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BraceYourselfGames: ...
Thank you, I bought your game without hesitation now.
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BraceYourselfGames: Hi everyone,

The Linux version is indeed now available. As requested, I disabled the achievements and leaderboards so that it can work without Galaxy. A big thank you to GoG for posting the build ASAP for us.

I worked on my weekend time to create this build. I did it for those of you who expressed your opinions and frustrations in a positive manner. As I said, I am on the side of Linux games, and I appreciate those of you who were understanding! Thanks!
What an awesome way to start the week. Thank you, truly.
I've bought the whole bundle (Game, as intended, and the extras, that I usually would wait on).
I'm also mentoring a couple of new Linux users, and I hope to convince them to buy (or maybe I'll just gift them a copy - I'm feeling charitable thanks to you :) ).

Thank you and your team for your hard work, your commitment to Linux (and thus, cross-platform support), and for designing games as unique and enjoyable as this one.

And thank you to GOG for publishing the Linux build so quickly.



I hope GOG explores a kind of blank "shim" (for lack of a better term) as was suggested in this forum for games until Galaxy for Linux is complete - hopefully easing the pain for developers, customers, and GOG while development continues.
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JudasIscariot: The Linux version is now available.
So has the Windows version been fixed as well? I've read multiple reports that people couldn't get the Windows version to run without having Galaxy installed. Is Necrodancer standalone yet?
That was unexpected and very fast. Purchased.
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BraceYourselfGames: Hi everyone,

The Linux version is indeed now available.
Is there some official combination to toggle fullscreen mode for the game? I didn't find such option in UI, and ended up using my combination in KDE / KWin (Meta + PgUp). That was somewhat confusing, and not all might have such combination set up.
Post edited August 18, 2015 by shmerl
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IronArcturus: So has the Windows version been fixed as well? I've read multiple reports that people couldn't get the Windows version to run without having Galaxy installed. Is Necrodancer standalone yet?
Based on our testing, it works when Galaxy is not installed on Windows and Mac. If someone has repro steps for this, we may be able to fix it, or we may need to wait for an update to Galaxy itself.
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Gydion: That was unexpected and very fast. Purchased.
Thank you very much! :D
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shmerl: Is there some official combination to toggle fullscreen mode for the game? I didn't find such option in UI, and ended up using my combination in KDE / KWin (Meta + PgUp). That was somewhat confusing, and not all might have such combination set up.
There is no in-game toggle, you'd have to restart the game.

You can also force it to start in a specific mode via a command line parameter. Pass 0 for windowed, 1 for full screen.
Post edited August 18, 2015 by BraceYourselfGames
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BraceYourselfGames: There is no in-game toggle, you'd have to restart the game.
I see. Well, at least in KDE global shortcut for that works fine, so it's not a major issue for me :)

The game crashes though when I reach the first slime monster (after picking up a dagger, opening that door and trying to throw it through). Where should I better report such bugs and do you need any logs for it?

In the terminal I see this:

Running Crypt of the NecroDancer
Running Crypt of the NecroDancer
NecroDancer version v1.12 loading...
OnCreate: Initializing Steam
DRM free initialization
DRM free initialization complete
OnCreate: Updating screen size
Updating screen size: 960x540
OnCreate: Starting FMOD
Initializing FMOD values
OnCreate: Setting update rate
GLOBAL_SCALE_FACTOR: 2.0
Loading ControllerMainMenu...
LoadPlayerDataXML(), cloudTimestamp=0
Monkey Runtime Error : Memory access violation

