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Is it just me, or is Blood's difficulty curve kinda...well, reversed? The first episode was bloody (no pun intended) difficult, almost unplayably so in some areas. But in the second and third episode, a plethora of explosives and easier enemies makes the game almost a cakewalk. By the end of episode 2, I found that I had no less than 100 rounds of Napalm Launcher ammo, and was able to blow through the last few levels with ease.

Still love the game, though. Just a little confused by this.
I would propose three items and a theory (warning the third is a spoiler).

1. Before some one learns all the tricks to a game, it's always going to be kinda hard. By the time Episode 2 roles around, things are expected and thus easier.

2. Episode one didn't have all the weapons available as that was the Shareware levels and they wanted people to buy the full game.

3. Part of the story is that C. is supposed to have become stronger from all the death and mayhem he had been causing, which would then fuel T.'s own powers, after T. was to have killed C.

People complain a about how easy the final battle is fairly often. If it was Monolith's attempt to emulate Caleb's growing powers with the limits of the game engine they had at hand, tweaking the difficulty curve from harder to easier by adding more ammo would kind of make sense to fit the story.
Post edited April 26, 2012 by DustyStyx
I noticed this aswell. I struggled with the first few levels atleast, wondering how the hell I used to play this when I was younger back in the day. But yeh then it got alot easier (though still tough enough to keep you interested)
Hm, I certainly agree. Right now I am in the "In the Flesh" level and so far I think the hardest episode was the first one. I think the main reason is the ammo and weapons. In the first episode I had to be careful with each bullet/flare/dynamite bundle/whatever. So usually I was forced to kill zombies with pitch fork and often also gargoyles. In fact I quite perfected killing gargoyles with pitchfork but then I found out that one napalm shot is much faster. :-)
In later episodes I can use Tesla gun almost on any enemy and still have some ammo left.

The game didn't get much harder in later episodes and the fact you already know what to expect and abundance of ammo make it easier.
Also episode 1 boss is much harder than others. I spent most of my ammo and several tries to kill it while it took me 1 attempt to kill the Spider Queen and I needed about 20 napalm shots to kill her (and I maybe even missed with half of them).
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DustyStyx: I would propose three items and a theory (warning the third is a spoiler).

1. Before some one learns all the tricks to a game, it's always going to be kinda hard. By the time Episode 2 roles around, things are expected and thus easier.

2. Episode one didn't have all the weapons available as that was the Shareware levels and they wanted people to buy the full game.

3. Part of the story is that C. is supposed to have become stronger from all the death and mayhem he had been causing, which would then fuel T.'s own powers, after T. was to have killed C.

People complain a about how easy the final battle is fairly often. If it was Monolith's attempt to emulate Caleb's growing powers with the limits of the game engine they had at hand, tweaking the difficulty curve from harder to easier by adding more ammo would kind of make sense to fit the story.
I dont think was intentionated, :) but honestly is a great explanation, Thumbs up for you!
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YaTEdiGo: I dont think was intentionated, :) but honestly is a great explanation, Thumbs up for you!
Thanks, but yeah, you're probably right.
One more thing about difficulty. Who do hell, thought of the idea that Stone Gargoyles are weaker than Mother Spiders and thus need to be used in bigger numbers?!
There is only one place in whole game with more than one Mother Spider but several times there are two or more Stone Gargoyles. Like the place near end of Cryptic Passage EP. You have to obtain 2 keys and one is guraded by single Mother Spider and the second one by 3 Stone Gargoyles. It took me 2 attempts (I burned myself by napalm) and less than 20 napalm shots to obtain the spider one and more than dozen attempts, whole doctor bag, whole voodoo doll and a lot of tesla ammo to obtain the other one.
And it's not the only place. Last night I finished Plasma Pak and was the most difficult fight the last one? No. It was the fight fight 2 Stone Gargyoles in Dungeon in narrow rooms.
The same applies to all end levels. Hardest fight in episode 4? Stone Gargoyle, Tchernobog needed only 1 attempt and big amount of tesla, Cheogh took a lot of jumping around, voodooing and severl reloads. Cryptic Passage? The same. As mentioned above I had serious troubles with 3 Gargoyles in that level but the "Lord of All Nightmares" took me one try.
Were creators of this game arachnophobiac so they were too scared of Mother Spider to fight her properly?
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Vitek: One more thing about difficulty. Who do hell, thought of the idea that Stone Gargoyles are weaker than Mother Spiders and thus need to be used in bigger numbers?!
There is only one place in whole game with more than one Mother Spider but several times there are two or more Stone Gargoyles. Like the place near end of Cryptic Passage EP. You have to obtain 2 keys and one is guraded by single Mother Spider and the second one by 3 Stone Gargoyles. It took me 2 attempts (I burned myself by napalm) and less than 20 napalm shots to obtain the spider one and more than dozen attempts, whole doctor bag, whole voodoo doll and a lot of tesla ammo to obtain the other one.
And it's not the only place. Last night I finished Plasma Pak and was the most difficult fight the last one? No. It was the fight fight 2 Stone Gargyoles in Dungeon in narrow rooms.
The same applies to all end levels. Hardest fight in episode 4? Stone Gargoyle, Tchernobog needed only 1 attempt and big amount of tesla, Cheogh took a lot of jumping around, voodooing and severl reloads. Cryptic Passage? The same. As mentioned above I had serious troubles with 3 Gargoyles in that level but the "Lord of All Nightmares" took me one try.
Were creators of this game arachnophobiac so they were too scared of Mother Spider to fight her properly?
I know it's not really sporting, but you do know that you can plunk down a Life Leech and let it take care of the stone gargoyles while you crouch, right?
@dusty

You weren't supposed to tell him. Now that they know all my secrets, I'll have to find another way to project myself as a "skilled" person in life.
Post edited June 05, 2012 by zZaRDoZz
I'm just wondering whether the reversed damage on loading a save game is intentional or not.
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DustyStyx: I know it's not really sporting, but you do know that you can plunk down a Life Leech and let it take care of the stone gargoyles while you crouch, right?
Hmm, didn't know that. I almost never use Life Leech and I think I used its alt fire like once. :-)
Good, another way to get rid of them.
I am about three levels in and I agree. I'm getting torn up. I haven't played too many games where my health is below 30 almost constantly. When I find health I feel like I have a tiny little orgasm.
I've caught myself talking while I play as well. About health and stuff. I also cussed out rats in the game because I jumped on a hot oven to get away from them and burned to death. They are so fast and they kill me quickly. I think I may actually love this game...
Well, I obtained another copy of the game fully patched with Plasma Pak and Cryptic Passage and tested that one for the reversed damage too. Guess what? Exactly the same issue. For those that don't know about this, it is explained below:

1) Start a new game on the easiest difficulty setting, get hit by the first zombie and note how much damage you suffered.

2) Start a new game on the easiest difficulty setting, save immediately and then load your saved game. Let that zombie hit you again and note how you take a lot more damage.

If you use the hardest setting then the damage you suffer after a reload is reduced instead. The middle difficulty has no change in damage suffered after a reload. So it appears to reverse the damage difficulty on a reload. Note that no other attributes are changed, enemies still require the same amount of damage to be killed.

I would imagine that this plays quite a large part in the whole 'dfficulty curve' of the game, and I'm still none the wiser as to whether it is a bug or intentional, or whether it only presents itself with the expansions installed.
Just bought it. The beginning is really hard. I think i never died as often in the first level in any other game.
The second game was a walkthrough compared to the first imo, was pretty disappointed at how easy it was.