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Hello!

Do you know how to obtain greenhouses in the wonderful but so hard game Constructor? Because when I construct a Town house appears a mission asking me to build 4 Town house houses together with trees and a greenhouse (on the same estate!)
But at this moment greenhouses are not aviable...

Thanks in advance!
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Calvin44: Hello!

Do you know how to obtain greenhouses in the wonderful but so hard game Constructor? Because when I construct a Town house appears a mission asking me to build 4 Town house houses together with trees and a greenhouse (on the same estate!)
But at this moment greenhouses are not aviable...

Thanks in advance!
They should be available from the gadget factory (have you built one of those?).
Yes, I have the Gadget Factory.
Actually, there are only two gadgets I can't obtain (Greenhouse and somthing else!)
Others are available (tree, garden furniture, gnome...)
All my factories are built (Wood yard,...,Steel yard).
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Calvin44: Yes, I have the Gadget Factory.
Actually, there are only two gadgets I can't obtain (Greenhouse and somthing else!)
Others are available (tree, garden furniture, gnome...)
All my factories are built (Wood yard,...,Steel yard).
I'm afraid it's probably a bug, sorry. It's got a few. If you start a new game is it the same problem?
Ah! I just found !
It is necessary to upgrade the Steel Yard factory ! The two last gadgets (greenhouse and rose arbour) become available !
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Calvin44: Ah! I just found !
It is necessary to upgrade the Steel Yard factory ! The two last gadgets (greenhouse and rose arbour) become available !
Good work, news to me. I suppose I just upgrade soon as, so never encountered it.
For the dog escaping complaint, build a brick and steel fence.

:edit:

Correction: any fence with defense rate above 66% will do.
Post edited February 02, 2013 by DecemberMan
Thanks for the tips! Some are new to me. I've been playing this game for so long, since its release, and I still love i! ;)
At the beggining of the game. I usually send a worker to the first plot the enemy is starting to build, since as someonae said, the computer cannot build while a worker (or another caracter) is on his worksite. I keep building until i'm on level 3 and I have access to dog houses (to protect factories), mob (to beat any foreman that is trying to take any of my houses) and an hospital. Then I just let them build :)

I need help too... How can I have access to build the prison? Sometimes it's avaiable almost at the beggining, but right now I'm on level 5 and still no prison :(
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SpookyGirl: I need help too... How can I have access to build the prison? Sometimes it's avaiable almost at the beggining, but right now I'm on level 5 and still no prison :(
I think you need a certain amount of police man-hours available before the prison kicks in.

Not sure how many, but have your punks breed some cops.

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DecemberMan: For the dog escaping complaint, build a brick and steel fence.

:edit:

Correction: any fence with defense rate above 66% will do.
Oh good god thank you for that.

I must have sunk a thousand hours into this game and I never worked that out. X/

Now I just need to remember how to pacify the retired Major and his fence building nonsenses.
Post edited October 28, 2013 by SapphireBullets
Lol thank you TylerStroud for the thief tip! I can't believe, all this time asking for loans and I could just steal the enemy's HQ. I'm going to try this right now.
Oh and I usually build the chainsaw maniac on enemy land and make them destroy any undesirable, or take down the fences and then I just make a foreman take the house.

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TylerStroud: Also smart idea to put a Mr. Fixit on their land as soon as possible as this allows you to take out their police station / any undesirables giving you trouble relatively quickly. The AI always employs policeman on every estate and therefore doesnt have enough cadets so if you put your Mr. Fixit close by and time it right you can blow it up easy.
Oh and thank you, SapphireBullets :)
Post edited November 13, 2013 by SpookyGirl
Can anyone tell me how to stop the complaints from level 4 tenants that don't want to share the hospital with Joe Bloggs down the road!?
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lukekels: Can anyone tell me how to stop the complaints from level 4 tenants that don't want to share the hospital with Joe Bloggs down the road!?
You have to build a hospital on the estate the complaining tenant is on

However, IIRC, if you only have level 4 tenants on that estate, this complaint wont show up. I think all the tenants on the same estate either have to be paying rent or making babies but I can't remember if this was required or not. I only ever had 2 level four tenants to an estate and made sure 8 were paying rent, 2 were making babies. I know by doing this the private hospital complaint never showed up
Post edited February 14, 2014 by IwubCheeze
A simple way to effectively stop your opponent from growing is to kill his repairmen. For some reason, the AI does not send them back to the area they were in, so as soon as you take the one fixing a place out, the entire estate will fall into disrepair. The AI keeps building, though, which leads to a rather heavy chain reaction (up to 5+ buildings exploding on various estates). Only downside: the repairmen will then start to sit at the enemy HQ, making it awfully hard to repair.

