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I seem to recall that, even though the source code wasn't released, someone was working on a facelift for Blood akin to the one done for Duke3d. Does anyone remember this or know what happened with it?
Unless you're talking about the cancelled Transfusion project or the several handful EDuke32 TCs currently in the makings, I cannot help you there as the source code for the game still has not been released for the public and any kind of support for higher resolution textures remains a dream.
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Daedolon: ... any kind of support for higher resolution textures remains a dream.
That would be nice, wouldn't it?

foppishbastard: If you are interested in what has been done, the above mentioned Quake based Transfusion project, can be downloaded from sourceforge and the Transfusion websites:
http://sourceforge.net/projects/blood/files/Beta%20Versions/1.1beta3/ & http://www.transfusion-game.com/

ZBlood wads can also be found if you look hard enough.
http://blood.wiki-site.com/index.php/ZBlood (the main page is now defunct)

There have been other projects that have been announced that haven't really released anything publicly... yet. (apologies if this has changed)
C2G (eDuke): http://playmoreblood.blogspot.com/ & http://www.the-postmortem.com/
Blood2 Resurrection (Lithtech/Jupiter), http://blood2r.com/
Blood Source (Half-Life 2): http://www.blood-source.com/ & http://www.moddb.com/mods/blood-source
Hypertension (Doom engine): http://tdgmods.blogspot.com/
Wow, you two have bested google! Thank you so much for the information :).
Thanks for providing the links, DustyStyx. Its good to see that you're still alive, however your information is inaccurate.

Blood 2 Resurrection was running on the antiquated Lithtech engine, and this project was actually completed in late 2009. Its release will be postponed indefinitely however, for reasons that I won't get into here.

But the goal of a high definition and modern version of Blood still continues. B2R has been taking advantage of the Unreal 3 engine through the UDK, since 2010. There will be new highly detailed models, updated textures, and a story that should satisfy any fan of Blood. Although work is ongoing, there will be no further public updates of its progress in the future.
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kurtfuhr: Thanks for providing the links, DustyStyx. Its good to see that you're still alive, however your information is inaccurate.

Blood 2 Resurrection was running on the antiquated Lithtech engine, and this project was actually completed in late 2009. Its release will be postponed indefinitely however, for reasons that I won't get into here.

But the goal of a high definition and modern version of Blood still continues. B2R has been taking advantage of the Unreal 3 engine through the UDK, since 2010. There will be new highly detailed models, updated textures, and a story that should satisfy any fan of Blood. Although work is ongoing, there will be no further public updates of its progress in the future.
Thanks for the update Kurt, best of luck with B2R. I always thought Unreal would have been a good match for a Blood remake. Have you found working with the UDK responsive to what you want to accomplish?
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DustyStyx: Have you found working with the UDK responsive to what you want to accomplish?
It's challenging and time consuming, but I think its a great engine to work with. Thanks for asking.
Check this out:

http://www.moddb.com/mods/blood-source

I know it was already mentioned above but I think this mod is gonna rock.
Post edited June 03, 2011 by johncrystal00
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DustyStyx: Have you found working with the UDK responsive to what you want to accomplish?
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kurtfuhr: It's challenging and time consuming, but I think its a great engine to work with. Thanks for asking.
Challenging and time consuming? The Lithtech engine is challenging and time consuming simply because everything that you need to edit with that engine has got to be at least 10 years old or more. I wish I would have never started my Blood 2 mod but now that I'm over halfway done I've got to finish. I think you'll be just fine with the Unreal engine kurt. Can't wait.
Post edited June 03, 2011 by johncrystal00
The age of tools has little to do with anything. The Build engine uses tools which are even older then the Lithtech engine. But those old tools can still create new and brilliant works of art.

Engines have changed a great deal since the days of DOS, and modern engines do require far more effort and attention to detail now. This is obviously challenging and time consuming.

Personally though, I'd rather see a brilliant map on the Build engine rather then something that bears a very poor resemblance to Blood on the Source or DOOM engine. Its the attention to detail and the effort that was put into the original Blood that made it the classic it is, and not the engine that was used.

