dhakir: ....
"Sid Meier's Colonization:
first time on Linux!"
...
Garog: and keep in mind that you buy now a linux version with full support for the supported OSs
everything else was just "communitymade"
but thats not just the linux part what you are talking about, the windows part of gog is the same, old games in dosbox or other emulators but with support ;)
most windows games with doesbox run fine under linux with some changes (like the intall path..) but that was up to the user
remember what gog is.. or what makes gog different to others.. "if we can't get it working on your system, you get your money back"
OK, so the official stance is that it is the first time it is *officially supported in Linux*. I buy that, it's not exactly what I had in mind, but I do believe it has some sense to write it so. I'm not used to having tech support anyway so I forgot about that aspect, but it's indeed important. They are now "legally bound" to make the game work, in a certain way.
Well, it's still worth supporting them for supporting Linux I think, and this makes it easier to gift games to friends who don't know much about Linux. So it's still a win...
Anyway, I believe I just found a bug the other day, where I didn't have enough tools to finish a building, but managed to click "buy" and finish construction anyway, but I canceled and somehow the next turn it still got finished, consuming only 10 tools instead of 20. I had never seen this in the "original" DOS version, so I thought that this Linux version was somehow different, and this bug would be an indication.
Props to GoG then, now most probably my only game supplier (since others are going full-scope into all kinds of DRM...)!