Some things I could use help with: is there a way to fix the fence of a undesirable home/production site aside of upgrading it? The enemy tries to take them over from time to time, but I can't reset the fence, sadly. Aside of that, is there a way to actually kill the enemy foremen? I noticed some times they go down actually dead, but most of the times they only go KO.
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DerTobi: Some things I could use help with: is there a way to fix the fence of a undesirable home/production site aside of upgrading it? The enemy tries to take them over from time to time, but I can't reset the fence, sadly. Aside of that, is there a way to actually kill the enemy foremen? I noticed some times they go down actually dead, but most of the times they only go KO.
Build a dog kennel in the entrance to your undesirable building / production site and it'll automatically attack foremen if they try to take over the building. You can also do this to houses, which is why the Students pay so much in rent despite being only level 2, because they demand hedgerow fencing and that can't keep a dog in. If you try to put a dog in a house with hedgerows, you'll get the complaint that the tennant is worried about their dog getting out and biting someone.

I have noticed that the enemy foremen don't seem to start taking over your buildings until someone (you or another AI) do it first, so it might be possible to avoid this in a 2 player game by just never trying to take over any of the enemy buildings.
Tips for the start of the game:

- Finish building an entire estate before moving people in, or only place one building site at a time. Each unfinished building site on the same estate as a house decreases the tennant's happiness by about 10%.

- Increased happiness actually increases reproduction speed too! A Level 1 tennant making workers goes from about 120 days at 0% happiness to about 60 days at 100%. Stress similarly reduces reproduction rate, and they stop making babies at 50% stress. It's almost as big a factor as bedroom upgrades, but is almost impossible to get their happiness that high. This does mean that it makes sense to give your breeders good sized gardens, garden gnomes etc, though

- Since reproduction rate slows down with each successive birth, it's still faster at the start of the game to build breeding houses with just one extra garden space (no space causes a complaint that the garden is too small for kids). Cram loads of houses into your first estate churning out workers and L1 tennants to quickly produce a big workforce and expansion base. This also means you don't need to rush to build a gadget factory for trees, as they only ask for trees if you give them a big garden.

- Only upgrade one or two room types in the same house (bedroom is most important for breeding houses, lounge for rentals). If you upgrade three rooms to Level 2 but leave one at Level 1 etc, they will complain and make you upgrade the remaining room.

- Your workers get tired out as they work and fight. Don't forget to send them to your home base (or hospital if you have one) when they're idle to let them rest up.

Building tips:

- Don't build factories and undesirables at the minimum size. Expand them a little to leave a small gap at the entrance so you can build a dog house inside the fence, which will fight off undesirables and enemy foremen trying to take over the building.

- Since you can only have one gadget factory, build a subway station right next to its entrance to minimise the delivery man's travel time. Build a subway station at new estates before building any gadgets in the houses, so he can use the new subway.

- Always build the dog house LAST out of all the garden furniture in a house. If you don't, the dog will attack the delivery man and he'll get stuck in an infinite loop of delivering, getting bitten, and running home.

- Buildings placed in an enemy estate cost twice as much, but making your building larger doesn't cost much extra. Waste all of the enemy's space by making larger buildings, which will be harder to take over because the fence is larger too.

- When the enemy builds on your estates, YOU get the cash he spends! You can buy up estates near your enemy and leave them empty for him to use. If the council complains about your land usage or won't let you buy another estate because of no houses on the empty estate, build a massive level 1 house on each to fix the problem, and then sell them later.

Undesirables:

- Undesirables can't use subways to travel to their target. The AI will build undesirables in his own estates so you can see them coming as blinking dots on the map. Build your undesirables in enemy estates to reduce their travel time, so you can use them more often.

- Instead of building resources in the factory, just build a pawn shop near the enemy factories and repeatedly steal from them. The chances of police catching you on a short walk are low, and stolen resources are capped at 50 even if your factory isn't upgraded, so you can steal tons of resources much quicker than building them.

- When a hippy pickets a house in your area, it's often best to leave him alone unless it's causing a major problem. Sending your workers to attack him can get some of them killed or tire them out.

- Mr Fixit is overpowered as hell, because the AI doesn't repair buildings if there's a gas leak. You can keep the AI completely shut down just by taking the ovens out of every building they have, or wait for a mission to get rid of enemy police/undesirables and blow them up to get easy white marks.

- Your repairmen won't repair undesirables on an enemy estate on auto, so you have to manually send them to repair stuff. I like to build a Mr Fixit in enemy territory and install a dedicated repairman to hold the building together while buildings are exploding all around it.

I'm sure I have more, but those are the ones I can think of for now. I love constructor, wish they'd do a modern remake, but I don't even know who owns the IP rights to the game now.
Post edited June 13, 2014 by Nyphur