Any engine can be used to create something that will stand the test of time. Any engine can be used to create something that will simply be a waste of time. I know the difference and hopefully others do as well. But its good to see some activity in the Blood community being discussed in any case.
Post edited June 03, 2011 by kurtfuhr
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kurtfuhr: The age of tools has little to do with anything. The Build engine uses tools which are even older then the Lithtech engine. But those old tools can still create new and brilliant works of art.

Engines have changed a great deal since the days of DOS, and modern engines do require far more effort and attention to detail now. This is obviously challenging and time consuming.

Personally though, I'd rather see a brilliant map on the Build engine rather then something that bears a very poor resemblance to Blood on the Source or DOOM engine. Its the attention to detail and the effort that was put into the original Blood that made it the classic it is, and not the engine that was used.

Any engine can be used to create something that will stand the test of time. Any engine can be used to create something that will simply be a waste of time. I know the difference and hopefully others do as well. But its good to see some activity in the Blood community being discussed in any case.
You're not understanding what I'm saying. I know all about the Build engine and what not because I've modded with it many times. What I'm saying is with new engines there are tools that actually work on recent OS's. For Blood 2 I had to use an older version of MSVC that only works on older OS's other then win7 64. And since I don't have eternal amounts of cash I have to use what I got. What I got is an older PC with win 98 on it. So I had to get that piece of crap going to edit the Blood2 source code with this old C++ compiler. Then for the skins and textures I had to dig out a very old copy of Photoshop to use the DTX plugin. I would be light years ahead with this mod if I were working witha more up to date engine. I know newer engines are difficult because I've modded a lot on the idtech 4 engine and I've messed around with the Unreal 3 Engine just a little. But at least you don't need a million and a half work arounds to do simple tasks. I could try my hand at getting a team together to work on something for Blood with a newer engine or join a team that is already doing this, but I wanted to use the engine that was used to make Blood 2 in the first place. Like you said, it is an awful engine to mod with.

I think you've made it much easier on yourself to move to a newer engine with such a big mission on your hands. I think it'll be fully realized this way. Good luck.
Post edited June 03, 2011 by johncrystal00
Thank you for wishing me good luck, and I understood you perfectly. The Blood 2 tools are old. I spent several years working with them and so I'm well aware of what they can do. I created dozens of levels, new models, added new textures and skins, and completely rebuilt the entire game code from the ground up. But the age of the tools has very little to do with their ability to still be effective and accomplish something worthwhile, depending on the user. Complain to me when you've actually built an entire game with old obsolete tools.

You've modified a few Blood 2 skins and changed some game code and you're acting as though it was the most difficult thing in the world, and that you've accomplished something miraculous. Apparently you're skilled and knowledgeable about every game engine, and you could easily gather up a team to do something new with Blood as well. That would be swell.

You could start by trying to create a realistic looking building model instead of just a simple box with textures like old engines use. Create dozens of these models with intricate architectural details and brand new high quality textures. Fill up your levels with a variety of these new highly detailed models, and then add highly detailed enemies, weapons and textures. Then you can code it all. Maybe you would then discover that a newer engine does indeed require far more time and effort even if its tools can be used on a modern OS. But apparently you're the modding expert, so what do I know.

BTW it took around 150 professional developers 4 years to build GTA 4 on a modern engine. But you're half way through your Blood 2 mod after one month. And you say that you would be light years ahead if you were working with a more up to date engine....

Good luck to you as well.
Post edited June 04, 2011 by kurtfuhr
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kurtfuhr: Thank you for wishing me good luck, and I understood you perfectly. The Blood 2 tools are old. I spent several years working with them and so I'm well aware of what they can do. I created dozens of levels, new models, added new textures and skins, and completely rebuilt the entire game code from the ground up. But the age of the tools has very little to do with their ability to still be effective and accomplish something worthwhile, depending on the user. Complain to me when you've actually built an entire game with old obsolete tools.

