Chiricana: The main weakness of the game for me is that a country farmer who grew up playing Bach on the flute (the main character), would be talking like a person with that background, instead of talking like an English major, complaining how other characters are mixing metaphors (real example). The writer needs to touch grass just as much as the critics do.
As a someone who lives in and grew up in farm country, a girl playing Bach on the flute while also farming is completely believable. I'm not all the way through yet (7.5 hours in, not sure how long the game actually is but it seems to be wrapping up), but I thought the girl-out-of-her-element part works pretty well. It shows how there's two completely different worlds in the game & this girl put herself in an alien one.
GR11: Yes, but what's the goal of the game? You are just driving around in a taxi? Or do you uncover a secret plot or something?
Like I said, not done yet, but you start out as uber package delivery & as you travel around you start to uncover weird things & find out there's a lot more going on then just a city in shambles. I'm not sure yet if it's a corporate/government thing or a natural disaster thing (I don't want to post any spoilers) but I do have my ideas as what's going on.
I'm not sure if the choices you make actually change the outcome of the game but there is one choice where after I made it I thought "Hmm, I wish I made the other one." There's no slave slots either, so when you make a decision it's made. That's a nice change of pace from the "I can save here & see if I kill everyone by doing this" gameplay in AAA games.
There's several side characters/missions that explain some things that you don't NEED to do, but you get background on what's going on in people's lives & you can connect the dots between people's stories but other people in the city don't seem to care about what happens to others.