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Firebrand9: In short, even mentioning the capability to set the game into 4k is not only NOT noteworthy, given everything I've stated, but is essentially leading people down a blind ally; aka "Pied Piper syndrome". I believe misinformation needs to be combated. There's already too much stupidity and ignorance out in the world.
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ZellSF: 4K looks significantly better to some people. That's all that I've claimed and it's true.

From what I gather, your claim is that it can't look better because there is no more detail in the image, but there's more to image quality than just detail, so your claim is false.

Only source of misinformation here is you.
Lol "I perceive it to be better, therefore fact." Awesome confirmation bias, blind eye bias, & tu quoque fallacy in one shot. I doubt you even read the sources posted. I already covered other reasons the claim the is false but you seem adverse to correction. Fantastic. My work here is done.
Post edited November 17, 2016 by Firebrand9
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ZellSF: 4K looks significantly better to some people. That's all that I've claimed and it's true.

From what I gather, your claim is that it can't look better because there is no more detail in the image, but there's more to image quality than just detail, so your claim is false.

Only source of misinformation here is you.
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Firebrand9: Lol "I perceive it to be better, therefore fact." Awesome confirmation bias, blind eye bias, & tu quoque fallacy in one shot. I doubt you even read the sources posted. I already covered other reasons the claim the is false but you seem adverse to correction. Fantastic. My work here is done.
I didn't say it looked factually better because I perceive it to look better. I said it was a fact that to some people it looks better. When discussing visuals, perception is all that matters.

That's the only claim I've made. You have not addressed it. You've tried to document that 4K won't allow for any more detail in the image, but that has no relevance.
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ZellSF: I didn't say it looked factually better because I perceive it to look better. I said it was a fact that to some people it looks better. When discussing visuals, perception is all that matters.

That's the only claim I've made. You have not addressed it. You've tried to document that 4K won't allow for any more detail in the image, but that has no relevance.
There's nothing additional to address when a subjective claim is made. Not how it works, sorry. I've addressed factual issues with said subjective claim, but since it's very clearly over your head, you choose to disregard with the blanket statement of it not being "relevant". And I thought they had better education in Scandinavia...
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ZellSF: I didn't say it looked factually better because I perceive it to look better. I said it was a fact that to some people it looks better. When discussing visuals, perception is all that matters.

That's the only claim I've made. You have not addressed it. You've tried to document that 4K won't allow for any more detail in the image, but that has no relevance.
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Firebrand9: There's nothing additional to address when a subjective claim is made. Not how it works, sorry. I've addressed factual issues with said subjective claim, but since it's very clearly over your head, you choose to disregard with the blanket statement of it not being "relevant". And I thought they had better education in Scandinavia...
Again, you have not addressed any factual issues with my subjective claim. You have just made factual claims that are entirely unrelated.
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ZellSF: Again, you have not addressed any factual issues with my subjective claim. You have just made factual claims that are entirely unrelated.
...
, , ,

*facepalm* *of epic proportions*

Ok, that's enough internet for today.
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Firebrand9: ...
, , ,

*facepalm* *of epic proportions*

Ok, that's enough internet for today.
Just a little necro to let you know that you are blind.
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javihyuga: Just a little necro to let you know that you are blind.
Just a little facepalm to let you know you're obviously easily visually stimulated. In cognitive psychology that's typically associated with lower IQ's. Thanks for confirming.
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Firebrand9: Just a little facepalm to let you know you're obviously easily visually stimulated. In cognitive psychology that's typically associated with lower IQ's. Thanks for confirming.
WOW.

That's so pathetic I must screenshot it xD.
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javihyuga: WOW.

That's so pathetic I must screenshot it xD.
That's called projection in psychology. More confirmation. Please though, you're on a roll. Don't let me stop you.
Came across this trying to see if anyone got Blood 2 running at 4K. I'm using the dgVoodoo2 method but the game reverts back to 640x480 whenever I do that, which is rather annoying.

But holy hell, the discussion here got toxic.
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ZellSF: While it's true that old games don't benefit as much from 4K as newer games with better more polygons and better texture quality, there's still a notable improvement going from 1280x1024 to 4K.
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Firebrand9: Nonsense. All you're getting is slightly crisper edges at a distance. With game engines that have a restricted view distance due to their VSD algorithm to begin with. Mind you, I wrote 3D game engines for over a decade, so I understand intimately what exactly is happening. This, 4k, because it's new and tre-hip to include in reference to pretty much anything, is the very definition of frivolous and "law of diminishing returns" and, in late-90's 3D game engines, that occurs very steeply post 1024x768 with 1280x1024 being the practical tradeoff limit.
"Slightly crisper edges" is a perfectly valid reason to run older games at 4K (or any resolution higher than your stated 1280x1024). Just because you're not getting better texture / polygon density, doesn't mean you're not seeing visual improvement. On a big monitor (40" in my case), upscaled 1280x720 looks fairly nasty - it's certainly playable, but I'd rather have clean edges.

