Posted August 05, 2015
Tremendous potential, but hobbled by simple system of false economics. One aspect of this has your ship journey to a distant world in another galaxy, whereupon you return with rare items not available in your own. But to your surprise you can only sell those rare items for the same small markup profit. In other words, buying and selling does not seem to be impacted by the extraordinary distance or hardship. Suggestion, if someone travels to another galaxy and returns with a very rare item, then the price paid should be reflected accordingly, say... perhaps three times the normal markup?
The mandatory graphic showing Ludicrous Speed Galaxy Travel is a tiresome joke by the third time around. Or, imagine it this way; on the way to work, the doorman tells you a funny joke and you think it's great. Then every morning the doorman tells you the exact same joke; well, you get the idea...
The "Crew Member Sickness and Die in Ten Seconds" phenomenon ruins this game. Any illness seems to be an automatic death sentence. Crew members cannot get a cold and then recover. As soon as they get sick, it's an emergency life or death event. Even getting a Sick Bay that takes up THREE slots, crew members routinely fall ill and die with no recourse. Having a medic on board also seem to do absolutely nothing. There should also be a "Resume Normal Time" on Alert Message option, so that one can at least remove the sick employee off line before they drop dead. Hey, maybe have a click switch to Auto Sick Call that crew member and have them report to sick bay to get better instead of continuing to stand watch (where they soon drop dead). Even better perhaps would be to have that crew member function less effectively until their illness is over. Or, how about a Cryo Chamber in Sick Bay, where the sick crew member with the terminal illness can be frozen until we make port and send him to the hospital to get better? Please don't use EVERY sick event as a terminal illness.
Further, having ANY of those robots on board, to fix, clean the ship, or heal the crew, is a sham. None of those things happen. You still have to pay at the ship yard to have your ship cleaned and repaired regardless. IMHO, don't bother wasting time researching or buying those things. Also, the repair and cleaning costs are ridiculously high. Even having a crew member max out on repair skill working overtime (three shifts). It has almost zero impact on costs of repair. Also a ship sitting in space dock accumulates the same amount of wear and tear and needs repair too.
And why can't you have a permanent storage facility where you can store goods and retain unneeded crew members?
Also, the piracy thing is too much. Just about all the systems are infected with pirates but there are no cops anywhere. You figure that there would be patrols battling thieves who hang out right in front of the lucrative planets. But no, only thieves, so that you can't even go in without being accosted. And once they accost you, even if you pay them a bribe to get away (which, in the face of piracy, defies reason, they can take it all, rather than be happy with a bribe, otherwise, they never would have attack you in the first place) you may have have to circle the solar system again despite being at the doorstep the planet. I've had time of arrival listed as 0.02 then become 6.50 because I got attack, paid, and then had to re-orbit the solar system.
A lot of question marks for info are inactive. That is, they're useless. Also some of the rooms walls are not skinned, meaning that as you move from side to side to view the internal ship, you can see through some of the walls. The shower curtain doesn't always close. But you don't seen anyone showing, just a floating head with a long neck.
How about joining a convoy for mutual protection against pirates? Or how about hiring armed escorts?
And why do crew members insist on sleeping on the floor when there is a bunk available? After initially using the bunks for a few cycles, my crew thereafter refused to sleep in any of the bunks, no matter the upgrades. I eventually sold the bunks and made more cargo space.
Just a few random thoughts.
The mandatory graphic showing Ludicrous Speed Galaxy Travel is a tiresome joke by the third time around. Or, imagine it this way; on the way to work, the doorman tells you a funny joke and you think it's great. Then every morning the doorman tells you the exact same joke; well, you get the idea...
The "Crew Member Sickness and Die in Ten Seconds" phenomenon ruins this game. Any illness seems to be an automatic death sentence. Crew members cannot get a cold and then recover. As soon as they get sick, it's an emergency life or death event. Even getting a Sick Bay that takes up THREE slots, crew members routinely fall ill and die with no recourse. Having a medic on board also seem to do absolutely nothing. There should also be a "Resume Normal Time" on Alert Message option, so that one can at least remove the sick employee off line before they drop dead. Hey, maybe have a click switch to Auto Sick Call that crew member and have them report to sick bay to get better instead of continuing to stand watch (where they soon drop dead). Even better perhaps would be to have that crew member function less effectively until their illness is over. Or, how about a Cryo Chamber in Sick Bay, where the sick crew member with the terminal illness can be frozen until we make port and send him to the hospital to get better? Please don't use EVERY sick event as a terminal illness.
Further, having ANY of those robots on board, to fix, clean the ship, or heal the crew, is a sham. None of those things happen. You still have to pay at the ship yard to have your ship cleaned and repaired regardless. IMHO, don't bother wasting time researching or buying those things. Also, the repair and cleaning costs are ridiculously high. Even having a crew member max out on repair skill working overtime (three shifts). It has almost zero impact on costs of repair. Also a ship sitting in space dock accumulates the same amount of wear and tear and needs repair too.
And why can't you have a permanent storage facility where you can store goods and retain unneeded crew members?
Also, the piracy thing is too much. Just about all the systems are infected with pirates but there are no cops anywhere. You figure that there would be patrols battling thieves who hang out right in front of the lucrative planets. But no, only thieves, so that you can't even go in without being accosted. And once they accost you, even if you pay them a bribe to get away (which, in the face of piracy, defies reason, they can take it all, rather than be happy with a bribe, otherwise, they never would have attack you in the first place) you may have have to circle the solar system again despite being at the doorstep the planet. I've had time of arrival listed as 0.02 then become 6.50 because I got attack, paid, and then had to re-orbit the solar system.
A lot of question marks for info are inactive. That is, they're useless. Also some of the rooms walls are not skinned, meaning that as you move from side to side to view the internal ship, you can see through some of the walls. The shower curtain doesn't always close. But you don't seen anyone showing, just a floating head with a long neck.
How about joining a convoy for mutual protection against pirates? Or how about hiring armed escorts?
And why do crew members insist on sleeping on the floor when there is a bunk available? After initially using the bunks for a few cycles, my crew thereafter refused to sleep in any of the bunks, no matter the upgrades. I eventually sold the bunks and made more cargo space.
Just a few random thoughts.
Post edited August 06, 2015 by ralphrepo