It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
rxq: you can watch all cut-scenes on youtube in HD at my channel RXQ79 (it is impossible to post a links here, so I will just write names of the videos)

BloodRayne 2020 part 1 demo

BloodRayne 2020 part 2 intro

BloodRayne 2020 part 103

BloodRayne 2020 part 129 outro
This never was about the need to WATCH those videos it was about the fact that we wanted to have them in correct aspect ratio in the game. No need to use youtube videos since you can access the movies directly using any media player.
avatar
CLBrown: This is because the game engine isn't what's running the videos.

If you look in the video folder, you'll find a program called "cutscene.exe." It's actually a renamed version of a "generic video player" of the era. I haven't managed to identify which one (yet).

The main program executable sends a command to run this program... something like:

"<game path>\video\cutscene.exe intro.mpg"
Super late to this thread, but CLBrown pointed out something huge. There isn't any reason to replace the default player with a new one, just set the compatibility of cutscene.exe to use a 640x480 resolution. This fixes the problem!
Post edited May 17, 2020 by TCloud9
avatar
CLBrown: This is because the game engine isn't what's running the videos.

If you look in the video folder, you'll find a program called "cutscene.exe." It's actually a renamed version of a "generic video player" of the era. I haven't managed to identify which one (yet).

The main program executable sends a command to run this program... something like:

"<game path>\video\cutscene.exe intro.mpg"
avatar
TCloud9: Super late to this thread, but CLBrown pointed out something huge. There isn't any reason to replace the default player with a new one, just set the compatibility of cutscene.exe to use a 640x480 resolution. This fixes the problem!
This sounds just too simple to work :)
Will have to try this and I will report back. Late or not late - thank you.

Edit: Tried it. Unfortunately it was not the solution for me. It did play the videos in the desired resolution but then I got an DirectX error when the game tried to switch to 1920x1080. It probably will work though if you leave the presets (640x480) but I'd rather play in a higher resoltion.
Post edited May 17, 2020 by MarkoH01
avatar
TCloud9: Super late to this thread, but CLBrown pointed out something huge. There isn't any reason to replace the default player with a new one, just set the compatibility of cutscene.exe to use a 640x480 resolution. This fixes the problem!
avatar
MarkoH01: This sounds just too simple to work :)
Will have to try this and I will report back. Late or not late - thank you.

Edit: Tried it. Unfortunately it was not the solution for me. It did play the videos in the desired resolution but then I got an DirectX error when the game tried to switch to 1920x1080. It probably will work though if you leave the presets (640x480) but I'd rather play in a higher resoltion.
I made an obnoxiously long post about this yesterday on fixing the performance on machines with two video cards.
https://www.gog.com/forum/bloodrayne_series/fixing_bloodrayne_performance_issues_on_a_gaming_laptop

If you're running at 1920x1080, you may be stretching the image from it's original 4:3 aspect ratio to 16:9. I posted screenshots showing the difference between a stretched and non-stretched image. If you run it at a 4:3 aspect resolution, do you still have the issue?
Post edited May 18, 2020 by TCloud9
avatar
MarkoH01: This sounds just too simple to work :)
Will have to try this and I will report back. Late or not late - thank you.

Edit: Tried it. Unfortunately it was not the solution for me. It did play the videos in the desired resolution but then I got an DirectX error when the game tried to switch to 1920x1080. It probably will work though if you leave the presets (640x480) but I'd rather play in a higher resoltion.
avatar
TCloud9: I made an obnoxiously long post about this yesterday on fixing the performance on machines with two video cards.
https://www.gog.com/forum/bloodrayne_series/fixing_bloodrayne_performance_issues_on_a_gaming_laptop

If you're running at 1920x1080, you may be stretching the image from it's original 4:3 aspect ratio to 16:9. I posted screenshots showing the difference between a stretched and non-stretched image. If you run it at a 4:3 aspect resolution, do you still have the issue?
I can try this when I am back at home but I assume that the problem will occur the moment you have a resolution different then 640x480 because windows is forcing this resolution and the switch to other resolution is what causes the error. I am well aware btw that 1080p is stretching the menu (gameplay is not stretched - otherwise I would not play it this way since I hate distorted images ;)).
Post edited May 19, 2020 by MarkoH01
So this is how I fixed it for Win 7 64.

1) Set 640x480 mode for Cutscene.exe. DX error appears (with any resolution) after the two intros and to fix it you need Dgvoodoo.
2) Download the latest Dgvoodoo. Copy all files from MS/x86 folder in the archive to the installed game folder. That's it. It should work now. There will be Dgvoodoo watermark in the lower right corner during gameplay.
3) (optional) If you want to disable the watermark, just copy dgVoodoo.conf from the downloaded archive to the installed game folder (where you copied Dgvoodoo DLLs). Open with a text editior and change:
dgVoodooWatermark = true
to
dgVoodooWatermark = false

Now CGI cutscenes run with their original aspect ratio of 4:3 and the game doesn't crash with DX error.
avatar
lelxrv: So this is how I fixed it for Win 7 64.

1) Set 640x480 mode for Cutscene.exe. DX error appears (with any resolution) after the two intros and to fix it you need Dgvoodoo.
2) Download the latest Dgvoodoo. Copy all files from MS/x86 folder in the archive to the installed game folder. That's it. It should work now. There will be Dgvoodoo watermark in the lower right corner during gameplay.
3) (optional) If you want to disable the watermark, just copy dgVoodoo.conf from the downloaded archive to the installed game folder (where you copied Dgvoodoo DLLs). Open with a text editior and change:
dgVoodooWatermark = true
to
dgVoodooWatermark = false

Now CGI cutscenes run with their original aspect ratio of 4:3 and the game doesn't crash with DX error.
Problem with this solution is that dgVoodoo is not just correcting the aspect ratio but also wrapping the directX calls (which is its main purpose since it is a directx wrapper) and therefore it's also slowing down performance a bit.

Btw: dgVoodoo comes with a configuration tool and you can simply start it and change the watermark option to remove it. IN the end it does the same as editing the config file of course.
Post edited September 27, 2020 by MarkoH01
avatar
MarkoH01: Problem with this solution is that dgVoodoo is not just correcting the aspect ratio but also wrapping the directX calls (which is its main purpose since it is a directx wrapper) and therefore it's also slowing down performance a bit.

Btw: dgVoodoo comes with a configuration tool and you can simply start it and change the watermark option to remove it. IN the end it does the same as editing the config file of course.
Fair enough. Looks like Mednafen and Dosbox trained me into a cfg-editing weirdo.