Posted December 28, 2011
Okay, this is rather long winded, but I just started this thread to share advice or strategies or whatever. Castles 2 is a little more subtle in that you just don't plow though it attacking everyone, (like Risk).
I remember this game being hard, and I remember beating it every now and then (100 billion years ago). It seems that I am maybe doing some things right, but I am also a bit confused. I want to share what ideas I have thought of, and get other's ideas.
* This is something I didn't know at first, and I bet a lot of people don't. If you got your score to 7 or up (I think), the pope would consider you "blessed". Whenever you or anyone else attacks a blessed enemy, your standing with the pope drops by 1 point. If you drop to 3 or lower (I think), you get excommunicated, which is rough. The pope seems less interested in non-blessed players. You can perform a Council action to learn who is and who isn't blessed.
Actually, I think I did attack someone non-blessed and my standing with the pope dropped anyways.
* Speaking of the pope, you can try bribing him with gold. Send a Merchant to him, then offer more gold than he receives (ie. Offer 2 gold and Receive 1). He often raises your standing with him by 1 point. Handy if you want to go on a slaughtering spree!
* Any territories adjacent to one of your castles (and the castle itself) do not run the risk of revolting, or so it has always seemed to me.
* Building a castle increases the production of whatever resource it's built on by 1. ie. If you have a land that produces food, then build a castle on it, that territory now produces 2 food. Getting 2 or more of the same type of land (2 golds, 2 iron, etc) with castles can get you *gasp* 4 of that resource or more per gathering. Especially useful for gold, which is most frequently used. Then you can trade with another lord for different material, or use the Black Market to trade 3 for 1 (note, Black Market often fails, taking your resources with no returns).
* The enemy (and you) are limited by the lands you have. If an opponent doesn't produce any of one resource, he is in trouble and can only trade for those goods. You can opt not to trade to keep them weakened. You might consider taking a land just to remove them from access to a resource, though I am not sure if it's a real good idea.
* Knight's horses can't climb walls! You'll need to build a siege engine (ie. catapult) to take down the walls. first.
* Attack the pope for your amusement :P (no, don't do that actually).
* Here's where I'm confused. When anybody is attacked, they only get to defend with about half their army, while the attacker gets their full army! I guess the theory is that your troops are spread out among all the territories? It kind of sucks, because I have territories being blocked by others, that don't NEED soldiers at all!
Anyway, it seems that you pretty much lose if you're attacked, unless you have double the army of the attacker. That's kind of... probably not going to happen that often. Even castles don't seem to make much a difference as far as being more defensible. IMHO, defenders should always have the advantage. Thoughts?
* Which reminds me, why build castles with what is supposedly elaborate defenses, like the castle with the 3 front gates. Supposedly the attacker has to go through all 3 before gaining access to the inside of the castle. Well, since soldiers walk directly to the castle and climb the walls from anywhere, what's the point?
* My Happiness seems to be all over the place! I check the diplomacy screen and see it at 2! How? Well, attacking anybody seems to sometimes drop their Happiness. I'm guessing having the pope mad at you drops it. Failed attacks or defenses might drop it. Otherwise I don't know how it works.
Anyways, that's my 2 cents. I probably haven't played this since it came out on disk! Man, that makes me old! Anyway, have fun!
I remember this game being hard, and I remember beating it every now and then (100 billion years ago). It seems that I am maybe doing some things right, but I am also a bit confused. I want to share what ideas I have thought of, and get other's ideas.
* This is something I didn't know at first, and I bet a lot of people don't. If you got your score to 7 or up (I think), the pope would consider you "blessed". Whenever you or anyone else attacks a blessed enemy, your standing with the pope drops by 1 point. If you drop to 3 or lower (I think), you get excommunicated, which is rough. The pope seems less interested in non-blessed players. You can perform a Council action to learn who is and who isn't blessed.
Actually, I think I did attack someone non-blessed and my standing with the pope dropped anyways.
* Speaking of the pope, you can try bribing him with gold. Send a Merchant to him, then offer more gold than he receives (ie. Offer 2 gold and Receive 1). He often raises your standing with him by 1 point. Handy if you want to go on a slaughtering spree!
* Any territories adjacent to one of your castles (and the castle itself) do not run the risk of revolting, or so it has always seemed to me.
* Building a castle increases the production of whatever resource it's built on by 1. ie. If you have a land that produces food, then build a castle on it, that territory now produces 2 food. Getting 2 or more of the same type of land (2 golds, 2 iron, etc) with castles can get you *gasp* 4 of that resource or more per gathering. Especially useful for gold, which is most frequently used. Then you can trade with another lord for different material, or use the Black Market to trade 3 for 1 (note, Black Market often fails, taking your resources with no returns).
* The enemy (and you) are limited by the lands you have. If an opponent doesn't produce any of one resource, he is in trouble and can only trade for those goods. You can opt not to trade to keep them weakened. You might consider taking a land just to remove them from access to a resource, though I am not sure if it's a real good idea.
* Knight's horses can't climb walls! You'll need to build a siege engine (ie. catapult) to take down the walls. first.
* Attack the pope for your amusement :P (no, don't do that actually).
* Here's where I'm confused. When anybody is attacked, they only get to defend with about half their army, while the attacker gets their full army! I guess the theory is that your troops are spread out among all the territories? It kind of sucks, because I have territories being blocked by others, that don't NEED soldiers at all!
Anyway, it seems that you pretty much lose if you're attacked, unless you have double the army of the attacker. That's kind of... probably not going to happen that often. Even castles don't seem to make much a difference as far as being more defensible. IMHO, defenders should always have the advantage. Thoughts?
* Which reminds me, why build castles with what is supposedly elaborate defenses, like the castle with the 3 front gates. Supposedly the attacker has to go through all 3 before gaining access to the inside of the castle. Well, since soldiers walk directly to the castle and climb the walls from anywhere, what's the point?
* My Happiness seems to be all over the place! I check the diplomacy screen and see it at 2! How? Well, attacking anybody seems to sometimes drop their Happiness. I'm guessing having the pope mad at you drops it. Failed attacks or defenses might drop it. Otherwise I don't know how it works.
Anyways, that's my 2 cents. I probably haven't played this since it came out on disk! Man, that makes me old! Anyway, have fun!