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Have you found any interesting bugs in this game..like a sheep being swimming on a wooden branch? :)
Post edited October 24, 2012 by tranceshadow
The "surfing sheep" is often considered an easter egg in the game.
I have interesting bug in my non-GOG retail copy. At times the voices of the citizens/people when prompted will be slowed down quite a bit, akin to playing a record at 1/2 speed. Anyone know why this might happen?
I have an "interesting" bug: I loaded up my save and now none of my workshops can produce anything because they don't want to go fetch the materials they need at the warehouses. Oh, the materials are THERE, piling up all the time, but the workshops still say they can't find them so they don't produce anything.

On one of the later missions. One where you're asked to build a really trade-focused city. And THERE goes my whole playthrough, thanks for that game.
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Tripas: I have an "interesting" bug: I loaded up my save and now none of my workshops can produce anything because they don't want to go fetch the materials they need at the warehouses. Oh, the materials are THERE, piling up all the time, but the workshops still say they can't find them so they don't produce anything.

On one of the later missions. One where you're asked to build a really trade-focused city. And THERE goes my whole playthrough, thanks for that game.
Aren't they too far away?
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Tripas: I have an "interesting" bug: I loaded up my save and now none of my workshops can produce anything because they don't want to go fetch the materials they need at the warehouses. Oh, the materials are THERE, piling up all the time, but the workshops still say they can't find them so they don't produce anything.

On one of the later missions. One where you're asked to build a really trade-focused city. And THERE goes my whole playthrough, thanks for that game.
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tranceshadow: Aren't they too far away?
Nnnope. I could see the warehouse with the materials and the workshop in the same screen and they still wouldn't work. Hell, in some cases I could even see workshops with the appropriate raw material stocked and for some reason the FULLY-STAFFED workshop still refused to work.
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tranceshadow: Aren't they too far away?
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Tripas: Nnnope. I could see the warehouse with the materials and the workshop in the same screen and they still wouldn't work. Hell, in some cases I could even see workshops with the appropriate raw material stocked and for some reason the FULLY-STAFFED workshop still refused to work.
Maybe they want a raise.
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tranceshadow: Aren't they too far away?
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Tripas: Nnnope. I could see the warehouse with the materials and the workshop in the same screen and they still wouldn't work. Hell, in some cases I could even see workshops with the appropriate raw material stocked and for some reason the FULLY-STAFFED workshop still refused to work.
Are the warehouses full? maybe they would have to deliver something first to make room.
Post edited November 14, 2014 by bofferbrauer
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Tripas: Nnnope. I could see the warehouse with the materials and the workshop in the same screen and they still wouldn't work. Hell, in some cases I could even see workshops with the appropriate raw material stocked and for some reason the FULLY-STAFFED workshop still refused to work.
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phandom: Maybe they want a raise.
Doubtful, because I didn't lower their wages, none of my advisors reported that as a problem and it only affected the workshops.
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Tripas: Nnnope. I could see the warehouse with the materials and the workshop in the same screen and they still wouldn't work. Hell, in some cases I could even see workshops with the appropriate raw material stocked and for some reason the FULLY-STAFFED workshop still refused to work.
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bofferbrauer: Are the warehouses full? maybe they would have to deliver something first to make room.
Nope, they weren't full. Hell, I had about 3 different warehouses and none of them were full to capacity. Not to mention that, when warehouses are full, you can see the cart pusher waiting in front of the warehouse and that didn't happen. Workshops just.... stopped working on their own.