Posted June 24, 2016
high rated
Patch 1.8 (24 June 2016)
A major new feature is added to the game - Law Mode - which removes RNG from spell casting and combat.
Realm battles can be played in either Law Mode or Chaos Mode (the original system).
Global chat is now implemented, accessible from friends menu.
Patch 1.7 hotfix (31 May 2016)
This is a hotfix update that fixes some minor bugs introduced in the previous patch.
Patch 1.7 (27 May 2016)
Friends list - you can add friends to your friends list by wizard name.
Realm co-op - invite a friend to help you with a battle while playing realms (ally credits are removed).
New custom game set-up with lobby system.
Create public or private games.
View a list of public games that you can join.
Game lobby works with asynchronous games as well as live games.
Up to six players in a custom game.
Configuration of players and teams - including AI players.
You can now play co-op vs AI, or have 3 teams of 2 players, or any combination you want.
Pre-designed maps can now be selected by name.
Controller support - turn this on in the options screen.
Patch 1.6 (16 March 2016)
The new update for Chaos Reborn includes 3 awesome new spells:
Air Elemental: A flying, neutral creature which has a unique push attack. When you attack with the Air Elemental it can push any surrounding enemy away. If it falls off the edge of the terrain it will plummet to its doom.
Meteor Shower: Rains down a series of meteors at any location. The meteors do not arrive on the turn cast, but in your following turn. Other players know you have cast the spell, but not where it will land. This spell adds an exciting element of bluff and prediction.
Crystal Wall: A lawful growth spell that can be used offensively and defensively in various ways. A crystal growth is summoned extending four hexes directly away from the casting wizard. Creatures and wizards can be trapped in the wall, but they also get a defensive benefit from it.
We have also replaced the Dispel spell with a button on the creature information display which allows you to dispel any of your summoned entities for a cost of 5 mana points.
Patch 1.5 (10 February 2016)
Welcome to the new update for Chaos Reborn. We have some exciting new spells to spice up your battles and refine your strategies, and the introduction of social rank progression. Here is a brief summary of the social rank system:
Apprentice: All new players start at this level. In order to qualify as a wizard lord you need to reach a certain wizard level and have a significant success either in multiplayer league rankings or an online realm ranking.
Wizard Lord: As a wizard lord you may submit your wizard to act as an NPC enemy in realms created by wizard kings. If your wizard fights lots of battles and does well in them, then you could get promoted to wizard king.
Wizard King: You may create realms for other players to adventure in. If you do well at this, you may be promoted to demigod.
Demigod: The demigod role will be implemented with our next social rank progression update. Demigods will be able to organised guilds and take part in guild competition.
Promotions occur at the end of each calendar month. It is also possible to be demoted from your social rank if you neglect your duties, although you cannot be demoted in the month following a promotion - so you have at least two months to prove your worth. Also, if you backed the game at a social rank level you can never be demoted below that level.
Here is a list of changes and updates included in v1.5:
The first stage of the social rank progression system is in place. You can now ascend the ranks to become a demigod. There is a ‘social ranks’ button on your wizard screen which explains your role and how to qualify for the next rank.
New Spell - Icarus Tower: A slow moving structure spell that attacks flying creatures only.
New Spell - Zombie: Summon a pair of undead mutants. If they kill a living creature it will be turned into undead.
New Spell - Bolt Tower: A static structure that fires a weaker version of the wizards magic bolt.
New Spell - Paralyse: Paralyse up to 3 targets with this spell.
Paralyse effect now makes undead vulnerable to attack.
Initial card burn mana reduced from 9 to 8.
Spell fail mana bonus increased by +2.
Starting mana reduced for 2nd, 3rd and 4th players - max starting mana is now 6
A cursor graphic is added at the terrain/entity under the mouse pointer to make it clear what may be selected. Also useful for counting hex distances. It can be turned off in the options display.
A height display for the contents of a hex can be turned on in the options display. Improvements to the wizard icon display in battle (top left of screen). It now shows social rank, bodygear type and team label for team matches.
Megaspell lists tweaks - more megaspells allowable for a number of staffs, including the addition of new megaspells.
