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Ok enjoy this game very much but I do think it is very hard so I prefer to play on the easier settings. However if I save the game and later load that savefile the difficulty settings always goes up which makes no sense to me. Is there any way to change it while in a level or possibly make a permenent setting for it to be?


Also completely unrelated but I might aswell ask this. How do you switch to the midi music? Im curious as to how the mood will change with synth music :P
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KingBork: Ok enjoy this game very much but I do think it is very hard so I prefer to play on the easier settings. However if I save the game and later load that savefile the difficulty settings always goes up which makes no sense to me. Is there any way to change it while in a level or possibly make a permenent setting for it to be?


Also completely unrelated but I might aswell ask this. How do you switch to the midi music? Im curious as to how the mood will change with synth music :P
I can't say that I've noticed that it's changed difficulty levels on after launching a saved game. It'd be interesting to test and see. Have you tried starting a new game with the difficulty level you want, and then load the your saved game?

To change your music options to midi, you will need to modify your dosboxBlood.conf file (and dosboxBlood_addon.conf for Cryptic Passage if you want midi there as well). Near the bottom you should see a line that reads: imgmount D game.inst -t iso
change this to read: imgmount D game.gog -t iso

A little warning tho, I have noticed that midi sound can be really faint in DOSBox for some reason, so you might have to turn up the music volume in game.
Post edited February 03, 2011 by DustyStyx
No that didnt work for keeping the difficulty settings sadly. To me its a real mystery.

The midi music was... interesting. Reminded me abit more of the music in the Doom games.
Thanks for your help.
I'm having this problem on the freeware version of this game, and can't find a solution? Did anyone manage to fix this?
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omnizodd: I'm having this problem on the freeware version of this game, and can't find a solution? Did anyone manage to fix this?
To confirm, you are having an issue with Blood resetting its difficulty setting upon reloading a saved game. And you are having this issue with the Shareware version, correct?

I've attempted to replicate this with the Blood Shareware 1.11. With the "Well Done" and "Extra Crispy" setting, two zombies should be in the graves just outside of Caleb's tomb in E1M1: Cradle to Grave. When saving the game just before opening the doors, closing out of the game and then reloading, two zombies still appear. When saving a game as "Lightly Broiled" it does not seem to appear to jump up in difficulty to "Well Done", ie, there is still just one zombie in the first set of graves. Am I missing something? Can you clarify the exact issue you are experiencing?
Yes its the shareware/demo version off of dosgames.com. What happens is I put the game on the lowest difficulty, and it plays fine, but when I exit DOSbox and load the save the difficulty shoots up for no explicable reason. Everything else works great, and I can load games fine as long as I don't close DOSbox. I have no idea why this would be happening.

I heard about GOG and thought maybe the issue would be fixed, but apparently it isn't.

Also, when I close DOSbox it never saves the C drive mount. I have to always re-mount it manually. I don't know if this is normal or not. I use 64bit Windows Vista and DOSbox 0.74.
Post edited June 09, 2011 by omnizodd
At the beginning, there is still only one zombie, except he does 36 damage per swing instead of 11. Some enemies like the grey hooded guys with the machine gun are just insanely overpowered and kill me in less than a second even with full armor.
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omnizodd: Yes its the shareware/demo version off of dosgames.com. What happens is I put the game on the lowest difficulty, and it plays fine, but when I exit DOSbox and load the save the difficulty shoots up for no explicable reason. Everything else works great, and I can load games fine as long as I don't close DOSbox. I have no idea why this would be happening.

I heard about GOG and thought maybe the issue would be fixed, but apparently it isn't.

Also, when I close DOSbox it never saves the C drive mount. I have to always re-mount it manually. I don't know if this is normal or not. I use 64bit Windows Vista and DOSbox 0.74.
Well, the "good news" is that I can duplicate the error you are getting. As for fixing it, I don't really have a solution.

The only thing I can think to offer is to start a new game under "Still Kicking", and then use the mario cheat code to warp to the level you last saved on, that appears to keep the "Still Kicking" difficulty level. However, you will have to start at the beginning of the level and with no weapons aside from your pitchfork.

To fix the mount C issue, open your dosbox.conf file and add whatever lines you want to execute automatically at the bottom of the file, under the [autoexec] section.

For Windows 7, to open your dosbox.conf file, press Windows Key+R to open your run dialog box and then type/copy-paste in: notepad %userprofile%\AppData\Local\DOSBox\dosbox-0.74.conf
I've tried this out at the beginning of the game, GOG version. I'm getting the difficulty bug when I load regardless of whether I exit DOSBOX or not, in that after I load, the first zombies deal more damage than any of the difficulty settings would normally cause.

EDIT: That was after testing it on the easiest difficulty. When I choose "Extra Crispy", after I load the game the zombies actually end up doing much LESS damage. Weird.

EDIT 2:
On Lightly Broiled, there appears to be no effect at all. On Pink on the Inside, there's a small damage increase, but not to the degree that the first difficulty would have after loading. Maybe when the game saves, the difficulty levels are inverted?
Post edited October 15, 2011 by AvistTorch
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AvistTorch: I've tried this out at the beginning of the game, GOG version. I'm getting the difficulty bug when I load regardless of whether I exit DOSBOX or not, in that after I load, the first zombies deal more damage than any of the difficulty settings would normally cause.

EDIT: That was after testing it on the easiest difficulty. When I choose "Extra Crispy", after I load the game the zombies actually end up doing much LESS damage. Weird.

EDIT 2:
On Lightly Broiled, there appears to be no effect at all. On Pink on the Inside, there's a small damage increase, but not to the degree that the first difficulty would have after loading. Maybe when the game saves, the difficulty levels are inverted?
Saw this topic and thought I might have this issue as well because I find the first two levels incredibly difficulty despite choosing the easiest setting.

Tried out what you're describing here and the exact same things happen to me: More damage upon reloading on the easy setting, less if the harder is chosen.

Weird and actually very annoying issue, and I hope someone can find a solution.
Doesn't seem to affect the amount of damage you have to deal to the enemies. Nor their placement and number. Nor their behaviour. Beating the end boss of the expansion on extra crispy will be fun.
You're right about that, the amount of enemies don't change and they take the same amount of hits before dieing. Only damage to the player is affected.
So, it's not so bad after all? :)
No, actually I started over and am progressing easily enough on the second-easiest difficulty setting. THe amounf of extra damage to the player after the first reload is not so much as to be unfair.

Still, quite a strange bug that I would like to see a fix for, if anyone knows how...
Post edited October 16, 2011 by KOC
Sorry to necro this thread (well, it isn't really that old, not even a year yet) but I've extracted the DOS files from GOG's installer and set up my own DOSBox installation and this issue is still present. No change to number of enemies or the damage they require, and even zombies that you knock down with each hit on the easier difficulty doesn't change, but the damage that they cause to the player ramps up after loading a savegame. It does indeed appear to be a switching of difficulty levels damage as the middle difficulty seems unchanged.

So, did anyone ever manage to find a solution to this? Is it in fact DOSBox at fault? Oh, I'm using the modified DOSBox 0.74 from this post:

http://www.gog.com/en/forum/blood_series/a_custom_dosbox_build_to_improve_the_support_for_blood