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This is for survival mode, basic survival (but also other survival types!)

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All perks for your reference (courtesy: me re-typing from the in-game description... )

First row of perks:

Bloody Mess - The more the merrier. More blood guarantees a 30% better experience. You spill more blood and gain more points.

Sharpshooter - Your aiming improves drastically, but you take a little bit more time to fire a gun. You will also get a fancy laser sight!

Fastloader - Man, you sure know how to load a gun.

Lean Mean EXP Machine - Why kill for experience when you can make some of your own for free!? With this perk, the experience just keeps flowing in at a constant rate.

Long Distance Runner - You move like a train that has feet and runs. You'll move faster the longer you run without stopping.

Out of Thin Air - Powerups appear randomly around the field, even without blood being spilled.

Instant Winner - 5,000 experience points or 10% of your total experience - whichever is the highest. Right away. Take it or leave it.

Grim Deal - I'll make you a deal: I'll give you 66% more experience points, and you'll give me your life. So you'll die, but score higher. Ponder that one for a sec.

Plaguebearer - You carry a horrible disease. Good for you: You are immune. Bad for them: It is contagious! (Monsters become resistant to it over time though.)

Eagle Eyes - View the world from a higher perspective. You know, like an eagle. (Because they fly high.)

Ammo Maniac - You squeeze and you push and you pack your clips with about 20% more ammo than a regular fellow. They call you Ammo Maniac with a deep respect in their voices.

Second row of perks:

Radioactive - You are the Radioactive-Man: You have that healthy green glow around you! Monsters near you lose health at a constant rate. It does affect your social life a bit.

Fastshot - Funny how you make your gun spit bullets faster than the next guy. Even the most professional of engineers are astonished.

Fatal Lottery - Fifty-fifty chance of dying or gaining 66k experience points. Place your bets. Interested, anyone?

Random Weapon - Here, have this weapon. No questions asked.

Mr. Melee - You master the art of melee fighting. You don't just stand still when the monsters come near, you hit back. Hard. Even when you have shield.

Slow Time, High Damage - You do quad damage, while time is slown down, but your reflex powerup duration is halved. You will also do 50% more damage when you've got reflex boosted perk.

Final Revenge - Pick this and you'll get your revenge. It's a promise. [After you die, all monsters will be killed and you'll be awarded those points]

Telekinetic - With the power of your magnificent mind, you slowly but steadily move the nearest powerup at your direction.

Perk Expert - You sure know how to pick a perk -- most people just don't see that extra perk lying around. You will also get more perks: you reach the next level 25% earlier than before.

Unstoppable - Monsters can't slow you down with their nasty scratches and bites. It still hurts, but you simply ignore the pain.

Regression Bullets - Shooting with an empty clip is not a problem for you, but each shot fired this way leads to a severe loss of points! But hey, whatever makes them go down, right?

Third row of perks:

Infernal Contract - In exchange for your soul and 99% of your health, a dark stranger is offering you three (3) new perks. Just sign down here below this pentagram.

Poison Bullets - You tend to explicitly treat each of your bullets with rat poison. You do it for good luck, but it seems to have other side effects too. (works on all weapons, except -the- rocket launcher; adds chance to get poison effect that slowly drains monster health with small chance of healing; efficiently destroys spideroid enemy).

Dodger - It seems so stupid to just take in all the hits. Each time a monster attacks you, you have a chance to dodge the attack (required to get Ninja).

Bonus Magnet - You somehow seem to lure all kinds of powerups to appear around you more often.

Uranium Filled Bullets - Your bullets have a nice creamy uranium filling. Yummy. Now that's gotta hurt the monsters more, right?

Doctor - With a single glance, you can tell the medical condition of, well, anything. Your vast knowledge of anatomy also enables you to do slightly more damage with your attacks and get more out of each medkit you pick up.

Hot Tempered - It literally boils inside you. That's exactly why you need to let it out once in a while, unfortunately for those near you.

Bonus Economist - Your bonus powerups last 50% longer than they normally would.

Thick Skinned - Trade 1/3 of your health for only receiving 2/3rds damage on attacks.

Barrel Greaser - After studying a lot of physics and friction, you've come up with a way to make your bullets fly faster. More speed, more damage.

Ammunition Within - An empty clip doesn't prevent you from shooting with a weapon: Instead, you shoot firebullets and the ammunition is drawn from your health while you are reloading.

Fourth row of perks:

Bad Blood - The monsters are experiencing problems with their cardiovascular system. Their movement speed is slowed down and they have less health.

Highlander - You are immortal. Well, almost immortal. Instead of loosing health on attacks, you've got a 5% chance of dying whenever a monster attacks you. There can be only one, you know.

Regeneration - Your health replenishes at a very slow rate (required to get Greater Regeneration).

Pyromaniac - You enjoy using fire as your tool of destruction and you're good at it too: Your fire and plasma based weapons do a lot more damage (higher chance to appear if you are carrying one or firebullets powerup).

Ninja - You've taken your dodging ability to the next level: Monsters have a really hard time hitting you.

