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high rated
201.114/202.74
[list]
[*]If you already have Burrowing Claws, taking a skulk tonic now boosts its level.
[*]Creatures who feel victimized by inanimate objects no longer become retributively angry, usually.
[*]In order to bask, photosynthetic skin mutants must now be able to move their extremities and not be in combat.
[*]Items marked as important no longer show up in the picker for donating at the Sacred Well.
[*]Books marked as important now ask for confirmation before you donate them to Sheba Hagadias.
[*]Roads that pass through Bey Lah and its outskirts now connect properly.
[*]Data disks now display the shortened names of the items they build.
[*]Fixed a bug that caused diagonal autowalk to allow zone transitions.
[*]Fixed some inconsistency in the appearance of data disks for gaslight weapons.
[*]Fixed a bug that made overloaded laser pistols continue to appear as a distinct objects from laser pistols.
[*]Fixed a bug that caused skulk tonics to display endless popups if you lost your burrowing claws or dark vision before the tonic duration expired.
[*]Fixed a bug that caused zone building to sometimes fail if you saved and reloaded on the world map.
[*]Fixed a bug that sometimes caused you to forget things too frequently with Amensia.
[*]Fixed a bug that sometimes caused quest steps based on visiting a zone to complete before you visited the zone.
[*]Fixed a bug that caused ruins to build endlessly if a door was animated.
[*]Fixed a bug that caused the entrance to Oboroqoru's lair to build endlessly if there was a tree in the northwest corner.
[*]Fixed a bug that caused the up and down stairs in Oboroqoru's lair to be disconnected if you approached them from below.
[*]Fixed a bug that occasionally caused the hollowed tree to generate too close to Bey Lah.
[*]Fixed a bug that caused the hollowed tree to generate without floor tiles and Bey Lah's outskirts to generate with grass instead of flowers.
[*]Fixed a bug that occasionally caused Amensia to proc too many times.
[*]Fixed a bug that occasionally caused quest steps triggered by visiting a zone to finish before you actually visited the zone.
[*]Fixed an exception when cancelling aggression.
[/list]
high rated
2.0.202.79 - beta
[list]
[*]Added a new wayfaring skill, Wilderness Lore: Rivers and Lakes.
[*]Renamed Wilderness Lore: Mountains to Wilderness Lore: Hills and Mountains.
[*]Made moving across rivers, lakes, and the Rainbow Wood a little slower.
[*]The Rainbow Wood and Palladium Reef are no longer considered jungles for the purposes of wilderness lore.
[*]Various becoming nooks across Qud now have implants in their cybernetics racks again.
[*]Gravity grenades now down flyers in their area of effect.
[*]Creatures beguiled via the cooking effect triggered action now lose interest in their beguilers after the metabolizing effect expires.
[*]Algal water pools in Lake Hinnom and the Palladium Reef are now deeper and squarely past the swim threshold.
[*]Serrated and nanon weapons now have a very small chance to decapitate independent of whether you have the Decapitate skill power. Having Decapitate does not augment this chance.
[*]Nanon now requires Tinker III.
[*]Moved the river referenced in Raising Indrix to south of the Kyakukya instead of north. Also fixed a bug with its starting location.
[*]Added descriptions for all new cybernetic implants.
[*]Changed the name of some high-tier implants.
[*]Added descriptions for prism perch, white esh, quatravolt glider, and sultan croc.
[*]Updated what secrets svardym and the denizens of the Yd Freehold are interested in.
[*]The Hydropon is no longer subject to svardym storms.
[*]Urns in the Yd Freehold now have appropriate names.
[*]Changed the names and added descriptions for finger coral and tunnel sponge.
[*]Increased the number of times you can drink [redacted] for a positive effect.
[*]Meditation no longer occasionally cures gamma moth mutation.
[*]Damage reflected by equipment is now attributed to the equipment's wearer.
[*]Fixed a bug that caused new characters to be created without the proper faction reputations for their genotype and subtype.
