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sndwv: Fix no.2 appears to have worked perfectly for me, thanks so much for point this out!

Do you also happen to know what this does? I imagine disable a specific property these cars' wheels are supposed to have?
I don't know exactly. I got it from a post from a year ago by Toshiba-3 on the official Carmageddon.com forums. He never actually said anything about changing the 11 to a -1 or whether it would fix it, just that the 11 "should be" a -1. I just gave it a shot, and it seemed to work.

Toshiba has also said more recently that the problem was never solved, hence my caveat in my previous post that this might not actually fix it.
Post edited September 28, 2012 by RiffRaff1138
A temporary solution for the "Left Mouse Button doesn't work after quitting the game"
is to force quit the game (Alt+F4) instead of using the in-game quit button.
My logictec USB joystick,which does not work with the dos versions. works fine with the Windows version. Just remember you have to manually change it in the controls section..It ijust like changing keys,instead of changing keys you move the joystick in the right directon.
One note on the fix for the Windows Splat pack : You have to type in the decrypt command in one of the DOS versions of Carmageddon.I
The command does not work if you do it in the Windows version. But no worry, the fix still works.
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dudalb: One note on the fix for the Windows Splat pack : You have to type in the decrypt command in one of the DOS versions of Carmageddon.I
The command does not work if you do it in the Windows version. But no worry, the fix still works.
This... shouldn't be true. It worked just fine for me in the Windows version. I can't imagine why it wouldn't have worked for you.
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NostalGuru: First time the game crached right before trying to play.
second time it worked great and now it's just craching my pc totally..
makes my left click not work until i restart the PC or logout -.-

also gives me this now: unable to setup direct draw- please check that directx is installed

edit: only happens to splat pack, normal carmageddon works fine until i close the game
then my left click button stops working, it's pretty frustrating
Win 7 x64
GTX 460
I7 2600k
Im getting this issue as well. Using the Windows version and after exiting out of the game, left clicking on my mouse no longer works. A few times keyboard input also didnt work, as well as right click on the mouse. I have to log off and log back in, or restart.

DOSBox version works fine though. Was hoping for some sweet high res action though.

Heres my DxDiag
http://textuploader.com/?p=6&id=kuPPN
Post edited September 29, 2012 by AltimaNEO
Just chipping in to say this patch fixed my fullscreen issues. (No video updates while in fullscreen using DOXBox). Although I do seem to have lost sound in the race.
Just wondering has anyone got the game working without using this patch??
I got the game working without this patch, but it's very low res and I really prefer the W95 version.

That said, the W95 installer did say it failed while installing. And the game crashes on each exit. Still, it looks and feels better than the DOS version so I'm sticking with it. :D
With the Dos version i could get it working but its laggy for me.
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Firek: Also, let us know in case you encounter problems with it, or if it works perfectly for you. :)
winxp ~ intel dual 1.86 ~ 1GB ram
Nvidia GeForce 7600GT 256 MB ~ driver v 285.58

saw the message "Installed version is not compatible with the package" but no issues. Could not install as admin (password problems) but default install worked.

WORKS LIKE A DREAM

edit - carma works beautiful, splat pack crashes (but the original has enough secret areas to keep me occupied for years, so no biggie)
Post edited September 30, 2012 by 5Medley
Any occasion of downloading the decrypted cars textfiles?
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RiffRaff1138: Just a heads-up, there's an issue with playing the Splat Pack in the Windows version. (Not just the GOG release, it was in the original as well.) It seems that for some reason that apparently nobody has been able to determine, the Bugutti and the Sled may crash the game.

Again, this is just in the Windows version. They won't crash the DOS version. However, If you (like me) can't get the DOS version to run well enough and must play the Windows version, there's three ways around this:

1. The easy way: Avoid them

Before you start a race in the Splat Pack, hit the "View Info" button, and then "View Racers". If you see Lady Bug (driver of the Bugutti) or Sinthea (the Sled) in the lineup, hit "Change Race" and choose a different one. The opponents will be randomized every time you switch, even if you switch back to one you checked before. Just keep switching until neither Bug or Sinthea is in the race.

Also, if you somehow acquire the Bugutti or Sled to drive yourself, don't try to drive them. This will also crash the game.

2. The not-quite-as-easy way: Fix them, maybe?

This seems to fix the issue, but I've read somewhere that it's not guaranteed.

First, you'll need to de-encrypt the game's files. Go to the pre-race menu (the one with "Change Race", "View Info", etc.) then type IWANTTOFIDDLE. You should hear a tire squeal, the game will freeze for a moment, then another squeal. Voila, de-encrypted. The game will still run whether the files are encrypted or not, but if you want to re-encrypt them, just use IWANTTOFIDDLE again.

Quit the game. Open your file browser, and go to the directory you installed the game to. Open the CARSPLAT folder, then the DATA folder, then CARS.

Make backup copies of BUGGIT.TXT and SLED.TXT. Open one of them (the original, that is, not the backup).

Find a line that says:
11,-1,2,1 // Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS

Change that 11 to a -1, and save. Do this for both.

Run the game and see if it worked! As I said, I read somewhere that it might not work but it seems to for me.

3. The also-not-quite-as-easy-but-ultimately-time-saving way: Remove them from the game entirely

As with option 2, you'll need to de-encrypt the game's files. Follow the instructions as above.

Go to your CARSPLAT/DATA folder, as before, but don't go into any further subfolders. Make a backup copy of OPPONENT.TXT just in case, then open the original.

The very first line will be the number 40; This is the number of racers in the game. We're removing two of them, so change this number to 38.

Now, find the data for Sinthea (Opponent 2). Delete every line between the lines that say "// Opponent 2" and "// Opponent 3". The two slashes means that these opponent number lines are commented out; The game doesn't pay attention to them, they're strictly there for human convenience. You can delete one of them if you want to keep things tidy, but it isn't strictly necessary.

Scroll way down to Lady Bug's data (Opponent 21) and delete it as well. Save. You just got rid of the game-crashing opponents! Well done, have a cookie.

I haven't tested the game extensively with these two opponents removed, but if it's done properly then I can't think of any reason why it should create any problems. If there are, well, that's why we backed up OPPONENT.TXT.
It worked beautiful on carma, but splat pack is very choppy. Changed the resolution in the ddraw.ini file on both but don't looks like it affected splat pack. Any ideas anyone?
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Gaffateip: It worked beautiful on carma, but splat pack is very choppy. Changed the resolution in the ddraw.ini file on both but don't looks like it affected splat pack. Any ideas anyone?
Try changing the renderer to gdi in the ddraw.ini.
Is there any way to run this in windowed mode?