Cold Blooded - Your blood runs freezing cold. Everyone around you gets frozen solid, whenever a monster scratches or bites you!

Jinxed - Things happen near you. Strangest things. Creatures just drop dead and accidents happen. Beware.

Perk Master - Being the Perk Expert taught you a few things and now you are ready to take your training to the next level. You can now select between six perks, and you reach the next level 50% earlier than regulars.

Reflex Boosted - To you the world seems to go on about 10% slower than to an average person. It can be rater irritating sometimes, but it does give you a chance to react better.

Greater Regeneration - Your health replenishes faster than ever.

Breathing Room - Trade 99% of your health for the killing of every single creature on the screen. Yes, you do get the experience.

Fifth row of perks:

Death Clock - You die exactly in 30 seconds. You can't escape your destiny, but for your remaining seconds, all score gained will be doubled. Feel free to go on a spree. Tick, tock.

My Favourite Weapon - You've grown very fond of your piece. You polish it all the time and talk nice to it. Your precious. (+2 clip size, no more random weapon powerups)

Bandage - Here, eat this bandage and you'll feel a lot better in no time. Restores you to full health.

Angry Reloader - You hate it when you run out of shots. You hate hate hate reloading your gun. Strangely enough, your hate materializes as mighty balls of fire each time you reload.

Ion Gun Master - You're good with ion weapons. You're so good that not only your shots do more damage, but your ion blast radius is also increased.

Stationary Reloader - You know it's hard reloading a gun when moving around. Stop moving and you reload your gun faster. Monsters around you may also freeze when you start reloading.

Man Bomb - You have the ability to go boom, for you are the Man Bomb. Each time you pick up a powerup, you go boom.

Fire Cough - You have a fireball stuck in your throat. Repeatedly. Mind your manners.

Living Fortress - There comes a time in life when you'd just rather not move anymore. You do the more damage and take in less damage the longer you stand still.

Tough Reloader - You don't receive any damage while you are reloading your weapon. (invulnerability)

??? - unknown last perk

DEPRECATED PERKS:
Anxious Loader (second row) - When you can't stand waiting for your gun to be reloaded, you can speed up the process by clicking your reload button repeatedly as fast as you can.

Veins of Poison (third row) - A strong poison runs through your veins. Monsters taking a bite of you are eventually to experience an agonizing death.

Toxic Avenger (third row) - You started out by just being poisonous. The next logical step for you is to become the ultimate toxic avenger. Most monsters touching you will drop dead within seconds!

Lifeline 50-50 (fifth row) - The computer removes half of the wrong monsters for you. You don't gain any experience.
Post edited September 02, 2020 by Lin545
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407,255 - Standard Survival

Picked:
Fastloader
Regression Bullets (important)
Infernal Contract: Uranium Filled Bullets, Regeneration, Barrel Greaser)
Greater Regeneration

Tactics:
Ion Canon hits multiple targets, but only has 3 ammo and long reload time.
Regression Bullets allows to ignore long reload time of Ion Canon.
The rest put in damage perks to make each shot deadlier.
Movement is not important, as gun will chain-damage anything before and around player.
Regeneration and improved version is simply to survive.

So far - my highest score in survival.
Second best is with similar perks and Plasma Shotgun, however it tends to drain more XP than give by damage - so usually at 200k-250k its over.
Attachments:
400k.jpg (381 Kb)
I prefer Crimsonland classic survival mode. This new version survival is not very interesting for me.
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Azhdar: I prefer Crimsonland classic survival mode. This new version survival is not very interesting for me.
Post it! =)
I usually play survival blitz. 645k is my highest recorded.
The perks I took are: out of thin air, infernal contract, poison bullets, unstoppable, regeneration, dodger, fastloader, bonus economist, bonus magnet, tough reloader.
https://www.youtube.com/watch?v=_isojx0xJ-Q
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TwisterBE: I usually play survival blitz. 645k is my highest recorded.
That was awesome! You got a bit unlucky perk choice in Level 7. Any reload speed increasing perk would sure help. Nice game!
1,584,641

https://imgur.com/a/GyRAe

This is a very interesting build!

+ Its core rotates around Plasma Canon ability to push enemies back. So grab it.
++ Then Poisonous ammo makes every splitter fatal. Also any perks that INCREASE damage your projectiles are useful.
+++ Also Regression Ammo is required because Canon has low capacity and long reload, yet very strong charge. Any other reloading perks are absolete because of this one.
++++ And the Untouchable is very nice to prevent monster grabbing you while your move.
+++++ Finally, the Regeneration and Thick Skinned (armadillo icon) are useful to get the health back and reduce enemy attacks

(worthy mention) I should have picked Uranium bullets and Bad Blood, but in this playthrough didn't encounter it. There is reason - later enemies become much stronger, requiring multiple attacks to go down.

The rest is up to player, I also picked "favorite weapon".