[*]Fixed a bug that caused natural claw weapons from Skulk Tonic to remain after the effect expired.
[*]Fixed a bug that caused you to start with the skill that your random starting village teaches via the water ritual.
[*]Fixed a reputation bug that caused several hostility issues with creatures' attitudes toward you.
[*]Fixed a bug that caused map notes to not load until you opened your journal.
[*]Fixed a bug that caused recipes intended to give corrosive gas generation to have no effect.
[*]Fixed a bug that made it impossible to complete an important Tomb of the Eaters quest step.
[*]Fixed a bug that prevented relics that bestow extra carry capacity from working.
[*]Fixed a bug that caused kills via your spaser-generated plasma to not be attributed to you.
[*]Fixed a bug that caused robots to be unaffected by ganglionic teleproject and Rebuke Robot.
[*]Fixed a bug that made it possible to fly underground with a certain flight-granting cybernetic boosts.
[*]Fixed a bug that caused you to be referred to in the third person wehn dealing damage with Sunder Mind.
[*]Fixed a bug that caused up-stairs to generate on the surface level of the Palladium Reef.
[*]Fixed a bug that cauased identified artifacts to keep their unidentified color.
[*]Fixed a bug that caused [redacted] to fail to render correctcly if entered with penetrating radar enabled.
[*]Fixed a bug that caused an exception when a [redacted] is targeting during a serialization cycle
[*]More [redacted].
[*][modding] Fixed the player's body object not being sourced from Genotype/Subtype.
[/list]

Additionally, here are the notes for some additional changes that were included in the last few alpha and beta patches.

[list]
[*]Our official, community-mananged wiki has a new home: https://wiki.cavesofqud.com. We updated the link in the Modding Utilities.
[*]You can now jump through squares that contain creatures who are out of phase or flight with you.
[*]You can no longer manipulate the results of cooking with nectar by using Precognition.
[*]The carrying capacity bonus from Multiple Legs now reflects its description.
[*]You can no longer talk to your original body while dominating another creature. (This led to bad things.)
[*]Ctrl+Space once again looks at items on the equipment screen.
[*]Most things that interrupt autoact now provide a visual indicator of what caused the interruption, if it's something external.
[*]Psionic weapons no longer affect inanimate objects.
[*]Night-vision goggles are now overloadable.
[*]Creatures are now a little better at escaping environmental damage.
[*]Creatures no longer use Force Bubble if an ally is adjacent. This prevents rare Force Bubble + Temporal Fugue crashes.
[*]Nulling weapons now apply astral burdening for a short time after they hit, rather than only instantaneously as they hit.
[*]Looking at objects in force fields and stasis fields now gives info on the object instead of the field.
[*]Rephrased messages about additional body parts needed to equip items in more abstract, inclusive terms.
[*]Slightly decreased the traversal speed of most projectiles.
[*]A visible rhinox getting ready to charge now interrupts autoact.
[*]Temporal fugue clones are now placed a little more intelligently with respect to natural movement modes (e.g., aquatic creature clones will prefer spawning in swim-depth water).
[*]Fixed a bug that caused autoexplore to dig around boulders and rubble instead of through them.
[*]Fixed a bug that caused Temporal Fugue clones to always spawn northwest of you.
[*]Fixed a bug that caused jewelers to occasionally have double-jewel-encrusted items.
[*]Fixed a bug that caused you to occasionally get stuck inside walls when using Space-Time Vortex.
[*]Fixed a bug that caused creatures to sometimes generate inside walls.
[*]Fixed a rare crash in Grit Gate.
[*]The "you" pronoun is no longer incorrectly used when creatures collect liquids.
[*][modding] Added some new predicates to conversations: IfTrueKin, IfNotTrueKin, IfGenotype, IfNotGenotype, IfSubtype, and IfNotSubtype.
[*][modding] Unity impostors now support X and Y offsets.
[/list]
Post edited September 18, 2021 by bbucklew
avatar
bbucklew: 2.0.202.79
Thanks for providing these changelogs, it's great to see the progress both small and large.
