darkrage000: if you look at the traits of your employees, you will find that some of them are smokers
smokers will stop and smoke at random moments
solution...
don't hire smokers
alcaray: Alternatively, you can scold them when you catch them smoking. They go back to work immediately. Dunno if it has an effect on their subsequent smoking habits.
So I'm their mother to tell them how to act at work? This game is micro, you are over a single inn, but this is taking micromanagement to the extreme.
And is this really how to be good at the game, not to hire based on smoking? Is that the lesson learned?
How about the other "bad" qualities. Lazy, gossipers... In reality, I'd hire smokers over people who sat around and talked or intentionally dissed work because they were lazy. At least smokers have a physical habit pushing them to smoke instead of being lazy or shooting the bull while ignoring the work piling up. Yet, I don't see the in game consequences like I do smokers and you can adjust gossip in preferences.
And it doesn't make sense. They have breaks to smoke. Should make smokers take a little extra on breaks. That would be a consequence that, if they were good in other areas, you could stomach. As it is, it's "don't hire" as a solution. And it doesn't make sense because when they do smoke, they don't walk away in any sense of being considerate. They sit and smoke next to everyone. So if you aren't going to leave, what stops you from continuing to work while you smoke? nothing.
The best solution is when they have two bad qualities. Gossiping + Smoking or Lazy + Smoking. That combination would warrant the way the game is currently set by a person just being a smoker. Because right now, smoker is being lazy x 2 (break + smoke break sitting next to everyone).
Anyway, I think enough has been said (at least by me). It's ridiculous and detracts from the game. The only conversation here that even remotely makes sense to how the game is set up, is the pipe argument.