Staff base stat tweaks.
In addition, a number of tweaks to Talisman costs, as follows:
Televortis - base cost: 13 to 15, cumulative additional cost: 3 to 5
Argento - base cost: 25 to 30
Romero - base cost: 60 to 68
Retrigarum - base cost: 33 to 40
Celeris - base cost: 30 to 35
Megacarmen - base cost: 35 to 40
Bellivent - base cost: 10 to 5
Cantio Compositus - base cost: 5 to 3
Shadoron - base cost: 15 to 10
Gobelinus - base cost: 30 to 25
Invigoratum - base cost: 12 to 10, cumulative additional cost: 3 to 2
Garivano - base cost: 25 to 22
Pontacto - base cost: 40 to 35
Mana Fantisium - mana value: 13 to 15 (divided by number of players)
Patch 1.4 hotfix (27 January 2016)
fixes a couple of outstanding bugs.
Patch 1.4 (22 January 2016)
Your wizard will now resurrect only on wizard towers that have been visited.
Fixed a bug that caused movement in realms to lock up if a marauder spawns in the same day the king reinforces his lords.
Fixed a data corruption problem with offline realms.
Fixed a bug that caused crashes when getting items from realms.
Enabled designer notes for 'Development' realms in the realm editor.
Fixed a bug that caused the trading of talismans in offline mode to fail.
Fixed a bug that caused the game to crash if you enter a realm when it expires (you are the 2000th adventurer).
Fixed the previous/current season and equipped/classic league selection in the rankings screen.
Fixed a bug where dead companion is not processed properly by encounter on the same tile as an enemy wizard lord.
Fixed the position of the animated card back.
Fixed the camera jitter on battle start.
Hide creature buff indicators when the creature is not in idle state.
Fixed the spell stats in the battle info screen and creature info screen.
Properly scale the staff in the creature/wizard info screen in battles.
Fixed the sinking of the camera when tracking wizard death.
Don’t show the select-next-unit button when the AI moves and don't snap the battle log to the bottom when the playback interface is active.
A major new feature is added to the game - Law Mode - which removes RNG from spell casting and combat.
Realm battles can be played in either Law Mode or Chaos Mode (the original system).
Global chat is now implemented, accessible from friends menu.
Patch 1.7 hotfix (31 May 2016)
This is a hotfix update that fixes some minor bugs introduced in the previous patch.
Patch 1.7 (27 May 2016)
Friends list - you can add friends to your friends list by wizard name.
Realm co-op - invite a friend to help you with a battle while playing realms (ally credits are removed).
New custom game set-up with lobby system.
Create public or private games.
View a list of public games that you can join.
Game lobby works with asynchronous games as well as live games.
Up to six players in a custom game.
Configuration of players and teams - including AI players.
You can now play co-op vs AI, or have 3 teams of 2 players, or any combination you want.
Pre-designed maps can now be selected by name.
Controller support - turn this on in the options screen.
Patch 1.6 (16 March 2016)
The new update for Chaos Reborn includes 3 awesome new spells:
Air Elemental: A flying, neutral creature which has a unique push attack. When you attack with the Air Elemental it can push any surrounding enemy away. If it falls off the edge of the terrain it will plummet to its doom.
Meteor Shower: Rains down a series of meteors at any location. The meteors do not arrive on the turn cast, but in your following turn. Other players know you have cast the spell, but not where it will land. This spell adds an exciting element of bluff and prediction.
Crystal Wall: A lawful growth spell that can be used offensively and defensively in various ways. A crystal growth is summoned extending four hexes directly away from the casting wizard. Creatures and wizards can be trapped in the wall, but they also get a defensive benefit from it.
We have also replaced the Dispel spell with a button on the creature information display which allows you to dispel any of your summoned entities for a cost of 5 mana points.
Patch 1.5 (10 February 2016)
Welcome to the new update for Chaos Reborn. We have some exciting new spells to spice up your battles and refine your strategies, and the introduction of social rank progression. Here is a brief summary of the social rank system:
Apprentice: All new players start at this level. In order to qualify as a wizard lord you need to reach a certain wizard level and have a significant success either in multiplayer league rankings or an online realm ranking.
