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I still love this game. But there are few gotchas with it.

You discover all this lovely LAND with your Scouts in the early-mid part of the game. But you can't make plans to settle it all.

1. Maximum number of colonies is 48. I think I read this over on http://www.colonizationfans.com/. Haven't confirmed it myself. A certain number (10?) are reserved for rival European colonists.

2. Maximum number of units (for you as the player) is 255. Luckily I came across this while buying a Frigate over in Europe - the game quite gracefully told me the max units had been reached, so I just refused the deal and didn't lose anything. Might be really annoying if it's a vital Artillery that fails to spawn, perhaps when you've rush-bought it.
This limit seems quite confused - I don't know whether there are sublimits for naval, colonist and wagon units. I disbanded a Merchantman and could buy a Frigate. Later during the war of independence, artillery units and newly-born colonists spawned just fine, even though I hadn't further reduced my population.

3. The default "end turn when entering colony" for Wagon Trains is something that always annoys me. The focus flips to somewhere completely different, so that you have to click back to where this happed to do unloading (perhaps to solve an urgent shortage), or loading (so that I can remember what I was intending that Wagon to do when the next turn comes around).
Also means that for long-distance travel, you have to build "bypass" roads around colonies if your colonies are close together, so that the Wagons can use their full movement points.
An optional order "end turn in this colony, so that you can load/unload here" (SPACE, like for other units) would have been much better.

Don't know if the Civ IV: Colonization is better on these points. But that seems like a very different game anyway.
I seem to remember that units would get randomly deleted to make room for new ones, but maybe I'm mixing things up. I have only reached the limit once.

Another annoying limitation is that there can only be 4 players, so ome colonial nation needs to get busted to make room for the REF (the Spanish Succession War event).

These and other limitations were fixed in the remake, making full use of the Civ4 engine (friendly Indians and Europeans don't block you anymore, yay), but it had its own set of issues. Apparently some mods make the game more enjoyable, I might try them some day.

For me, a perfect remake would have kept most of the mechanics, removed the annoying engine limitations, fixed bugs, improved graphics and the interface, added the Portuguese as a playable nation and perhaps one or two Indian tribes for flavor in South America and the Northern Pacific Coast. No need to overcomplicate an already great game.
Post edited May 31, 2018 by Caesar.
FreeCol still exists and is worth checking out. Personally I could never get into the Civ4 remake. Its a different game from all that made it fun for me. But FreeCol manages to squash a good number of the annoying bugs and maintain the essential feel of the original.

All in all, it makes me want to take up code and fix the original, but it has a lot to offer on its own. I would check it out if you grow that tired of the originals shortcomings. They even have a setting to play with all the original bugs for the folks that refer to them as "features" :).


Edit: Ooops, forgot the link. http://www.freecol.org/
Post edited May 31, 2018 by muttly13
the remake wasn't too addictive. Played to some extent but haven't revisited in more than a year.
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muttly13: FreeCol still exists and is worth checking out. Personally I could never get into the Civ4 remake. Its a different game from all that made it fun for me. But FreeCol manages to squash a good number of the annoying bugs and maintain the essential feel of the original.

All in all, it makes me want to take up code and fix the original, but it has a lot to offer on its own. I would check it out if you grow that tired of the originals shortcomings. They even have a setting to play with all the original bugs for the folks that refer to them as "features" :).

Edit: Ooops, forgot the link. http://www.freecol.org/
Hi. I tried FreeCol but the game always wanted to crash and when I looked at the news from the devs, I saw they last posted something in the year 2015. I assume the project has been dropped or put on hold.
To bad....I love Colonization(Not the Civ4 remake).
avatar
muttly13: FreeCol still exists and is worth checking out. Personally I could never get into the Civ4 remake. Its a different game from all that made it fun for me. But FreeCol manages to squash a good number of the annoying bugs and maintain the essential feel of the original.

All in all, it makes me want to take up code and fix the original, but it has a lot to offer on its own. I would check it out if you grow that tired of the originals shortcomings. They even have a setting to play with all the original bugs for the folks that refer to them as "features" :).

Edit: Ooops, forgot the link. http://www.freecol.org/
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Vigolfur: Hi. I tried FreeCol but the game always wanted to crash and when I looked at the news from the devs, I saw they last posted something in the year 2015. I assume the project has been dropped or put on hold.
To bad....I love Colonization(Not the Civ4 remake).
They're digging in the wrong place! Sorry, couldnt resist. Yes, your issue has been one that has been mentioned many, many, many times by the community. Bottom line, website updating isnt all that interesting apparently to the main devs.

Download the latest and greatest - https://github.com/FreeCol/freecol/releases
Active Forum - https://sourceforge.net/p/freecol/discussion/

Looks like they may have finally updated the forum page links. But in any case you will find activity there. At least as much as to be expected for something like this. Heres another helpful link a guy posted that will work wonders for you...

https://sourceforge.net/p/freecol/discussion/719661/thread/42b0844f/
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Vigolfur: Hi. I tried FreeCol but the game always wanted to crash and when I looked at the news from the devs, I saw they last posted something in the year 2015. I assume the project has been dropped or put on hold.
To bad....I love Colonization(Not the Civ4 remake).
avatar
muttly13: They're digging in the wrong place! Sorry, couldnt resist. Yes, your issue has been one that has been mentioned many, many, many times by the community. Bottom line, website updating isnt all that interesting apparently to the main devs.

Download the latest and greatest - https://github.com/FreeCol/freecol/releases
Active Forum - https://sourceforge.net/p/freecol/discussion/

Looks like they may have finally updated the forum page links. But in any case you will find activity there. At least as much as to be expected for something like this. Heres another helpful link a guy posted that will work wonders for you...

https://sourceforge.net/p/freecol/discussion/719661/thread/42b0844f/
Cheers :)
I appreciate this.
avatar
muttly13: FreeCol still exists and is worth checking out. Personally I could never get into the Civ4 remake. Its a different game from all that made it fun for me. But FreeCol manages to squash a good number of the annoying bugs and maintain the essential feel of the original.

All in all, it makes me want to take up code and fix the original, but it has a lot to offer on its own. I would check it out if you grow that tired of the originals shortcomings. They even have a setting to play with all the original bugs for the folks that refer to them as "features" :).

Edit: Ooops, forgot the link. http://www.freecol.org/
Thanks! I checked the website and it recieved an update this past 4th of july.
https://www.freecol.org/news/freecol-1.2.0-released.html