Posted August 07, 2017
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notpayingforgame
Sorry, I don't.
Registered: Dec 2013
From Canada
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HughSJ
New User
Developer
Registered: May 2017
From United States
Posted August 18, 2017
The next game is in the Brigaverse and will be directly related to the events of the first game. You may even see some familiar faces.
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eoymvhne
New User
Registered: Aug 2017
From Spain
Posted August 19, 2017
Good to hear that my favorite game of 2017 is getting a sequel (hopefully pretty much in the same vein and without any fundamental changes in gameplay which I thought was pretty much perfect despite its very old school approach to things like the -actual- tank controls with m&k).
The amount of options, settings and things to toggle on/off alone is delightfully staggering.
Having re-watched the original Ghost in the Shell (a bliss after that absolutely dreadful live action abomination) recently I immediately thought of how cool it would be to have something like a Brigador-version of the spider tank as an available vehicle. Since it's essentially a combination of a tank chassis and a couple of mech-legs it shouldn't be hard to somehow fit that in with the already established lore? Unless the design is copyrighted or something and can only be used within the GitS-universe, of course.
Something like General Grievous' wheel bike could fit in nicely (especially with the Corvids) as well. Although in case of Disney you probably would have to be extra careful for your take on the design to be not too similar.
vignette1.wikia.nocookie.net/starwars/images/2/2c/GrievWheelBike_wsmi.jpg
Probably my favorite vehicle of the current roster, although it's sadly not available as a playable one, is Zed Prime, just for the reference to, I think, a certain sci-fi movie from the 70s featuring a similar hovering vehicle?
I wish that, in addition to shooting lasers from its eyes, it would also spout random (propaganda) stuff about weapons being good and the male primary reproductive organ being evil, and so on. The speech-synthesized voice in the very first mission ("Solo Nobre must fall") of the campaign would be perfect for that.
The amount of options, settings and things to toggle on/off alone is delightfully staggering.
Having re-watched the original Ghost in the Shell (a bliss after that absolutely dreadful live action abomination) recently I immediately thought of how cool it would be to have something like a Brigador-version of the spider tank as an available vehicle. Since it's essentially a combination of a tank chassis and a couple of mech-legs it shouldn't be hard to somehow fit that in with the already established lore? Unless the design is copyrighted or something and can only be used within the GitS-universe, of course.
Something like General Grievous' wheel bike could fit in nicely (especially with the Corvids) as well. Although in case of Disney you probably would have to be extra careful for your take on the design to be not too similar.
vignette1.wikia.nocookie.net/starwars/images/2/2c/GrievWheelBike_wsmi.jpg
Probably my favorite vehicle of the current roster, although it's sadly not available as a playable one, is Zed Prime, just for the reference to, I think, a certain sci-fi movie from the 70s featuring a similar hovering vehicle?
I wish that, in addition to shooting lasers from its eyes, it would also spout random (propaganda) stuff about weapons being good and the male primary reproductive organ being evil, and so on. The speech-synthesized voice in the very first mission ("Solo Nobre must fall") of the campaign would be perfect for that.
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Shadowcat
One of Many
Registered: Sep 2008
From New Zealand
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Syrion
Registered: Sep 2008
From Germany
Posted November 20, 2017
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Eddy followed 2nd Squad, and Captain-Commander Blake concentrated on juggling the mishmash of various comms signatures that were bouncing seemingly at random around the city.
Post edited November 20, 2017 by Syrion
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brooksdenice
New User
Registered: Dec 2018
From Philippines
Posted December 11, 2018
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The game itself doesn't actually have a fleshed out plot, anyway. It presents tons of great lore and background, but what is happening in the game isn't tied to much of a plot.
I still think the audiobook is a great way of giving the game a more coherent sense of context that at least I didn't quite get from the ingame lore, despite its being very well written. Possibly due to the fact that I'm not a native English speaker and thus didn't quite get all the witty subtext and finer details.
To sum it up, I guess in my opinion it's actually benificial to start with the audiobook. Either way, no damage will be done!