Wizard Lord: As a wizard lord you may submit your wizard to act as an NPC enemy in realms created by wizard kings. If your wizard fights lots of battles and does well in them, then you could get promoted to wizard king.
Wizard King: You may create realms for other players to adventure in. If you do well at this, you may be promoted to demigod.
Demigod: The demigod role will be implemented with our next social rank progression update. Demigods will be able to organised guilds and take part in guild competition.
Promotions occur at the end of each calendar month. It is also possible to be demoted from your social rank if you neglect your duties, although you cannot be demoted in the month following a promotion - so you have at least two months to prove your worth. Also, if you backed the game at a social rank level you can never be demoted below that level.
Here is a list of changes and updates included in v1.5:
The first stage of the social rank progression system is in place. You can now ascend the ranks to become a demigod. There is a ‘social ranks’ button on your wizard screen which explains your role and how to qualify for the next rank.
New Spell - Icarus Tower: A slow moving structure spell that attacks flying creatures only.
New Spell - Zombie: Summon a pair of undead mutants. If they kill a living creature it will be turned into undead.
New Spell - Bolt Tower: A static structure that fires a weaker version of the wizards magic bolt.
New Spell - Paralyse: Paralyse up to 3 targets with this spell.
Paralyse effect now makes undead vulnerable to attack.
Initial card burn mana reduced from 9 to 8.
Spell fail mana bonus increased by +2.
Starting mana reduced for 2nd, 3rd and 4th players - max starting mana is now 6
A cursor graphic is added at the terrain/entity under the mouse pointer to make it clear what may be selected. Also useful for counting hex distances. It can be turned off in the options display.
A height display for the contents of a hex can be turned on in the options display. Improvements to the wizard icon display in battle (top left of screen). It now shows social rank, bodygear type and team label for team matches.
Megaspell lists tweaks - more megaspells allowable for a number of staffs, including the addition of new megaspells.
Staff base stat tweaks.
In addition, a number of tweaks to Talisman costs, as follows:
Televortis - base cost: 13 to 15, cumulative additional cost: 3 to 5
Argento - base cost: 25 to 30
Romero - base cost: 60 to 68
Retrigarum - base cost: 33 to 40
Celeris - base cost: 30 to 35
Megacarmen - base cost: 35 to 40
Bellivent - base cost: 10 to 5
Cantio Compositus - base cost: 5 to 3
Shadoron - base cost: 15 to 10
Gobelinus - base cost: 30 to 25
Invigoratum - base cost: 12 to 10, cumulative additional cost: 3 to 2
Garivano - base cost: 25 to 22
Pontacto - base cost: 40 to 35
Mana Fantisium - mana value: 13 to 15 (divided by number of players)
Patch 1.4 hotfix (27 January 2016)
fixes a couple of outstanding bugs.
Patch 1.4 (22 January 2016)
Your wizard will now resurrect only on wizard towers that have been visited.
Fixed a bug that caused movement in realms to lock up if a marauder spawns in the same day the king reinforces his lords.
Fixed a data corruption problem with offline realms.
Fixed a bug that caused crashes when getting items from realms.
Enabled designer notes for 'Development' realms in the realm editor.
Fixed a bug that caused the trading of talismans in offline mode to fail.
Fixed a bug that caused the game to crash if you enter a realm when it expires (you are the 2000th adventurer).
Fixed the previous/current season and equipped/classic league selection in the rankings screen.
Fixed a bug where dead companion is not processed properly by encounter on the same tile as an enemy wizard lord.
Fixed the position of the animated card back.
Fixed the camera jitter on battle start.
Hide creature buff indicators when the creature is not in idle state.
Fixed the spell stats in the battle info screen and creature info screen.
Properly scale the staff in the creature/wizard info screen in battles.
Fixed the sinking of the camera when tracking wizard death.
Don’t show the select-next-unit button when the AI moves and don't snap the battle log to the bottom when the playback interface is active.
Post edited June 24, 2016 by ElTerprise