Downloads for all three platforms are still showing (as of today, 14 Sep) 2.0.201.114 (24 Jul release). When do you anticipate new binaries on GOG?
Thanks!
high rated
202.80 - beta
[list]
[*]Added a new kind of fauna: bop sponge.
[*]Added new butcherable and harvestable consumables: bop cheek and tongue twist.
[*]Added three new cooking effect domains: rubber-based, powerful rubber-based, and tongue-based.
[*]Added three new ingredients: congealed rubbergum, sliced bop cheek, and fermented tongue.
[*]The Yd Freehold now has a signature dish: Tongue and Cheek.
[*]Svardym no longer rain down on the Yd Freehold.
[*]Added a prerelease input manager binding for "move to point of interest".
[*]Added new descriptions for the following creatures: twinning lamprey, trining lamprey, reef hermit, junk dollar, enigma snail, and plasma jelly.
[*]Having the equipment rack cybernetic implant no longer prevents you from receiving a certain achievement.
[*]You no longer receive a certain achievement earlier than is appropriate just by being repeatedly dismembered.
[*]Billowing conch of the Aji can no longer produce plasma.
[*]You can no longer use the following items and abilities on the worldmap: hologram bracelet, Force Wall, Light Manipulation, Time Dilation, gas generation, and Spinnerets.
[*]Generated villages now interact more robustly with their surrounding terrain.
[*]The trip back from [redacted] now works more consistently.
[*]Fixed an error when a creature with no back grew wings.
[*]Fixed the worldmap tip displaying too soon (during world generation).
[*]Fixed incorrect pronouns in the description of sultan crocs.
[*]Fixed a zonegen error in the Yd Freehold.
[*]Fixed a rare exception that prevented the ability manager from opening.
[*]Fixed an issue causing "BoxColliders does not support negative scale or size." spam in the message log.
[*]Fixed an issue that would prevent [redacted] from carving murals if interruped by a serialization cycle.
[*][modding] Fixed populations being replaced instead of merged.
[/list]

avatar
bbucklew: 2.0.202.79
avatar
listentoreason: Thanks for providing these changelogs, it's great to see the progress both small and large.
Downloads for all three platforms are still showing (as of today, 14 Sep) 2.0.201.114 (24 Jul release). When do you anticipate new binaries on GOG?
Thanks!
The beta branch (202) is available via Galaxy.
Post edited September 18, 2021 by bbucklew
high rated
202.82 - 'beta' branch
[list]
[*]Flawless crysteel gear is now a bit rarer.
[*]Zetachrome gear is now much rarer.
[*]Added new creature descriptions: giant clam, ixlthyxl, tongue tyrant, star kraken, and galgal.
[*]Added new item descriptions: thermo cask, high-energy thermo cask, and psychic meridian.
[*]Gorged growths now dehydrate and crumble apart after a while.
[*]Updated Burgeoning plant-summoning tables to be better distributed and include more plants, particularly late-game plants.
[*]Added some polish to the Hydropon.
[*]Warden Une now has appropriate equipment.
[*]Palladium struts are no longer takeable.
[*]Made several enhancements to [redacted].
[*]Irritable Genome's message now includes the mutation that was affected.
[*]Eater's flesh and luminous hoarshroom now counts as mushrooms for the purposes of triggering cooking effects.
[*]Fixed a bug that caused pits and chasms to drop you into solid walls.
[*]Fixed a bug that caused objects to be placed on top of pits, leading to excessive build times as multiple zones were built.
[*]Fixed a bug that caused zone transitions to happen rapidly every time an object was swallowed by a vortex.
[*]Fixed a bug that caused gas generation to continue after transitioning to the world map.
[*]Fixed a bug that caused visual effects like torches to sometimes persist after teleporting to another zone.
[*]Fixed a bug that caused geomagnetic disc to sometimes bounce to neutral and friendly creatures.
[*]Fixed a bug that caused villages or village outskirts to build over Pax Klanq's hut.
