Posted September 23, 2014
YaTEdiGo: also you dont have much time to both get all the powerups and most part of the cars you want.
JMich: You mean the Offense/Engine/Defense upgrades? On normal I used to have them overflow by group 8 or 9, since it is quite possible to get more than enough time to explore the stages, especially since there are only a few of those and the power ups are always in the same spots. As for the missions, they did offer a change of pace, but whether that's good or bad does depend on your playstyle.
So the game mechanics are really focused in force the player to repeat levels, because there are less levels in this gme by far, this is not necesarily bad, more because Carma2 has a pretty nice level design, but the problem is that I loved the "casual" well planned pace of gameplay in the 1st game, and it is something that doesnt exist on Carma2, or not in the same level.
Just that, I still like the game, even with the annoying missions, but IMHO missions broke the fun most part of times, I dont want to play vs the clock, I dont want to memorize which path I need to follow and how fast in order to finish a Carmageddon level, and try over and over, (The last mission took me several days of try and error) I loved, and never suffered from "boredoom" from the "repetitive" gameplay of the first game, I enjoyed Carma2 very much this second time in general, even if it is now a good old game, but twice, years ago and now, give me frustration and annoying non relaxing funny moments with the missions.
Comparing Carmageddon 1 to Carmageddon 2, it cames to my memory MDK and MDK2, both sagas has the same issues, their second chapter has better graphics and visual improvements among some other good minor things in the gameplay, but both include new differente gameplay features that IMHO ruined the overal game quality. Sometimes less is more.
By the way, never played TDR2000, I heard is the worse of the three, we will see it on GOG.com?
Post edited September 23, 2014 by YaTEdiGo