You've modified a few Blood 2 skins and changed some game code and you're acting as though it was the most difficult thing in the world, and that you've accomplished something miraculous. Apparently you're skilled and knowledgeable about every game engine, and you could easily gather up a team to do something new with Blood as well. That would be swell.

You could start by trying to create a realistic looking building model instead of just a simple box with textures like old engines use. Create dozens of these models with intricate architectural details and brand new high quality textures. Fill up your levels with a variety of these new highly detailed models, and then add highly detailed enemies, weapons and textures. Then you can code it all. Maybe you would then discover that a newer engine does indeed require far more time and effort even if its tools can be used on a modern OS. But apparently you're the modding expert, so what do I know.

BTW it took around 150 professional developers 4 years to build GTA 4 on a modern engine. But you're half way through your Blood 2 mod after one month. And you say that you would be light years ahead if you were working with a more up to date engine....

Good luck to you as well.
Why the attitude? I was complimenting you. Why are you putting me down with sarcasm. I didn't say I was an expert. I was just saying that newer engines are easier to work with because they are compatable with today's OS's. And you don't have to put my mod down just because I didn't do everything that you did with the Lithtech engine. I didn't want to, if I wanted I would have and I could have. You sound like one of those guys that tries to 1UP on everybody. And where did you get that I thought that what I've done was marvelous? I didn't say that. In fact anytime I talk to somebody about my mod I always say that I hope it's not overshadowed by your mod. I think modding on that ancient Lithtech engine has made you crazy. By the way, why didn't you release Blood 2 Ressurection to the public as a Blood 2 mod? Didn't you say it was done a few years ago?
Post edited June 06, 2011 by johncrystal00
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johncrystal00: Why the attitude? I was complimenting you. Why are you putting me down with sarcasm. I didn't say I was an expert. I was just saying that newer engines are easier to work with because they are compatable with today's OS's. And you don't have to put my mod down just because I didn't do everything that you did with the Lithtech engine. I didn't want to, if I wanted I would have and I could have. You sound like one of those guys that tries to 1UP on everybody. And where did you get that I thought that what I've done was marvelous? I didn't say that. In fact anytime I talk to somebody about my mod I always say that I hope it's not overshadowed by your mod. I think modding on that ancient Lithtech engine has made you crazy. By the way, why didn't you release Blood 2 Ressurection to the public as a Blood 2 mod? Didn't you say it was done a few years ago?
Don't mind Kurt when he gets that way, he gets short with people from time to time. I'm not saying it's right, but it's just best to ignore it.
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johncrystal00: Why the attitude? I was complimenting you. Why are you putting me down with sarcasm. I didn't say I was an expert. I was just saying that newer engines are easier to work with because they are compatable with today's OS's. And you don't have to put my mod down just because I didn't do everything that you did with the Lithtech engine. I didn't want to, if I wanted I would have and I could have. You sound like one of those guys that tries to 1UP on everybody. And where did you get that I thought that what I've done was marvelous? I didn't say that. In fact anytime I talk to somebody about my mod I always say that I hope it's not overshadowed by your mod. I think modding on that ancient Lithtech engine has made you crazy. By the way, why didn't you release Blood 2 Ressurection to the public as a Blood 2 mod? Didn't you say it was done a few years ago?
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DustyStyx: Don't mind Kurt when he gets that way, he gets short with people from time to time. I'm not saying it's right, but it's just best to ignore it.
Oh OK. I thought it was just me. I didn't mean to insult at all I was just giving my opinion. But I do wonder why he didn't release that "finished" mod for Blood 2. Why would he work on it for so long, complete it, and then not release it? And then start on another engine? Thanks for the tip.

If you guys would like to know more about my mod go here:

http://www.moddb.com/mods/blood-2-the-chosen-extra-crispy

It's not Blood 2 Ressurection but it will make the game look a little better and add a lot of script effects similar to the FXEnhancer mod. It'll probably be the last mod ever for Blood 2 that actually uses the Lithtech engine seeing as how Ressurection probably won't be released as a Blood 2 mod. Later.
Post edited June 06, 2011 by johncrystal00