[*]Fixed a bug that caused villages to use the wrong liquid type when building pools and rivers
[*]Fixed a bug that caused the "Seek the Heart of the Rainbow" quest step not to complete upon reaching the correct zone.
[*]Fixed a bug that caused the minimap to share the message logs opacity setting
[*]Fixed a bug that caused subtype tile detail colors to not be properly set
[*]Fixed the pluralization of pneumatic pistons, anchor spikes, palladium electrodeposits, and tibular hydrojets.
[/list]
avatar
bbucklew: The beta branch (202) is available via Galaxy.
Ah, got it. I'll watch for the stable releases (I don't use Galaxy). Thanks!
high rated
202.83 - 'beta' branch
Added all new tiles for most missile weapons.
Added new items: kaleidocera cape, kaleidocera muffs, kaleidocera krakows, enigma cone, and enigma cap.
Added a new book: The Murmurs' Prayer.
Added new descriptions for the following items: night-sight interpolaters, tri-hologram bracelet, slip ring, precision nanon fingers, step sowers, 3D cobblers, gas tumbler, chiral rings, eigenrifle, eigenpistol, light rail, hand rail, spaser rifle, spaser pistol, space inverter, arc winder, high-voltage arc winder, psychal fleshgun, di-thermo beam, and sharpened polyp.
Added new descriptions for the following creatures: slynth residents and wanderers, all the wild svardym, Geeub, Krka, Tillifergaewicz, Rokhas, and Warden Une.
Added new descriptions for the following terrain objects: coral polyp, palladium strut, coral and palladium strut, swollen bulb, and coral pit.
Build Library is now functional.
You now autosave when you reach a checkpoint in Roleplay and Wander modes.
Gorged growths who are members of settlements no longer crumble apart.
Farmed bop sponges are no longer always ripe.
Generated villages now have accurate descriptions on the world map.
Night-sight interpolators now work like other kinds of night vision for the purpose of perceiving [redacted].
Using the sit interaction on a chair that's in your inventory now places the chair on the ground and sits on it, rather than silently failing.
Recycling suits can no longer (uselessly) get the recycling mod.
Added a popup confirmation for targeting yourself with a geomagnetic disc.
Fixed a bug that caused Regeneration to regrow your tongue while you were still affected by glotrot.
Fixed a bug that caused ubernostrum tonics to remove glotrot without the cure.
Fixed a bug that caused Light Manipulation's lase ability to fail when targeting a creature with mental mirror.
Fixed a perfomance issue caused aquatic or wall-walking creatures in your party trying to pathfind to you.
Fixed a grammar error in some messages when companions were swallowed whole.
Fixed conversation choices getting resorting when you revisited a node.
Fixed a bug that caused Golgotha and Bethesda Susa to not build properly.
[pets] Fixed a bug that caused You, but Mechanical not to inherit your anatomy.
Post edited October 09, 2021 by bbucklew
high rated
202.85 - 'beta' branch
[list]
[*]The new quest Landing Pads is now fully implemented start to finish.
[*]Added a new music track for Rainbow Wood, Lake Hinnom, and Palladium Reef.
[*]Fixed a major OSX hang on startup.
[*]Character generation screens now have hotkeys.
[*]Added arsplice hyphae to the subterranean reef.
[*]Added a new description, name color, and eat message for arsplice seed.
[*]Reduced the damage on-high voltage arc winder and the overloaded variants of both arc winder and high-voltage arc winder.
[*]Added new dialogue for gutsmongers.
[*]Added a new description for star orchid marble.
[*]Electrobow has a tile again.
[*]The Esper morphotype now has the right icon in the character creation UI.
[*]Turrets mounting blood-gradient hand vacuums are now called blood-gradient vacuum turrets.
[*]Baetyls no longer request nanon-modded items.
[/list]
high rated
202.88 - 'beta' branch
[list]
[*]Added new descriptions for the following objects: starmchair, sofa, multicabinet, chalkboard, marble steps, glass hydraulic pipes in the Yd Freehold, and fulcrete with square wave.