I mean, it's clear from the screenshot that the game is not struggling to render clean edges at 4k. If that's the goal, then what's the problem? Where's the harm in running at 4k assuming no frame-rate tradeoff?
Post edited June 27, 2017 by daveface
There's no harm sans the self-delusion that it's really achieving a better result in the end. Which is why I stated the law-of-dimishing-returns idea prior. The drive towards everything needing to keep up with the trends or thus being "behind the times" (or whatever other adjective or term you'd like to assign to it) is very insidious and I seriously question the motive of what the perpetrator is attempting to achieve; a tangible minimal effect or convincing themselves that it really makes a "big difference" and placating their own psychology. In short, I'm not supporting people bullshitting themselves or blowing sunshine up their own asses, especially in an uninformed fashion
Post edited July 01, 2017 by Firebrand9
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Firebrand9: There's no harm sans the self-delusion that it's really achieving a better result in the end. Which is why I stated the law-of-dimishing-returns idea prior. The drive towards everything needing to keep up with the trends or thus being "behind the times" (or whatever other adjective or term you'd like to assign to it) is very insidious and I seriously question the motive of what the perpetrator is attempting to achieve; a tangible minimal effect or convincing themselves that it really makes a "big difference" and placating their own psychology. In short, I'm not supporting people bullshitting themselves or blowing sunshine up their own asses, especially in an uninformed fashion
But I don't think anyone's claiming running Blood 2 at 4K is going to make it look like Crysis, or that it 'improves' the quality in any tangible way. At least, that's certainly not why I would want to run it at 4K resolution.

On flatscreen monitors (wouldn't be an issue with CRT) running at a non-native resolution looks terrible, and even if you pick a half-resolution like 1080p for a 4k display, the image will still look sub-optimal. AA can fix that, to some degree, if it's even an option in the game engine. Personally, I'd prefer to just render at native resolution and avoid all of that: the edges are pleasantly crisp meaning no visual artifacts, as you can see from the screenshot on page 1.

Unfortunately I didn't get 4k to work and had to run at 1080p, which is a shame, because the screenshot at 4k looked like it would be more tolerable. That said I only got half way through the game before I got bored of it, so I guess it didn't matter anyway.
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daveface: But I don't think anyone's claiming running Blood 2 at 4K is going to make it look like Crysis, or that it 'improves' the quality in any tangible way. At least, that's certainly not why I would want to run it at 4K resolution.

On flatscreen monitors (wouldn't be an issue with CRT) running at a non-native resolution looks terrible, and even if you pick a half-resolution like 1080p for a 4k display, the image will still look sub-optimal. AA can fix that, to some degree, if it's even an option in the game engine. Personally, I'd prefer to just render at native resolution and avoid all of that: the edges are pleasantly crisp meaning no visual artifacts, as you can see from the screenshot on page 1.

Unfortunately I didn't get 4k to work and had to run at 1080p, which is a shame, because the screenshot at 4k looked like it would be more tolerable. That said I only got half way through the game before I got bored of it, so I guess it didn't matter anyway.
Fair enough, I see your point. If it's merely an issue of the monitor not scaling the game screen (thus rendering only the resolution it's running in with black borders around it), or scaling it badly resulting in a horrible image quality, then that's a fair reason towards wanting to run it in a higher resolution just to do away with that issue.

But, let me suggest an alternative that most video cards offer that *may* help : Both Nvidia and AMD have options in the video card settings to scale the image to the screen (IE - Borderless). I'm not on my pc with and AMD video card to offer a location for it, but in Nvidia's Control Panel it's Display->Adjust Desktop Size and Postion->2. Apply the following settings->Full Screen. I'm fairly certain that AMD offers a comparable option.
Post edited July 01, 2017 by Firebrand9
Most monitors have terrible scaling and so do GPU drivers. Lower resolutions will always look much worse on higher resolution monitors because of it. That's why you always go native resolution when you can. 4K also allows for better post processing effects (using something like ReShade) and better scaling for 2D UI elements (which unlike 3D textures are very obvious when badly scaled). I didn't get into any of that earlier because if I can't get someone to understand the basics, going more into depth didn't seem like it would be very productive.

As for why you didn't get 4K working, did you:

1: Copy DDraw.dll and D3DImm.dll from dgVoodoo2's zip archive to Blood 2's directory?
2: Run dgVoodooCpl.exe , go to the DirectX tab and change the resolution there to 4K?
3: Made sure you're not running Blood 2 or dgVoodooCpl.exe in compatibility mode?

Two things you might ask is, what about the resolution you set in blood2.exe? It doesn't matter as dgVoodoo2 will override it, the only thing it matters for is aspect ratio (so you need the widescreen patch) and UI size. UI will be upscaled without interpolation so you want a resolution set here that would multiple to 4K. I recommend 1280x720 (1/9 of 4K). Higher resolution set here = smaller UI. 960x540 and 1920x1080 are your next steps up or down. This is why you want dgVoodoo2, running Blood 2 natively at 4K might be doable but the UI will too small to be readable.

Other thing is, what's this about compatibility mode? Windows virtualizes the registry, so if you run dgVoodooCpl.exe without compatibility mode and blood2.exe in compatibility mode for Win95, then everything loaded by blood2.exe (including dgVoodoo2's dlls) will search for their settings in Win95 virtual registry. It won't find dgVoodoo2's settings since dgVoodoo2's settings were saved to the real registry since dgVoodooCpl.exe was not running in compatibility mode. I would recommend not using compatibility mode for either exe as its not required. If you have a original disc and not the GoG build see here for how to get music working without compatibility mode:
https://www.gog.com/forum/shogo_mobile_armor_division/fixing_shogos_music_without_compat_mode

Some more things you might want to do for the optimal experience:

1: In dgVoodooCpl.exe, in the DirectX tab make sure to uncheck "Disable Alt-Enter to toggle screen state" (might make mouse cursor appear ingame), uncheck "Bilinear blit stretch" (makes crosshair disappear) and uncheck "dgVoodoo Watermark" (pretty obvious). Also set MSAA to 8x and filtering to Force anisotropic 16x if your GPU can handle it.

2: Make sure the game runs at 60 FPS either through framerate limiter or vsync in your GPU driver settings. Higher refresh rates breaks cutscenes.

3: Disable Cleartype in Windows. It will blur and make item pickup texts hard to read.

A lot of work but most of it isn't for 4K, just for getting the game working which really GoG should do out of the box.