It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
While playing a skirmish battle I ended up with only Brice in my party and two healers on the enemy's. Everytime Brice did some damage to one healer, one or both of them would heal him and I would be stuck in an endless loop of attacking and healing. I don't know if there's some easy way to acknowledge this kind of situation but my guess is that it's not an ideal one.

I was actually curious about how this would turn out so I stuck with it, and it took me 48 turns in total to win that particular skirmish. Eventually I was able to make one of the healers run out of dice and not get healed enough for my follow-up attack. I used the same tactics for the second one.

Keep up the good work!
Post edited July 21, 2017 by rafaelferrari
avatar
rafaelferrari: While playing a skirmish battle I ended up with only Brice in my party and two healers on the enemy's. Everytime Brice did some damage to one healer, one or both of them would heal him and I would be stuck in an endless loop of attacking and healing. I don't know if there's some easy way to acknowledge this kind of situation but my guess is that it's not an ideal one.

I was actually curious about how this would turn out so I stuck with it, and it took me 48 turns in total to win that particular skirmish. Eventually I was able to make one of the healers run out of dice and not get healed enough for my follow-up attack. I used the same tactics for the second one.

Keep up the good work!
Jason, CoZ developer here

Thanks, rafael! I'm glad you were able to eventually win it. Yeeaahhhhh, that situation is one we've had a lot of trouble sorting out. Unfortunately, adding a fix for that would require ripping out and replacing a lot in the AI. :(