{{~~(null)~~}}
Post edited August 18, 2015 by shmerl
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shmerl: The game crashes though when I reach the first slime monster (after picking up a dagger, opening that door and trying to throw it through). Where should I better report such bugs and do you need any logs for it?
Hm, does it crash if you don't throw the dagger and instead just walk into the slime? That is odd.
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IronArcturus: So has the Windows version been fixed as well? I've read multiple reports that people couldn't get the Windows version to run without having Galaxy installed. Is Necrodancer standalone yet?
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BraceYourselfGames: Based on our testing, it works when Galaxy is not installed on Windows and Mac. If someone has repro steps for this, we may be able to fix it, or we may need to wait for an update to Galaxy itself.
Thanks for the reply! So the game should work standalone without needing any access to the internet, right? I don't need the "achievements/leaderboard" part; I just want to make sure the game will work without needing a client.
Post edited August 18, 2015 by IronArcturus
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shmerl: The game crashes though when I reach the first slime monster (after picking up a dagger, opening that door and trying to throw it through). Where should I better report such bugs and do you need any logs for it?
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BraceYourselfGames: Hm, does it crash if you don't throw the dagger and instead just walk into the slime? That is odd.
Same thing happens if I just walk straight when I reach that slime.

I'll just run a small test to exclude any potential XFS issues.

By the way, the loading time at startup (when it says "loading") is really long for such a game. What is it doing exactly there?
Post edited August 18, 2015 by shmerl
Yep, another XFS issue confirmed ;))

I just made a 1.7 GB file, formatted it with XFS and mounted it as a loop device, copied the game inside and run from there. It doesn't crash anymore.

So the crash is caused by my large XFS partition which is 1.9TB. Since the game is 32 bit, did you compile it with -D_FILE_OFFSET_BITS=64?

See similar issues reported here:

http://forum.unity3d.com/threads/there-is-no-data-folder-failure-in-clarc-unity-3d-on-large-xfs-partition-on-linux.277828/
https://www.gog.com/forum/grim_fandango_remastered/grim_fandango_remastered_fails_to_run_on_linux
http://www.doublefine.com/forums/viewthread/16251/
http://www.doublefine.com/forums/viewthread/16523/
http://www.frozenbyte.com/board/viewtopic.php?f=17&t=27349
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BraceYourselfGames: Hm, does it crash if you don't throw the dagger and instead just walk into the slime? That is odd.
This XFS issue comes up fairly often for 32 bit releases. Do you need to keep the game 32 bit though? It's already pretty obsolete, and releasing 64 bit only isn't a bad idea.
Post edited August 18, 2015 by shmerl
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BraceYourselfGames: Hi everyone,

The Linux version is indeed now available. As requested, I disabled the achievements and leaderboards so that it can work without Galaxy. A big thank you to GoG for posting the build ASAP for us.

I worked on my weekend time to create this build. I did it for those of you who expressed your opinions and frustrations in a positive manner. As I said, I am on the side of Linux games, and I appreciate those of you who were understanding! Thanks!
Thank you! I appreciate the extra effort it must have taken. Happily bought and enjoying it thoroughly.

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JudasIscariot: The Linux version is now available.
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IronArcturus: So has the Windows version been fixed as well? I've read multiple reports that people couldn't get the Windows version to run without having Galaxy installed. Is Necrodancer standalone yet?
I've installed it on my Win 7 laptop which doesn't have Galaxy. I disabled internet connectivity during install, and during play, and it worked just fine.
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BraceYourselfGames: Hi everyone,

The Linux version is indeed now available. As requested, I disabled the achievements and leaderboards so that it can work without Galaxy. A big thank you to GoG for posting the build ASAP for us.

I worked on my weekend time to create this build. I did it for those of you who expressed your opinions and frustrations in a positive manner. As I said, I am on the side of Linux games, and I appreciate those of you who were understanding! Thanks!
Many thanks for your efforts <3
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shmerl: By the way, the loading time at startup (when it says "loading") is really long for such a game. What is it doing exactly there?
I'm also experiencing longer load times than I was expecting.

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shmerl: Do you need to keep the game 32 bit though? It's already pretty obsolete, and releasing 64 bit only isn't a bad idea.
I would assume that a relatively high percentage of the target audience for retro-style games still hasn't switched to 64 bit.
Keeping it 32 bit "only" might therefore still be a better idea than keeping it 64 bit only. ;)