barley: "heh
If you don't like texture filtering, turn it off. You still get perspective correct vertical look, coloured lighting, 32bit colour and the like. It also allows stuff like the HRP for Duke3D."
yeah, I know and I'd love a source port too. It just bothers me that most people probably want a sourceport for things like texture filtering and high res packages. Those things are are disgusting.
Go look at some screenshots of the DN3D packs and the Doomsday packages, look at all the bullshit shoved into most every Quake source port. They don't look good, they look awful. You can't make Doom look like crysis and thank god.
If you want to play a game that looks like that, go for it. I suggest Gore, or any cheap fps from 2002. Don't try to make a good old game look like something it's not. Pixels are awesome, low res blocky environments are great. mid to late 90's polygonal work is an amazing, unique aesthetic and Build engine games are some of the best examples. There are plenty of crappy looking games with model and texturework equivalent to what you get in these "high res" packages, go play one of those if you want that.
Hopefully, if anyone ever puts together a source port for blood it'll be more along the lines of functional ports like zDoom or fitzquake rather than silly junk like Doomsday or Tenebrae.
edit: I had to take out the actual linked quotes because it wouldn't let me post otherwise :/
I agree but you could always turn the features you don't like off.
Today blood runs like crap with dosbox at high resolutions, having Blood running at 1280x1024 on an OpenGL engine would be awesome.
SwissCM: If Blood's source code was released, one thing that will need to be done is redoing the voxel models with conventional polygons since Polymer (the new renderer for Duke3D) doesn't support voxels at all.