Posted June 26, 2021
HughSJ: Tomorrow!
We've just finished it, so GoG's staff will get it in the morning for bug testing and then upload. Meantime I'll post the changelog:
Current Update: v1.62
06 / 24 / 2021 — v1.62 — Blood Anniversary Update ptii
Continuing the celebration of the 5-year anniversary of Brigador and the 10-year anniversary of Stellar Jockeys, we've added more content and balance tweaks.
General Notes:
-Added 10 new playable vehicles
-Added [*1-4] campaign levels to freelance
-Added Easter Egg vehicles
-Meat Guns now shoot meat
-Revised level layout on 'Scandal Night'
-Additional performance optimizations
-Double clicking now purchases things in Freelance
New playable vehicles:
-LOYALISTS: Schultz, Rook
-CORVIDS: St. Benjamin, Boris, Stepper
-SPACERS: Hatun, Visch, Balder, Cataphract, Lexov
PROGRAMMING
Fixed: slow loading times when Vsync enabled
Added: refresh rate detection for improved loading speeds on high-refresh
Fixed scaling issue on Macs with retina displays
Increase number of guns mechs can have from 8 to 9
Increase number of lights mechs can have from 16 to 32
Auto-firing guns now show up in the loadout preview
Fix issue with certain GOG achievements not unlocking
In the data editor, guns are now assigned to a mech via a selector menu, rather than a raw text input monitors
Profile.json is now backed up in the bckups/ folder
Dumping the packfile and regenerating no longer crashes
FPS limit can be set at launch with '--maxframerate #'
GAME BALANCE
-Increased Spacer and Corvid kamikaze detonation ranges:
Seeker/Grigori/Civilian/Roadie kamikazes from 2.0 -> 2.6
-Buffed Tinker trample damage from 'Heavy' to 'Superheavy'
-Buffed Vex trample damage from 'Mid' to 'Heavy'
-Buffed Vex turn speed from 125/170 to 140/180
-Buffed Vex move speed from 9/8/7 to 11/9/8
-Buffed Vex HP from 200/250/100 to 225/275/125
-Buffed Prism speed from 9/6.5/6.5 to 10/6.5/6.5
-Buffed Prism HP from 100/200/100 to 100/225/100
-Buffed Tomahawk move speed from 15/13/6 to 17/13/7
-Buffed Raider move speed from 12.5/9/11 to 14/10/11
-Buffed Raider trample damage from 'Light' to 'Mid'
VFX
-Revised lighting to be more legible on:
lighting_dark_special_01
lighting_day_special_02
lighting_sunsetrise_fog_02
lighting_sunsetrise_special_02
lighting_twilight_fog_02
lighting_seg_scandalnight
-Casings now spawn from a weapon's ejector mount
MISC
-Rearranged ordering of Loyalist agravs in menu selection
-Removed out of bounds ground tiles from 'I'll Be What I Am'
-Fixed 'Wildcard' spawn that accidentally used player vehicle variants
AUDIO
-Increased volume of Leviathan, Canary, and Zed Prime horns
-Fixed issue where SNC voice would clip during Awake On Foreign Shores
There is either a delay on GOG's part or there is something wrong on my end, as I am still on patch 1.6 and I cannot get it to update. I tried the verify/repair, check for updates and unchecking auto-update to see if the patch is listed yet (it is not).We've just finished it, so GoG's staff will get it in the morning for bug testing and then upload. Meantime I'll post the changelog:
Current Update: v1.62
06 / 24 / 2021 — v1.62 — Blood Anniversary Update ptii
Continuing the celebration of the 5-year anniversary of Brigador and the 10-year anniversary of Stellar Jockeys, we've added more content and balance tweaks.
General Notes:
-Added 10 new playable vehicles
-Added [*1-4] campaign levels to freelance
-Added Easter Egg vehicles
-Meat Guns now shoot meat
-Revised level layout on 'Scandal Night'
-Additional performance optimizations
-Double clicking now purchases things in Freelance
New playable vehicles:
-LOYALISTS: Schultz, Rook
-CORVIDS: St. Benjamin, Boris, Stepper
-SPACERS: Hatun, Visch, Balder, Cataphract, Lexov
PROGRAMMING
Fixed: slow loading times when Vsync enabled
Added: refresh rate detection for improved loading speeds on high-refresh
Fixed scaling issue on Macs with retina displays
Increase number of guns mechs can have from 8 to 9
Increase number of lights mechs can have from 16 to 32
Auto-firing guns now show up in the loadout preview
Fix issue with certain GOG achievements not unlocking
In the data editor, guns are now assigned to a mech via a selector menu, rather than a raw text input monitors
Profile.json is now backed up in the bckups/ folder
Dumping the packfile and regenerating no longer crashes
FPS limit can be set at launch with '--maxframerate #'
GAME BALANCE
-Increased Spacer and Corvid kamikaze detonation ranges:
Seeker/Grigori/Civilian/Roadie kamikazes from 2.0 -> 2.6
-Buffed Tinker trample damage from 'Heavy' to 'Superheavy'
-Buffed Vex trample damage from 'Mid' to 'Heavy'
-Buffed Vex turn speed from 125/170 to 140/180
-Buffed Vex move speed from 9/8/7 to 11/9/8
-Buffed Vex HP from 200/250/100 to 225/275/125
-Buffed Prism speed from 9/6.5/6.5 to 10/6.5/6.5
-Buffed Prism HP from 100/200/100 to 100/225/100
-Buffed Tomahawk move speed from 15/13/6 to 17/13/7
-Buffed Raider move speed from 12.5/9/11 to 14/10/11
-Buffed Raider trample damage from 'Light' to 'Mid'
VFX
-Revised lighting to be more legible on:
lighting_dark_special_01
lighting_day_special_02
lighting_sunsetrise_fog_02
lighting_sunsetrise_special_02
lighting_twilight_fog_02
lighting_seg_scandalnight
-Casings now spawn from a weapon's ejector mount
MISC
-Rearranged ordering of Loyalist agravs in menu selection
-Removed out of bounds ground tiles from 'I'll Be What I Am'
-Fixed 'Wildcard' spawn that accidentally used player vehicle variants
AUDIO
-Increased volume of Leviathan, Canary, and Zed Prime horns
-Fixed issue where SNC voice would clip during Awake On Foreign Shores