Posted May 08, 2015
Hi all,
We've updated all of the installers to version 1.03. Please update either via GOG Galaxy or re-download the offline installer in order to get the latest and greatest version of the game :)
Changelog for version 1.03:
Bug Fixes:
- Fixed an issue where minions on the final battle could lock the game;
- Other minor fixes on final boss fight;
- Fixed various Director’s Instructions that were not working properly, including attack with Tammy and Destroy Sprouts/Mines/Portals;
- Fixed Mecha Items defaulting to starting equipment on Load Game;
- Fixed End Game achievements not triggering;
- Some fixes on status effects;
- Inanimate objects should no longer dodge your attacks;
- Missing skill tooltip fixed on a certain space hero;
- Fixed a bug where the game could freeze when using a Finishing Move;
- Fixed Mohawk’s not animating properly on first encounter;
- Fixed an issue where the game could freeze if you counter a charmed character;
- Fixed Huengel status sprites;
- Fixed an issue where in rare cases an stationary object could dodge your attack;
- Weapon;
- Fixed Item Comparison not showing the correct value for Weapons;
- Fixed being able to craft infinite tier 1 materials by double-clicking;
- Fixed Crafting getting the wrong amount of random properties;
- Fixed freezing issue on special Kickstarter episode;
- Fixed Scout's "Shockwave" skill showing the wrong Range;
- Fixed Jay’s "Debug" Skill duration being 3 turns instead of 1;
Skills:
- Multishot damage multiplier increased from 0.7 to 0.85;
Items:
- A new Legendary helmet is available to craft on the endgame;
Monsters:
- Boxing Box "Super Punch" can now miss;
- Transitmancer's "Yellow Light" buff duration decreased from 3 to 1;
- Red Samurai HP increased from 500 to 800;
- C-Shark AI adjusted to spread out aggro more evenly among the team;
- C-Shark attack now has Knockback of 2 tiles;
- Added the "Armored" description to the tutorial minions on part2 of the tutorial;
- Removed the "Armored" description from Fat Alien;
Art:
- Changes on jump animations of some enemies;
- Some effects and animation improvement on some Boss skills;
Audio:
- Sword sound fixed from a guest hero;
Story:
- Much Doge, very removed;
- Too much hatin’ for Barrel Man’s rollin’: removed;
- Doubled the amount of random tweets in the game based on real tweets from the game’s launch. Can you spot your positve/negative comments in the game now? :)
- Dialogue adjustments on Transitmancer final encounter;
- We’ve read through The Wulcan Story dialogue again. It’s very nice. ¯\_(ツ)_/¯
Thanks and have a nice day :)
We've updated all of the installers to version 1.03. Please update either via GOG Galaxy or re-download the offline installer in order to get the latest and greatest version of the game :)
Changelog for version 1.03:
Bug Fixes:
- Fixed an issue where minions on the final battle could lock the game;
- Other minor fixes on final boss fight;
- Fixed various Director’s Instructions that were not working properly, including attack with Tammy and Destroy Sprouts/Mines/Portals;
- Fixed Mecha Items defaulting to starting equipment on Load Game;
- Fixed End Game achievements not triggering;
- Some fixes on status effects;
- Inanimate objects should no longer dodge your attacks;
- Missing skill tooltip fixed on a certain space hero;
- Fixed a bug where the game could freeze when using a Finishing Move;
- Fixed Mohawk’s not animating properly on first encounter;
- Fixed an issue where the game could freeze if you counter a charmed character;
- Fixed Huengel status sprites;
- Fixed an issue where in rare cases an stationary object could dodge your attack;
- Weapon;
- Fixed Item Comparison not showing the correct value for Weapons;
- Fixed being able to craft infinite tier 1 materials by double-clicking;
- Fixed Crafting getting the wrong amount of random properties;
- Fixed freezing issue on special Kickstarter episode;
- Fixed Scout's "Shockwave" skill showing the wrong Range;
- Fixed Jay’s "Debug" Skill duration being 3 turns instead of 1;
Skills:
- Multishot damage multiplier increased from 0.7 to 0.85;
Items:
- A new Legendary helmet is available to craft on the endgame;
Monsters:
- Boxing Box "Super Punch" can now miss;
- Transitmancer's "Yellow Light" buff duration decreased from 3 to 1;
- Red Samurai HP increased from 500 to 800;
- C-Shark AI adjusted to spread out aggro more evenly among the team;
- C-Shark attack now has Knockback of 2 tiles;
- Added the "Armored" description to the tutorial minions on part2 of the tutorial;
- Removed the "Armored" description from Fat Alien;
Art:
- Changes on jump animations of some enemies;
- Some effects and animation improvement on some Boss skills;
Audio:
- Sword sound fixed from a guest hero;
Story:
- Much Doge, very removed;
- Too much hatin’ for Barrel Man’s rollin’: removed;
- Doubled the amount of random tweets in the game based on real tweets from the game’s launch. Can you spot your positve/negative comments in the game now? :)
- Dialogue adjustments on Transitmancer final encounter;
- We’ve read through The Wulcan Story dialogue again. It’s very nice. ¯\_(ツ)_/¯
Thanks and have a nice day :)