It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Guys, is it possible to somehow disable the autoaim feature in the first Blood? I mean, even with mouselook and crosshair being enabled, when I look up and try to shoot someone above me (usually the cultists, shooting on sight), the game still autotargets the closest enemy (or whichever it sees fit). This is extremely frustrating and inconvenient :(
avatar
serguntchik: Guys, is it possible to somehow disable the autoaim feature in the first Blood? I mean, even with mouselook and crosshair being enabled, when I look up and try to shoot someone above me (usually the cultists, shooting on sight), the game still autotargets the closest enemy (or whichever it sees fit). This is extremely frustrating and inconvenient :(
blood.exe has a switch -noaim that you can add to your dosboxBlood_single.conf file

blood.exe -noaim
avatar
DustyStyx: blood.exe has a switch -noaim that you can add to your dosboxBlood_single.conf file

blood.exe -noaim
Thank you very much for the answer, I thought it was impossible!
avatar
javihyuga: Thank you very much for the answer, I thought it was impossible!
Sorry, I thought it was covered in an earlier posting. You can use -? to see a list of commands to pass blood.exe

Blood Command-line Options:
-? This help
-8250 Enforce obsolete UART I/O
-auto Automatic Network start. Implies -quick
-getopt Use network game options from file. Implies -auto
-broadcast Set network to broadcast packet mode
-masterslave Set network to master/slave packet mode
-net Net mode game
-noaim Disable auto-aiming
-nocd Disable CD audio
-nodudes No monsters
-nodemo No Demos
-robust Robust network sync checking
-skill Set player handicap; Range:0..4; Default:2; (NOT difficulty level.)
-quick Skip Intro screens and get right to the game
-pname Override player name setting from config file
-map Specify a user map
-playback Play back a demo
-record Record a demo
-art Specify an art base file name
-snd Specify an RFF Sound file name
-RFF Specify an RFF file for Blood game resources
-ini Specify an INI file name (default is blood.ini)
That was very interesting and useful. Many thanks for the info!
I opened the file:
dosboxBlood_single.conf

as a text file and I changed:
[autoexec]
# Lines in this section will be run at startup.

@ECHO OFF
mount C ".."
c:
imgmount D game.ins -t iso
cls
blood.exe
exit

so it would be:
[autoexec]
# Lines in this section will be run at startup.

@ECHO OFF
mount C ".."
c:
imgmount D game.ins -t iso
cls
blood.exe -noaim
exit

There is still auto aim.
what am I doing wrong?
avatar
cybddr: There is still auto aim.
what am I doing wrong?
Your config file looks good. Are you sure autoaim is still on? I tested it by launching into E3M1 and giving myself a flair gun to shoot at the small mob of dudes running down the street. Standing at spawn, and when the dudes stop running, I can shoot a flair all the way through the mob. Without, the flair will bend right toward the closes one.
avatar
cybddr: There is still auto aim.
what am I doing wrong?
avatar
DustyStyx: Your config file looks good. Are you sure autoaim is still on? I tested it by launching into E3M1 and giving myself a flair gun to shoot at the small mob of dudes running down the street. Standing at spawn, and when the dudes stop running, I can shoot a flair all the way through the mob. Without, the flair will bend right toward the closes one.
I found out why it didn't work
I loaded a save of a game I started before writing -noaim in the config file so the autoaim remained
Now That I started a new game it had no auto aim.
I have no idea why it doesn't work on a previously made save file, I am not a programmer.
but I assume that will stay a mystery.
thank you for your concern.
Post edited March 28, 2014 by cybddr
avatar
cybddr: I found out why it didn't work
I loaded a save of a game I started before writing -noaim in the config file so the autoaim remained
Now That I started a new game it had no auto aim.
I have no idea why it doesn't work on a previously made save file, I am not a programmer.
but I assume that will stay a mystery.
thank you for your concern.
Glad you got it working. That does make sense though, Blood's save game does have some settings information. There was a separate issue where users reported that the damages that the bestiary deals are inconsistent with difficulty level when reloading a saved.
Hello,

Would anyone happen to know how to apply -noaim to the Blood Launcher frontend? It seems to do away with the dosboxblood config file, so I was wondering if anyone knew where I could apply it. It's about the only thing that's not included as an option in the launcher, funny enough.
Post edited October 30, 2015 by Fists_Akimbo
I've checked every file in the Blood Launcher folder, and I can't find blood.exe mentioned anywhere. Is there anyway else I can apply -noaim?
avatar
Fists_Akimbo: I've checked every file in the Blood Launcher folder, and I can't find blood.exe mentioned anywhere. Is there anyway else I can apply -noaim?
Doesn't the Blood Launcher reference the DOSBox config files? I imagine you might just stick it in there.
I think I found the right config files (within the dosbox folder, which is inside of the frontend folder) which are SPBlood and SPCryptic respectively. Inside either config, on the blood.exe line, -quick is already defined (no clue what it does) so I tack on -noaim after it, save the config, then launch the frontend. Nothing changes on a new game, and when I go back to the config file -noaim is removed.
Post edited November 08, 2015 by Fists_Akimbo
avatar
Fists_Akimbo: I think I found the right config files (within the dosbox folder, which is inside of the frontend folder) which are SPBlood and SPCryptic respectively. Inside either config, on the blood.exe line, -quick is already defined (no clue what it does) so I tack on -noaim after it, save the config, then launch the frontend. Nothing changes on a new game, and when I go back to the config file -noaim is removed.
-quick tells Blood to skip playing the video logos for GT Interactive and Monolith when it launches.

I imagine that the Blood Launcher will automatically overwrite these SPBlood/SPCryptic when it starts up. If you launch Blood with a mod it will change the launch variables to target a specific ini or map file.

If you really want to force the issue, you could probably try applying read-only status (right-click>Properties) on SPBlood after you've included the -noaim switch, but that might also just crash the Launcher.

I suspect there might be a setting in the Blood Launcher program itself to either include noaim or not as it starts. If not, there should be.
Yeah, I've been meaning to let the guy know in his Duke 4 net thread but I've been waiting three going on four days now for post permission so I've been unable to contact him. Literally every other feature is included with the launcher except an autoaim toggle. In the toolbox window, however, you can launch an instance of dos inside of the blood directory AND THEN I can go "blood.exe -noaim" and have all my other settings work, but then I can only do that for the original game and no custom maps.
Post edited November 10, 2015 by Fists_Akimbo