supernet2ec: Im curious, who bought this?
Im kind of frustrated with about 5 missions in. The equipment and clone management feels copy pasted out of XCOM, without the attendant clarity. Trying to figure out how and where to attach the tech upgrade gubbinz is not clear, nor is how to effectively use combat hacking. Ostensibly it can do lots of things, but so far the hacking specialist only allows me to see that there is extra loot that the lack the knowledge to extract.
Similarly, making the bonus loot attempts timed and reflex/rhythm based is also frustrating. I have some injuries that make fast twitch response stuff much more difficult for me, making those minigames all the more painful.
Third, agent memory or skill allocation on unit cloning is not explained nearly well enough, especially given its apparent permanence at this point in the game.
Fourth, Damage over Time apply a status effect, but the healer unit that removes all Debuffs does not affect DoTs. Or Poison. Or Pain. And for some reason, your medic can only dispense pain meds during combat. Not during any of the rest of the wandering around the map time.
Turn economy seems to be distilling towards, just kill everything as fast as possible. Health, Pain, Shields, Intoxication, are all distinct resources that can only be managed by using combat turns, or lumps of credits and clone recovery time. I like complexity, but dislike how opaque and obtuse nature of the system is as presented.
Sixth, unless things change wildly, weapons are just another gubbinz attachment slot. You do not seem to be able to alter what kind of weapon, only the special abilities you append to it. Your soldier might be way more effective in the Anthill if you could swap out his heavy weapon for a shotgun, but that simply isnt doable. Multiple divergent cybernetic enhancements, sure. Different gun type? No can do boss. The clones can't handle that.
Overall, I think Bionic Dues
https://www.gog.com/game/bionic_dues manages to implement a lot of similar features, with more player clarity, and more interesting equipment variability. Its far closer to the traditional rogue like, rather than the Bards Tale that this approaches. However, the core game mechanics are more clear, more refined, and don't rely real time one shot only crap either.
TLDR; Caveat Emptor
*edited for spelling*