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I doubled the research requirement for every item.

If anyone is interested, it's really easy to do with a hex editor to the item data file.

NOTE: Don't try this without backing up your item file. You have been warned.

The first entry under the name section (including blank spaces) is the item type (0 - melee weapon, 1 - bladed weapon, 2 - firearm, 3 - armor, 4 - misc), and the second entry is the research time. It's simple to spot because Combat Knife, for example, is 0, while Whip is 1, and so on. Whatever the number was, I multiplied it by 2. You might need a hexidecimal converter if you don't know instinctively that 0A (10) times 2 is 14 (20).

I considered multiplying by 3, but after testing it, I think 2 was the right call. I don't know whether it makes the game harder or easier...but I think it's better. It takes you longer to tech-rush Battle Suits, Plasma Generators, and Monom Rods.

PS - There are a bunch of empty entries in the data files, which makes me think it would be fairly simple to add a lot more items to the game, assuming someone figured out the graphics files.
Post edited March 16, 2014 by UniversalWolf
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UniversalWolf: I doubled the research requirement for every item.

If anyone is interested, it's really easy to do with a hex editor to the item data file.

NOTE: Don't try this without backing up your item file. You have been warned.

The first entry under the name section (including blank spaces) is the item type (0 - melee weapon, 1 - bladed weapon, 2 - firearm, 3 - armor, 4 - misc), and the second entry is the research time. It's simple to spot because Combat Knife, for example, is 0, while Whip is 1, and so on. Whatever the number was, I multiplied it by 2. You might need a hexidecimal converter if you don't know instinctively that 0A (10) times 2 is 14 (20).

I considered multiplying by 3, but after testing it, I think 2 was the right call. I don't know whether it makes the game harder or easier...but I think it's better. It takes you longer to tech-rush Battle Suits, Plasma Generators, and Monom Rods.

PS - There are a bunch of empty entries in the data files, which makes me think it would be fairly simple to add a lot more items to the game, assuming someone figured out the graphics files.
The original author is one person, he may or may not be willing to help if you ask. I don't know the guy, I just know that there is a facebook page for chaos overlords where he talks about the sequel being developed.
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Phantasmic: The original author is one person, he may or may not be willing to help if you ask. I don't know the guy, I just know that there is a facebook page for chaos overlords where he talks about the sequel being developed.
Oh, cool. I didn't know that. Thanks.

I haven't had a chance to look at the graphics files, but if they're nothing too complicated, modding Chaos Overlords could be a snap. The data files are very simple.
I hope you succeed. I would be fun to add a handful of custom gangs, like in the boardgame Illuminati, or modding the whole thing.

Keep up posted, man.
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Carradice: I hope you succeed.
Thanks for your interest!

I haven't worked on it since I adjusted the tech research, but the project is still sitting on my desktop, so I may jump back in and try to do more. It could happen tomorrow, or next year.

BTW, I'm a fan of Botanicula too.
Post edited May 06, 2014 by UniversalWolf