[*]Thermo casks are now considered artifacts.
[*]Night-sight interpolators now have a trade value.
[*]Svardym storms now last longer and eggs drop a bit less frequently.
[*]Lithofex gaze is now more visible in the reef.
[*]Crab cherubim and mechanical crab cherubim now have claws.
[*]Clarified that precision nanon fingers' 3X boost to crit chance applies only to base crit chance.
[*]Clarified that the fitted with filters mod only protects against harmful gases if you're breathing them.
[*]Creatures now render over clams.
[*]Clarified in the description of giant hands that it applies to all weapon types.
[*]Clarified in the description of Akimbo that it applies to all missile weapon types.
[*]The glass pipes in the Yd Freehold are now lacquered.
[*]Greatly improved performance when a large party of creatures is on screen.
[*]Swapped the tiles for Teleportation and Teleport Other.
[*]Minorly improved input performance.
[*]Minorly improved erformance when transitioning to or traveling on the world map.
[*]Fixed a bug in the alt overlay that revealed the tile of unidentified artifacts and disguised creatures.
[*]Fixed a bug in the alt overlay with the Yd Freehold's appearance.
[*]Fixed an bug that caused crashes during zone builds.
[*]Fixed a bug that caused empty "pool" objects to appear in zones.
[*]Fixed a bug that caused you to be unable to speak with Otho if he was selected for the resolution of the Landing Pads quest.
[*]Fixed several issues with variant selection on the Choose Mutations screen.
[*]Fixed a text error in slynth settler's dialogue.
[*]Fixed a typo in Mental Mirror's description.
[*]Fixed a typo in trining lamprey's description.
[*]Fixed a rare crash when transitioning to [redacted].
[/list]
high rated
This is a release candidate for Monday's launch.

202.89 - 'beta' branch
[list]
[*]Added a new book: In Maqqom Yd.
[*]Added new descriptions for the following creatures: Mak, Goek, and Bep.
[*]Added new descriptions for the following objects: display breadboard, sewming machine, kiln, rock tumbler, lathe, glass printer, glass furnace, mannequin, light sculpture, brain sculpture, unfinished sculpture, painted column, painting, mushroom case, harp, rectangular bells, and hammered dulcimer.
[*]Added a new sound effect for the start of a svardym eggsac storm.
[*]Added a new sound effect and visual effect for someone nearby plucks a coral polyp.
[*]Refined most of the new content's ASCII.
[*]Made some changes to the ASCII worldmap.
[*]Added authentic stats for all the new furniture.
[*]New furniture now appears in dynamic villages.
[*]Made tier 6 bits a little more common.
[*]The prerelease input manager now lets you rebind the cancel action.
[*]Additional jumps triggered via cooking effects are now messaged better.
[*]Pathfinding now avoids hostile junk dollars.
[*]Goek now teaches Tongue and Cheek via the water ritual.
[*]Bep now identifies artifacts.
[*]Rummaging creatures, such as arconouts and svardym scrounges, no longer rummage as villagers.
[*]Slynth wanderers are now a bit more common.
[*]Slynth settling in the mopango hideout now cluster in a safer location.
[*]Slynth settlers are now docile, like other villagers.
[*]Legendary soup sludges are now be more easily distinguishable from normal ones.
[*]Removed some extraneous and fragile piping infrastructure from the Yd Freehold.
[*]Getting from the current cell now prioritizes takeable items over liquids.
[*]Missle weapon targeting now has a bindable context menu.
[*]Fixed a bug that caused a checkpoint to be created after the game had stopped and then overwrite your primary save.
[*]Fixed a bug that caused Mental Mirror to be very unlikely to reflect mental attacks.
[*]Fixed a bug that caused bonded companion cherubim and soup sludges to spawn without their party leaders or factions set.
[*]Fixed a bug that caused soup sludges to only render their first four liquid colors.
[*]Fixed a bug that caused errors when soup sludges spit algae or sunslag.
