Posted June 19, 2018
There are things that I find kind of exploitable. It's obviously up to community and mr. Kennedy to decide whether they are and whether they should be changed. I'd love to know what others think of them.
1. Overly easy and painless way to remove fascination/dread/restlessness.
As everyone knows, to promote an acquaintance to believer you only need a little lore of proper aspect. However, the trappings slot still accepts, and consumes, any influences, including dread, fascination and restlessness. This is by far the most reliable, fast and cheap way to remove any of those, and it's available almost immediately.
It is limited to the maximum number of acquaintances but that's way more than enough, and then there are rites. Those can be used the same way but they actually have non-trivial requirements.
2. Getting a job without starting the time.
As a physician, you have a single point of reason and a work verb initially. Which means you can get position at Glover & Glover instantly and earn infinite amount of funds without any risk or effort at all before the main part of the game even starts. Your funds won't be devoured by time, and potentially deadly timers like sickness won't spawn until the time starts.
1. Overly easy and painless way to remove fascination/dread/restlessness.
As everyone knows, to promote an acquaintance to believer you only need a little lore of proper aspect. However, the trappings slot still accepts, and consumes, any influences, including dread, fascination and restlessness. This is by far the most reliable, fast and cheap way to remove any of those, and it's available almost immediately.
It is limited to the maximum number of acquaintances but that's way more than enough, and then there are rites. Those can be used the same way but they actually have non-trivial requirements.
2. Getting a job without starting the time.
As a physician, you have a single point of reason and a work verb initially. Which means you can get position at Glover & Glover instantly and earn infinite amount of funds without any risk or effort at all before the main part of the game even starts. Your funds won't be devoured by time, and potentially deadly timers like sickness won't spawn until the time starts.
Post edited June 19, 2018 by Spellsweaver