Posted August 07, 2017
notpayingforgame
Sorry, I don't.
notpayingforgame Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2013
From Canada
HughSJ
New User
HughSJ Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Developer
Registered: May 2017
From United States
Posted August 18, 2017
The next game is in the Brigaverse and will be directly related to the events of the first game. You may even see some familiar faces.
eoymvhne
New User
eoymvhne Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2017
From Spain
Posted August 19, 2017
Good to hear that my favorite game of 2017 is getting a sequel (hopefully pretty much in the same vein and without any fundamental changes in gameplay which I thought was pretty much perfect despite its very old school approach to things like the -actual- tank controls with m&k).
The amount of options, settings and things to toggle on/off alone is delightfully staggering.
Having re-watched the original Ghost in the Shell (a bliss after that absolutely dreadful live action abomination) recently I immediately thought of how cool it would be to have something like a Brigador-version of the spider tank as an available vehicle. Since it's essentially a combination of a tank chassis and a couple of mech-legs it shouldn't be hard to somehow fit that in with the already established lore? Unless the design is copyrighted or something and can only be used within the GitS-universe, of course.
Something like General Grievous' wheel bike could fit in nicely (especially with the Corvids) as well. Although in case of Disney you probably would have to be extra careful for your take on the design to be not too similar.
vignette1.wikia.nocookie.net/starwars/images/2/2c/GrievWheelBike_wsmi.jpg
Probably my favorite vehicle of the current roster, although it's sadly not available as a playable one, is Zed Prime, just for the reference to, I think, a certain sci-fi movie from the 70s featuring a similar hovering vehicle?
I wish that, in addition to shooting lasers from its eyes, it would also spout random (propaganda) stuff about weapons being good and the male primary reproductive organ being evil, and so on. The speech-synthesized voice in the very first mission ("Solo Nobre must fall") of the campaign would be perfect for that.
The amount of options, settings and things to toggle on/off alone is delightfully staggering.
Having re-watched the original Ghost in the Shell (a bliss after that absolutely dreadful live action abomination) recently I immediately thought of how cool it would be to have something like a Brigador-version of the spider tank as an available vehicle. Since it's essentially a combination of a tank chassis and a couple of mech-legs it shouldn't be hard to somehow fit that in with the already established lore? Unless the design is copyrighted or something and can only be used within the GitS-universe, of course.
Something like General Grievous' wheel bike could fit in nicely (especially with the Corvids) as well. Although in case of Disney you probably would have to be extra careful for your take on the design to be not too similar.
vignette1.wikia.nocookie.net/starwars/images/2/2c/GrievWheelBike_wsmi.jpg
Probably my favorite vehicle of the current roster, although it's sadly not available as a playable one, is Zed Prime, just for the reference to, I think, a certain sci-fi movie from the 70s featuring a similar hovering vehicle?
I wish that, in addition to shooting lasers from its eyes, it would also spout random (propaganda) stuff about weapons being good and the male primary reproductive organ being evil, and so on. The speech-synthesized voice in the very first mission ("Solo Nobre must fall") of the campaign would be perfect for that.
Shadowcat
One of Many
Shadowcat Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From New Zealand
Syrion
Registered: Sep 2008
From Germany
Posted November 20, 2017
Shadowcat: I also struggled a bit with the audio format on account of the sheer number of characters and names -- a single character might be referred to by their first name, last name, or mech callsign, and during the first several chapters I would simply lose track of who was being referred to. In one case I thought a particular callsign belonged to someone else; in another I thought that a person-and-callsign pair actually referred to two different people. I caught up eventually, but it was pretty confusing in the early going, because with an audiobook you can't just skim back through the pages to check.
Oh yeah, that's certainly a problem I also had. Most notably it was with "Captain Edwina Blake" and "Eddy". It took me far too long to realize that it was pilot + mech, as before that I was almost certain they were just two different pilots. I think what added to the confusion were lines in which Blake and Eddy were referred to seperately, like in this example: Eddy followed 2nd Squad, and Captain-Commander Blake concentrated on juggling the mishmash of various comms signatures that were bouncing seemingly at random around the city.
Post edited November 20, 2017 by Syrion
brooksdenice
New User
brooksdenice Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2018
From Philippines
Posted December 11, 2018
Syrion: While I'm still not quite done with the audiobook, I think it's safe to say that listening to the book is a completely seperate experience from the game. The setting is the same, but from what I know so far, none of the characters from the book appear in the game and the other way around. Also, all that happens in the book is only loosely related to the game in that it takes place in the same context, but isn't directly referenced.
The game itself doesn't actually have a fleshed out plot, anyway. It presents tons of great lore and background, but what is happening in the game isn't tied to much of a plot.
I still think the audiobook is a great way of giving the game a more coherent sense of context that at least I didn't quite get from the ingame lore, despite its being very well written. Possibly due to the fact that I'm not a native English speaker and thus didn't quite get all the witty subtext and finer details.
To sum it up, I guess in my opinion it's actually benificial to start with the audiobook. Either way, no damage will be done!
Hi there, I love when you encouraging everyone here about audiobook, novels and indie games. I also finished reading your comments here. I guess I gain ideas how to work on this one successfully. By the way, I found I good website I know we all benefit too. https://www.wiaudiobooks.comThe game itself doesn't actually have a fleshed out plot, anyway. It presents tons of great lore and background, but what is happening in the game isn't tied to much of a plot.
I still think the audiobook is a great way of giving the game a more coherent sense of context that at least I didn't quite get from the ingame lore, despite its being very well written. Possibly due to the fact that I'm not a native English speaker and thus didn't quite get all the witty subtext and finer details.
To sum it up, I guess in my opinion it's actually benificial to start with the audiobook. Either way, no damage will be done!