[*]Fixed a bug that caused Thah to choose a faction that no longer loved you when resolving the Landing Pads quest.
[*]Fixed a bug that caused Joppa's opening story popup to give incorrect info.
[*]Fixed a bug that confused Joppa and the ruins of Joppa in certain contexts.
[*]Fixed a tile color bug with semi-automatic pistol.
[*][modding] AllowedMutationCategories defined in Genotypes.xml now supports a comma separated list of included/excluded categories. E.g., "Physical,Morphotypes" = only physical and morphotypes; "*,-Mental" = everything but mental.
[*][modding] Added a context menu to objects in the map editor for adding a part without the need of a new blueprint.
[*][modding] Fixed a boot crash when defining duplicate conversation nodes.
[/list]
high rated
202.93
[list]
[*]Added a third completely transparent opacity setting to the minimap, nearby objects and message log opacity toggles.
[*]Added a window position lock toggle which removes the position and size borders of the message log, minimap and nearby objects windows.
[*]Fixed a bug that prevented you from toggling certain toggleable abilities off before their cooldowns expired (including gas generation, Phasing, and Force Bubble).
[*]Fixed a bug that caused ironshank to stop progressing if you reached over 200 move speed.
[*]Fixed [redacted] ignoring the combat animations option.
[*]Fixed a bug causing minimap and message log size persistance to not work correctly when the UI was not at 1.0x scale
[*]Overloaded arc winder no longer appears as a blueprint on data disks.
[*][modding] Added preprocessing symbols for compiled mods to define optional behavior if another mod was loaded.
For example, #if MOD_BLUE_CTESIPHUS will only compile what's within if the Blue Ctesiphus mod was loaded earlier.
[*][modding] Added [HasOptionFlagUpdate] and [OptionFlagUpdate] attributes that are invoked whenever an option is updated.
[*][modding] Added an option to write compiled mod assemblies to disk.
[*][modding] Fixed a bug that caused character creation to freeze if you did not define a detail color for a genotype.
[/list]
high rated
202.94
[list]
[*]Disassembling a single item now has no action cost and no longer drops you out of the inventory. We may change this behavior again once we do more refinement to inventory action cost.
[*]Added worldmap descriptions for Lake Hinnom, the Palladium Reef, and the Yd Freehold.
[*]Added a description for gutsmonger.
[*]The villagers of Ezra is now considered an old faction.
[*]Yondercane is no longer considered meat.
[*]Mechanical cherubim heads now disassemble to a 7-bit.
[*]Villagers in village outskirts now act more like villagers in the village proper.
[*]Blank sultan murals no longer show up in villages.
[*]You can no longer build Six Day Stilt recoilers.
[*]Small boulders now weigh less than medium boulders.
[*]Fullerite melee weapons are now considered metal due to their steel shafts.
[*]Removed unused flail and chain blueprints.
[*]Clarified in the message for polyp plucking that you aren't collecting the polyp.
[*]You can no longer duplicate the n-pointed asterisk.
[*]Mechanical creatures whose descriptions are written in verse now have the description of their persistent hum better integrated.
[*]Removed an extraneous secret for the Mark of Death.
[*]Wandering creatures that tend to path around deep pools and other obstacles are now less likely to choose those obstacles as destinations.
[*]Legendary jilted lovers now get the correct colorization.
[*]Severed giant amoeba limbs now get the correct colorization.
[*]Changed the option for pushing right on the inventory screen to equip to also apply to pushing left on the equipment screen to unequip.
[*]Fixed a bug that caused subterranean deathlands zones not to have names.
[*]Fixed a bug that caused sultan cult leaders in historic sites not to be identified as leaders in their titles.
[*]Fixed pentaceps pluralization.
[*]Fixed a typo in the ornate chair description.
[*]Fixed a bug that caused canyons, rivers, and roads to sometimes end abruptly between zones.
[*]Fixed a bug that caused canyons, rivers, roads, and stairs to not build if you had visited the zone or or a connecting zone and then loaded an earlier save.
