Posted November 24, 2010
Hey there!
It was a bold move for Revolution to switch from a mouse-based point and click interface to the clearly gamepad oriented controlling method of Broken Sword 3.
A lot of people really hated this change but, personally, I think it actually works quite well.
Well, IF you get your gamepad to work properly, that is.
Even though BS3 supports most gamepads, I just couldn't make the game work as I intended. What's worse: It doesn't recognize the triggers of my XBox 360 controller.
So I thought, scrap that, switched back to the default keybindings in geame and created a gamepad profile in Pinnacle the way the game is supposed to be controlled.
The profile can be found here (Netload-link):
http://netload.in/datei3443MPFr6n/Broken%20Sword%203%20-%20The%20Sleeping%20Dragon.pin.htm
This is a profile for the Pinnacle Game Profiler which can be downloaded here:
http://pinnaclegameprofiler.com/
I think my profile comes very close to how the game was controlled on the PS2 (and possibly the XBOX) . The button layout is very easy and I also assigned buttons that apparently had no function on PS2.
And while it isn't perfect the game is - at least to me - a lot more fun to play this way.
Please try it (Pinnacle Game Profiler is free for 30 days and costs only 20 dollars) and give me some feedback what you think.
By the way: Pinnacle Game Profiler not only is a lot more flexible than, say, XPadder, it costs the same (I think) and, well, just looks like a more professional software.
There are also some features that I really love, like the way it sits quietly (and rather memory friendly) in the task bar and automatically detects whenever I start a game that I made a profile for (and, of course, automatically activates the profile and deactivates it after I quit the game).
I also use it for games that do have gamepad support but cannot assign the L and R triggers of my XBox360 gamepad (like Psychonauts for example). So I just create profiles with only these two buttons assigned.
It was a bold move for Revolution to switch from a mouse-based point and click interface to the clearly gamepad oriented controlling method of Broken Sword 3.
A lot of people really hated this change but, personally, I think it actually works quite well.
Well, IF you get your gamepad to work properly, that is.
Even though BS3 supports most gamepads, I just couldn't make the game work as I intended. What's worse: It doesn't recognize the triggers of my XBox 360 controller.
So I thought, scrap that, switched back to the default keybindings in geame and created a gamepad profile in Pinnacle the way the game is supposed to be controlled.
The profile can be found here (Netload-link):
http://netload.in/datei3443MPFr6n/Broken%20Sword%203%20-%20The%20Sleeping%20Dragon.pin.htm
This is a profile for the Pinnacle Game Profiler which can be downloaded here:
http://pinnaclegameprofiler.com/
I think my profile comes very close to how the game was controlled on the PS2 (and possibly the XBOX) . The button layout is very easy and I also assigned buttons that apparently had no function on PS2.
And while it isn't perfect the game is - at least to me - a lot more fun to play this way.
Please try it (Pinnacle Game Profiler is free for 30 days and costs only 20 dollars) and give me some feedback what you think.
By the way: Pinnacle Game Profiler not only is a lot more flexible than, say, XPadder, it costs the same (I think) and, well, just looks like a more professional software.
There are also some features that I really love, like the way it sits quietly (and rather memory friendly) in the task bar and automatically detects whenever I start a game that I made a profile for (and, of course, automatically activates the profile and deactivates it after I quit the game).
I also use it for games that do have gamepad support but cannot assign the L and R triggers of my XBox360 gamepad (like Psychonauts for example). So I just create profiles with only these two buttons assigned.
Post edited February 03, 2012 by Patryn