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The playable demo he is referring to might be B2K5 where I mistakenly included parts of his worthless rez file to be nice.

I believe he's called it idiotic, worthless, horrible, sad.... among other things.
Post edited November 04, 2011 by ILiveAGAIN
Post deleted and repeated below.

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ILiveAGAIN: The playable demo he is referring to might be B2K5 where I mistakenly included parts of his worthless rez file to be nice.

I believe he's called it idiotic, worthless, horrible, sad.... among other things.
It's not that bad. I wish I could keep it to get the improved pick-up weapon models (They're not in the powerups or weapon folders) and I've got the cultists shooting while they side step. Sadly it's hard to get them to pursue the player. The souldrudges are nearly as good as the voodoo1.4 ones once you give them a decent model to work with. Alas, the cultists do wonder off to shoot corners for no reason. I'll probably wind up dumping kurt's dlls in the end but I don't want to. I hate to say this but But B2K5's got me wanting to try to turn a DAT file into a dep. file and even an ed. file- the vary same issue that caused me to give up in '08.

There is sooo much good that can be done with B2K5 if only lithtech tools weren't so grouchy :-((
Post edited November 05, 2011 by zZaRDoZz
Good news. LikwiD over at ModDB has offered to make a new animation for the secondary fire mode for the Mac 10's so now you will be able to use 2 of them and still have a secondary fire mode for them. So I'm gonna repack the whole mod for a version 3 release very soon. I'll also remove those pesky Lie Flat Powerup models to fix that keycard bug some of you have found.
Awesome news!
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ILiveAGAIN: Awesome news!
Just so you know LikwiD is actually zZaRDoZz. I just found that out. So we're in good hands. Before I release version 3 he's gonna rework the bounding boxes for the powerups and guns so that I don't need to remove any of the Lie Flat Powerup models. Plus any problems with dropping guns and having them fall through the floor will be gone too.
I can't promise anything as playing with bounding boxes didn't always pan out in Shogo, which had a few model issues of its own. I will try though.
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zZaRDoZz: I can't promise anything as playing with bounding boxes didn't always pan out in Shogo, which had a few model issues of its own. I will try though.
That's fine. Just let me know what needs to be done.
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MaxwellKraft: Are you going to fix the ridiculous accuracy of enemies with hitscan weapons? Because that is my only major complaint about the game.
the main problem of the game
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MaxwellKraft: Are you going to fix the ridiculous accuracy of enemies with hitscan weapons? Because that is my only major complaint about the game.
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Fabiolinks: the main problem of the game
I have to confess I never fully understood this particular complaint. In blood1 hitscan enemies are actually integral to the game play. They fire less often and move a lot more than in blood2, but when they do fire they inflict a huge of damage instantly. Blood2 humanoid enemies with guns fire much weaker weapons continuously. Individual hits do minor damage. If player fails to seek cover or lock the enemy into pain animation by inflicting damage, his health score will drop drastically. Now some b2 mods equip human enemies with laser rifles, which always gave me a headache. Is that what you are referring to?
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Fabiolinks: the main problem of the game
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zZaRDoZz: I have to confess I never fully understood this particular complaint. In blood1 hitscan enemies are actually integral to the game play. They fire less often and move a lot more than in blood2, but when they do fire they inflict a huge of damage instantly. Blood2 humanoid enemies with guns fire much weaker weapons continuously. Individual hits do minor damage. If player fails to seek cover or lock the enemy into pain animation by inflicting damage, his health score will drop drastically. Now some b2 mods equip human enemies with laser rifles, which always gave me a headache. Is that what you are referring to?
B1 the enemies can make mistakes and there is time for you to take them by surprise,

@ Off Topic

LoL
This commuty is in war
Can someone explain whats happening ?? Whats the reason of all this fight ?
Post edited December 10, 2011 by Fabiolinks
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Fabiolinks: This commuty is in war
Can someone explain whats happening ?? Whats the reason of all this fight ?
Years of frustration over unrealized dreams, mostly. Lets just leave it at that.
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Fabiolinks: This commuty is in war
Can someone explain whats happening ?? Whats the reason of all this fight ?
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DustyStyx: Years of frustration over unrealized dreams, mostly. Lets just leave it at that.
Truer words have never been said.
The newest version of my Extra Crispy mod is available here:

http://www.moddb.com/mods/blood-2-the-chosen-extra-crispy/downloads/blood-2-extra-crispy-v30

Thanks goes to zZaRDoZz for all of his help with the Mac 10 animation and the modified Lie Flat models. Enjoy.
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johncrystal00: The newest version of my Extra Crispy mod is available here:

http://www.moddb.com/mods/blood-2-the-chosen-extra-crispy/downloads/blood-2-extra-crispy-v30

Thanks goes to zZaRDoZz for all of his help with the Mac 10 animation and the modified Lie Flat models. Enjoy.
Excellent work. Thank you for this JC00.

johnnycrystal00 has stated that this was a limited mod for b2 and he happens to have a Doom3 project that deservedly takes priority. That said, I'd like to suggest an experiment for anyone who can compile the blood 2 source code. My Earlier tests with modeledit proved that replacing the shikari model with any other humaniod model vastly improved tracking. make no mistake, the AI still can't see geometry and still gets stuck, but the speed increase and awareness range of the shikari would mean any humanoid enemy with those sense/speed values would become a far fiercer opponent.

So that is my proposal, change all cultist/fanatic speed/sense values to those of the shikari. Gameplay should change dramatically.
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johncrystal00: The newest version of my Extra Crispy mod is available here:

http://www.moddb.com/mods/blood-2-the-chosen-extra-crispy/downloads/blood-2-extra-crispy-v30

Thanks goes to zZaRDoZz for all of his help with the Mac 10 animation and the modified Lie Flat models. Enjoy.
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zZaRDoZz: Excellent work. Thank you for this JC00.

johnnycrystal00 has stated that this was a limited mod for b2 and he happens to have a Doom3 project that deservedly takes priority. That said, I'd like to suggest an experiment for anyone who can compile the blood 2 source code. My Earlier tests with modeledit proved that replacing the shikari model with any other humaniod model vastly improved tracking. make no mistake, the AI still can't see geometry and still gets stuck, but the speed increase and awareness range of the shikari would mean any humanoid enemy with those sense/speed values would become a far fiercer opponent.

So that is my proposal, change all cultist/fanatic speed/sense values to those of the shikari. Gameplay should change dramatically.
Would this be a simple copy and paste kind of thing where you would simply change a single value for both speed and sense, or would this require copying a lot of different bodies of code for both speed and sense? If it's the first option then I may be able to do this In early January. I should have more time then.