Posted July 15, 2020
I'm considering buying the game.
The premise sort of reminds me of Sunless Seas, with the idea of a "rogue-like" (which there means "you die a lot") with a larger story that slowly unfolds.
The problem in Sunless Seas is that you restarted in the same place every time (with the world-state reset every time!), so you basically had to replay the same early game every. single. time. you. died. Which quickly became boring.
Is that the case in this game as well, or does the "rogue-like" include persistent progress?
The premise sort of reminds me of Sunless Seas, with the idea of a "rogue-like" (which there means "you die a lot") with a larger story that slowly unfolds.
The problem in Sunless Seas is that you restarted in the same place every time (with the world-state reset every time!), so you basically had to replay the same early game every. single. time. you. died. Which quickly became boring.
Is that the case in this game as well, or does the "rogue-like" include persistent progress?
This question / problem has been solved by as_csauveur