, I have only played as Tesla as 120 Sanity is a good thing.
Odd you can't just rest at your ship though. I return to the ship to drop off found items and I am surprise one can't rest and replenish at the ship.....odd...... other than that, utterly amazing and engaging. The devs said it is designed to give you 1-3 hours of play which is just right......that is, if you last anywhere NEAR that long. :)

I understand why it is Roguelike, it really adds consequence, you are going to make FAR more careful choices. People enjoy games in all kinds of ways and I respect that. Me, I like to reload and have another go.

The title almost reminds me of Sunless Sea. There is a lot of story in Sunless Sea. The sense of achievement in Curious is really good. It is really hard to find the Golden Temple and because you have 1 life, there is such consequence of every choice that has to be well thought out.

Love the characters, the locations

Looking forward to Alpha 24, this is just an amazing title I love it.
Post edited February 01, 2016 by styggron
Hello there!

First of all - we've talked to GOG about the problem of not being able to create new threads. This should be fixed now, so feel free to create your own threads from now on. [EDIT] Doesn't seem to be fixed yet, sorry :-( Should be working soon.

@Senestoj

I agree with your points. We're currently working a lot on UI improvements - since our development has been very iterative we didn't spend too much time on the UI as this would have meant to redo it a lot, which seemed like a waste of time. Now that most of our features are settled down we are looking to add that little bit of extra polish and usability for it.

Also, Achievements are a thing we'd love to do. You are right, it fits perfectly into our game - you can expect to see Achievements in the game in the near future.

@styggron

Thanks a lot for your kind words! I'd be really curious on your saving technique / script. If you find the time to share more insights I'd really appreciate it! (Don't worry we're not intending to prevent this, just being curious)

As for difficulty, we know that we have quite a rampup around expedition 3 - 4. We're constantly looking into tuning the game and while we want the standard version of the game to be quite hard we see that there is potential to ease certain areas a little bit. Also, we're currently looking into offering an easy mode with limited content, similar to how FTL did it.

Again, thanks a lot to you all for participating in the discussion and development of the game! We're very approachable developers and really appreciate any kind of feedback.

Cheers,

Johannes
Post edited February 02, 2016 by jkristmann
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nekomimi: As this is in early access how do we upgrade our game when a new version is released?
This works exactly the same as with any other GOG game: you can use the Galaxy Client to make sure you have the latest version available - or you can just grab a new patch / installer from your shelf if you prefer.

Re the new threads issue: this should be fixed now! We're very sorry for any inconvenience.
In case any of you is still experiencing any problems with creating new threads, could you please contact our Support team? Thank you!
Post edited February 02, 2016 by Flemeth
hi,,

just to say i really like it and have only been playing since the 28th jan last month but i have now managed to get to lv5 & 6 where at the beginning it was very hard what with all the deaths, cannibals and crew running off with the female natives :D love it.

i cant wait to see what the new content is like on the roll up to the final release...great job..

the only 2 slight quibbles so far for me would be..

1/ only on this game but i understand its under Dev. still... when reaching (update *sorry i mean lv5+lv6 not lv4+lv5) i have noticed partial on/off slowdown in the game when scrolling the map and also the end part when it gives you your breakdown for the level..it can take a while to generate making that look like it has frozen (i counted 15-20 seconds) and then quickly appears with the music...apart from that i don't get any of the same problems with lv1-3 - hopefully this will be ironed out in future patches.

2/ since i play on a large screen 30" (2560x1600) it would be ideal if the scaling in the options had slightly more tweak able settings than simply on and off...i understand a lot of GOG users still play using lower end machine thus use lower resolution monitors but for us that do not it would still be nice option to adjust the scaling - maybe a setting like 0ff--50%--100% might be better?

currently (ON) means everything super enlarged but heavy Jaggies and lower Detail ...& (OFF) has everything showing as ants lol...But the detail is crisp, so maybe a 50% might be a happy medium, or even better an in game scale ability like dungeon keeper has built in which using mouse wheel or keyboard predefined keys such as the + or - buttons..

sorry for the long winded message. :(

but do keep up the awesome work your team are doing on this as it is a really fun game to play. minus the rolling boulders from Indiana Jones :D

thanks.,
Post edited February 03, 2016 by HornyRhino
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jkristmann: Hello there!

First of all - we've talked to GOG about the problem of not being able to create new threads. This should be fixed now, so feel free to create your own threads from now on. [EDIT] Doesn't seem to be fixed yet, sorry :-( Should be working soon.

@Senestoj

I agree with your points. We're currently working a lot on UI improvements - since our development has been very iterative we didn't spend too much time on the UI as this would have meant to redo it a lot, which seemed like a waste of time. Now that most of our features are settled down we are looking to add that little bit of extra polish and usability for it.

Also, Achievements are a thing we'd love to do. You are right, it fits perfectly into our game - you can expect to see Achievements in the game in the near future.

@styggron

Thanks a lot for your kind words! I'd be really curious on your saving technique / script. If you find the time to share more insights I'd really appreciate it! (Don't worry we're not intending to prevent this, just being curious)

As for difficulty, we know that we have quite a rampup around expedition 3 - 4. We're constantly looking into tuning the game and while we want the standard version of the game to be quite hard we see that there is potential to ease certain areas a little bit. Also, we're currently looking into offering an easy mode with limited content, similar to how FTL did it.

Again, thanks a lot to you all for participating in the discussion and development of the game! We're very approachable developers and really appreciate any kind of feedback.

Cheers,

Johannes
Hello Johannes,
I just wish to again congratulate you on a fantastic game, it is highly addictive. Normally I keep away from Roguelike and turn based but your story and how the game runs is just perfect, I adore it.

Ok re the saving, I didn't want to mention too much originally but because you said you will not stop it, I guess I am safe then :)

It is a simple matter of just copying the save files from their default windows positions before they get wiped by the game. The local storage folder inside users\appdata contains the currently saved game.

1. You play the game and ensure you save at least once.
2. Copy the "Local Storage" folder which is in the AppData directory in Curious Expedition
3. When you die in the game, quit the game, copy the backed up Local Storage to the current Local Storage.
4. Reload the game and select where you left off.
5. You have your hard work saved from where you were and can play from that point.

With this method I can have several parallel games running at once which is my preferred way to play. I really want to have save slots and no permadeath, but that is just me. I know the game is not designed to run this way and I do understand. :)

I have not yet put this in a script yet but a simple Batch file can run in the background to facilitate this. At present I just have windows file explorer open at the same time as I play.

You will be pleased to know that even with this method, sometimes the player will still die, although the golden pyramid etc will be in the same location, other things happen that change it. This is the genius of your game I would say :)

Thank you again for making such a fantastic game.
@jkristmann:

If you're interested, here is my script for saving/loading the game (I'm playing on Linux):

pastebin.com/eJB5Uyde

The script is in $HOME/games/curious-expedition/curexp.sh. I'm using an alias to be able to run it from anywhere. From $HOME/.bash_aliases:

pastebin.com/sMKwxhmE

And finally, I also use bash completion for script commands and for savegame names. From $HOME/.bash_completion:

pastebin.com/Cdecc6Bk

It seems I can neither embed the code here, nor post a link...
Post edited February 19, 2016 by ivonindza