[*]Fixed a bug that caused you to occasionally be placed inside walls when you became lost.
[*]Fixed rare grammar issues around the possessive case.
[*][modding] Line numbers are now included in runtime error messages for mods if the "Write compiled mod assemblies to disk" option is enabled.
[*][modding] Like Subtypes, Genotypes can now define individual <extrainfo> elements instead of <chargeninfo>.
[*][modding] Fixed invalid manifest IDs breaking certain mods.
[/list]
high rated
202.97
[list]
[*]Made some tweaks to the price of identifying artifacts, particularly around the exponential explosion at the high end.
[*]The Tinker I Recharge ability now allows you to choose how many bits to use.
[*]Creatures are now more aggressive about fleeing from approaching krakens.
[*]Automove is now better at avoiding krakens.
[*]Temporal fugue clones and clones of psychic assassins no longer have absorbable psyches.
[*]Items duplicated with metamorphic polygel now inherit the temporariness, existence support, and phase characteristics of the polygel.
[*]Looking at extradimensional items now only reveals the secret of their home dimension if you've identified the item.
[*]Fixed a bug that prevented ubernostrum from regenerating limbs and disabled the keybind to regenerate limbs.
[*]Minorly improved turn performance.
[*]Fixed a bug that caused NPCs to always reload with the first energy cell in their inventory, regardless of current charge.
[*]Fixed a bug that caused NPCs to remove charged energy cells from their equipment.
[*]Fixed a bug that caused companions to continuously unload and reload energy cells if they had spares in their inventory after trading.
[*]Fixed various grammar issues in some messages, particularly when dismembering your own limbs.
[/list]
high rated
202.98
[list]
[*]Added hotkeys to the campfire menu.
[*]Neutronic sludges no longer spit neutronic liquid mixtures. Their melee attacks still cause neutronic explosions, though.
[*]Fixed a bug that caused loading default keybindings to fail to properly reset most keybindings.
[*]Fixed a bug that caused the regen tanks in the Yd Freehold to be treated as a separate type of device from other regen tanks.
[*]Fixed a bug that caused flaming NPCs to attempt to douse themselves using lava.
[*]Fixed a bug that caused AoE effects such as explosions to persist through a precognitive vision.
[*]Fixed a bug that caused quest objectives involving the placiment of an item inside a container to not complete if the container was not originally empty.
[*]Fixed a bug that caused greater voiders to place you inside the northwestern-most wall if there was no space for their lair.
[*]Fixed a bug that caused page down to close the tinkering menu if less than a page of blueprints were available.
[*]Fixed Thah being referred to with a definite article.
[*]Fixed an invalid "Enigna Cap" blueprint reference.
[*][modding] The campfire now emits a GetCookingActionsEvent on itself and the player to collect options for the cooking menu.
[/list]
high rated
202.100
[list]
[*]Regen tanks no longer generate with drained capacitors.
[*]Mechanical cherubim no longer spawn as psychic thralls.
[*]Drinking algae or algal water now dehydrates you.
[*]Kraken hired as guards no longer swallow things whole on the job. This change applies broadly to a whole range of disruptive creature behaviors.
[*]Grit Gate doors that somehow failed to unlock when they should have now unlock at the beginning of A Call To Arms.
[*]The wielder of [redacted] now wields it more reliably.
[*]Statues now render on top of doors.
[*]Fixed a bug that caused you to never stop being inspired to cook after cooking in the inspired state.
[*]Fixed a bug that caused equipment-granting physical mutations to consume energy when you ranked them up.
[*]Fixed a bug that caused stack overflow crashes in situations where several force fields interact.
[*]Fixed a bug that caused a rare crash when looking at a psionic item.
[*]Fixed some late game performance issues.
[*]Fixed some inconsistent spellings of Kasaphescence.
[*]Fixed a typo in unfinished sculpture.
[*][modding] Item mods added to Mods.xml now merge by part name.
[/list]