The tactic is to AVOID any DIRECT attack powerups later ingame, because they replace your (stronger) weapon and continously move forward. The Plasma Canon will push the enemies infront back - thus clearing the space. As you move forward, also target useful powerups like med, shield, INDIRECT attacks. The Plasma Canon is so powerful further on, that it completely nullifies Regression Ammo negative effect.
Post edited February 09, 2018 by Lin545
One of my favorite combos is the mini rocket swarmer with as many traits to speed up reloading as possible. Since the weapon only has one round there is no delay between shots other than the reload time, you can fire ludicrously quickly with it. Once you have the combo, it takes a ridiculous swarm to close in on you even if you need to stand still most of the time.
Something is wrong with Pulse Gun in recent versions. Its able to push enemies futher than usual or something?

Now I get high scores, where previously this gun was abysmal.

1,730,029

https://imgur.com/a/dswp53r

Well, pulse gun, picked damage perks, poisonous bullets, regeneration, perks increasing powerup duration and chance.
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Darvin: One of my favorite combos is the mini rocket swarmer with as many traits to speed up reloading as possible. Since the weapon only has one round there is no delay between shots other than the reload time, you can fire ludicrously quickly with it. Once you have the combo, it takes a ridiculous swarm to close in on you even if you need to stand still most of the time.
Oh, I discovered this one too and can confirm it very much! One of the fun moments using it is having completely empty battle field, but then enemies get HP up and it becomes more difficult. Great tactic indeed!
Post edited February 08, 2020 by Lin545
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TwisterBE: I usually play survival blitz. 645k is my highest recorded.
The perks I took are: out of thin air, infernal contract, poison bullets, unstoppable, regeneration, dodger, fastloader, bonus economist, bonus magnet, tough reloader.
https://www.youtube.com/watch?v=_isojx0xJ-Q
It took me four years to beat your score :)

2,232,622 on blitz

https://imgur.com/a/QBrWYFY
Post edited February 24, 2020 by Lin545
I finally finished the game, beat all quests with "not a scratch" on all three difficulties.

The hardest map is by far Spideroids on Grim, which I just finished today and which took a lot of tries.

Finished with rocket minigun, regeneration and regression ammo. At very end I had ~95% health and had to walk up-down + slightly towards spiders to make them unfollow me for a bit, which sometimes works, sometimes doesn't - but this time worked.

https://imgur.com/a/yJrgKL6
Post edited February 25, 2020 by Lin545
8,698,427 in standard survival

tactics:
1) main emphasis on Tough Reloader
2) use "R" reload key when monsters are near to create temporary invulnerability after Tough Reloader is picked
3A) gun must have long reload time
3B) guns to avoid: any gun that reloads fast or/and takes long time to unleash all bullets, ideal guns: plasma shotgun, gauss shotgun, heavy plasma and heavy ion, splittergun (warning: worst gun at beginning-midgame)
4A) perks to pick in priority: chance for powerups to spawn, power and fire speed of gun(want to deplete gun ASAP), running speed + running away from monsters + health (own up, monster down).
4B) perks to avoid: any perks that improve reloading time; you want your reloading to take as long as possible; any perks or weapons that slow you down (using (2) but unable to escape the crowd is fatal); stationary perks
5) movement to remember: do NOT pick up firebullet powerups if you have NO SHIELD, reload if no powerups and enemies are near

screens: https://imgur.com/a/AhV5NNz
Post edited March 10, 2020 by Lin545
9,176,025 in standard survival

same tactics as above

screens: https://imgur.com/a/aswcEHP
14,883,908

youtube.com/watch?v=DNf6Mx03iEg
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Lin545: 14,883,908

youtube.com/watch?v=DNf6Mx03iEg
Nicely done; I fell just short of 10 million when I was doing something similar with the Splitter Gun, using Regression Bullets to shoot while reloading. The Splitter Gun has an ungodly long reload time, which actually is beneficial with this strategy, and its splitting effect gets stronger and stronger the more monsters are on the field.

This strategy with the Splitter Gun is kinda weird since it actually gets easier as the game goes on. Early on Regression Bullets can absolutely murder your ability to level up, so you can't make use of it until you're around 1 million points. After that point, though, monsters give so many points per kill that Regression Bullets have negligible cost. This means that it's much harder to go from 500k to 1 million than it is to go from 1 million to 5 million.

The other strategy I've been using is the Plasma Cannon and its knockback. With Rapid Shooter and the attack speed power-up with Lucky and Bonus Economist you can just keep pushing the monsters away while running from one power-up to the next. Again you will need Regression Bullets later since if you stop to reload you die, but unlike the Splitter Gun you don't need to make use of that perk earlier in the run so you can just use some discipline and not use it until you need it. I was able to hit 15 million in Waves with this strategy.

I've been trying to get some traction with the shotgun weapons but I just can't seem to get them to work. The problem is your damage output is just way too low when you don't have fire bullets, and even with Lucky and Bonus Economist you can't keep Fire Bullets active constantly.

Beyond that I've had a lot of success with the 3-Way Ion Rifle, Blade Gun, and HR Flamer, although I seem to have hit a glass ceiling of around 5 million points with these weapons and can't approach the 10 million mark like I can with Splitter Gun and Plasma Cannon.