Posted September 27, 2019
high rated
1.02
Story and events
[FR] Lots of rewrites, typos corrections and overall text improvements in both interface and events
[EN] A few typos fixes and Breeder drones were renamed Krafter
From me: there are some changes in [RU] as well
Interface, Graphics and Sounds
- Added a video option to control the framerate in the option menu, players should now be able to choose among 30, 60, 120 and uncapped FPS
- Added hover information for units with absorb shields or on asteroid cells
- Added a few new npc pictures for pirates and civilian children
- Improved the health bar colors for squadrons to hint at health state
- Improved the quality of some graphic assets (NPC)
BugFix Major
- Fixed an issue where some players were stuck without any interface after loading their game
- Fixed an issue where in some "undeploying" situation the dock would get "stuck" and unable to deploy anything for the remaining of the fight
- Fixed an issue where players who did some shenanigans with their save files could face the wrong boss for the current chapter
- Fixed an issue where the Okonkwo achievement was not triggered. Will be retroactively awarded to player who missed it
- Removed the "Jeef Merkk" achievement as for now it was a bit tedious to unlock without being able to replay the chapter
BugFix Minor
- Fixed an issue where the regen indicator on squadrons was still displayed while in command center
- Fixed an issue where units that were in the pushed back zone after hull bar explosion were engaging adjacent units and slowing them down
- Fixed an issue where the electromagnetic storm duration was not properly translated
- Fixed an issue where the quantity of reinforcement in mother "call to arms" ability was wrong in easy
- Fixed an issue where some ambushed enemies were not deploying weapons in all their available docks
- Fixed an issue where buying the pirate transponder while on a shop was not updating local shop pricesing local shop prices
Story and events
[FR] Lots of rewrites, typos corrections and overall text improvements in both interface and events
[EN] A few typos fixes and Breeder drones were renamed Krafter
From me: there are some changes in [RU] as well
Interface, Graphics and Sounds
- Added a video option to control the framerate in the option menu, players should now be able to choose among 30, 60, 120 and uncapped FPS
- Added hover information for units with absorb shields or on asteroid cells
- Added a few new npc pictures for pirates and civilian children
- Improved the health bar colors for squadrons to hint at health state
- Improved the quality of some graphic assets (NPC)
BugFix Major
- Fixed an issue where some players were stuck without any interface after loading their game
- Fixed an issue where in some "undeploying" situation the dock would get "stuck" and unable to deploy anything for the remaining of the fight
- Fixed an issue where players who did some shenanigans with their save files could face the wrong boss for the current chapter
- Fixed an issue where the Okonkwo achievement was not triggered. Will be retroactively awarded to player who missed it
- Removed the "Jeef Merkk" achievement as for now it was a bit tedious to unlock without being able to replay the chapter
BugFix Minor
- Fixed an issue where the regen indicator on squadrons was still displayed while in command center
- Fixed an issue where units that were in the pushed back zone after hull bar explosion were engaging adjacent units and slowing them down
- Fixed an issue where the electromagnetic storm duration was not properly translated
- Fixed an issue where the quantity of reinforcement in mother "call to arms" ability was wrong in easy
- Fixed an issue where some ambushed enemies were not deploying weapons in all their available docks
- Fixed an issue where buying the pirate transponder while on a shop was not updating local shop pricesing local shop prices
Post edited September 27, 2019 by Lepuroid