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What sort of control setup do you guys prefer?
At the moment I'm just using a wasd setup with mouse.
I turned mouse look off as I found it made things more difficult but even so it still doesn't feel right.
So, just wondering what sort of control schemes and sensitivity settings you guys use that you feel work well.
I either default key it or use WASD+mouse.

Did you try the BMouse patch to fix the mouse aiming?
Thanks for the suggestion.
Bmouse fixed the screwey mouse but it seems to put more strain on my little netbook and causes bad slow down when things get busy.
I can't win it seems. :(
Blood can be really heavy to emulate so you should not go past the 320x200 resolution if you get a lot of slowdowns.
Instead of using setup, I recommend editing BLOOD.cfg
These are the settings I used: Download Here!

This is the most comfortable WASD setup I could make for myself. Remember to back up your cfg file before using mine, in case you do something wrong.
Post edited October 14, 2010 by Ashkc88
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Ashkc88: Instead of using setup, I recommend editing BLOOD.cfg
These are the settings I used: http://zombiebyte.squarespace.com/storage/BLOOD.cfg

This is the most comfortable WASD setup I could make for myself. Remember to back up your cfg file before using mine, in case you do something wrong.
1280x1024? What kind of monster system you have to run a Build engine game through DOS Box at those settings??? Or do you just enjoy playing at 20fps?
I've got an i7 with a Radeon HD 5850 and 4 Gigs of DDR3 RAM.

That's actually not what I originally had it set to, I was playing around with the resolution settings a while ago and forgot to set them back, it just gets choppy when a lot is going on.
Post edited September 28, 2010 by Ashkc88
My control scheme is pretty nice. I use the left and right mouse buttons for fire and alt-fire, middle mouse for open, q and e to cycle items, r to use items, 1, 2, 3, 4, f, v, c, x, z, g for weapons (keeps the weapon buttons near the wsad keys. If you use, say, edsf, you could have even more keys available, but I like wsad), space, shift, and ctrl are jump, run, and duck, assign everything else however you want.

My sensitivity is 2, and I run the game at 640x480 opengl. Pretty choppy, but 320x240 is too grainy. Man, oh, man, I hope we can get a source port sometime in the next decade.

I learned to use the keys surrounding wsad from the default control scheme in Quake Live. It's ingenious, and I've used it for everything ever since. Well, except TF2. I use mwheelup for primary, mwheeldown for secondary, and q for melee (I'd use the middle mouse for melee, but I like using that for voice chat), since you really only have three weapon slots. I used to mess up a lot with reactions, quickswitches, or passing over the right weapon, but I never fail with this setup. I'm always looking for better control schemes for everything, but people don't share them too often.

Hope this helps.
Post edited October 09, 2010 by LordKuruku
How do you exactly install BMouse patch to the gog version of blood?

Total dosbox beginner here, so please bare with the dumb question.
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Ashkc88: This is the most comfortable WASD setup I could make for myself.
It's very good, with one exception. I had to change:

MouseAnalogAxes1 = "analog_moving"

to

MouseAnalogAxes1 = ""

I was going nuts from going forwards and backwards any time I accidentally moved my mouse in the vertical plane.
Yeah, I know. I'm probably the only one who uses the mouse to creep forward around corners. =p Though I can see how it gets annoying, especially after playing some more "modern" games like Quake or Unreal.

Thanks for the input! I'll fix the .cfg file download to fit you all.


Edit: Here we are, new and improved .CFG.

Download Here!
Download For Netbooks Here!
Post edited October 14, 2010 by Ashkc88
Which is funny, because Quake came out in 1996 and Blood came out in 1997

I used to play Blood exclusively on they keyboard,

My setup was something like this:

Arrow keys for movement
LShift, z,x,c,v for strafe, crouch, jump, fire, alt-fire
space for open, a,s,d for looking up, center, down
The number pad for weapon selection and RCtrl for jump boots, RShift for doc bag.

You can also slave multiple actions to one key, so you can pump your doc bag every time you fire if you need to do something like that.
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DustyStyx: Which is funny, because Quake came out in 1996 and Blood came out in 1997
I'm talking about Quake 3, which came out in '99. Also, emphasis on my quotes. ;-)
Post edited October 14, 2010 by Ashkc88
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LordKuruku: My control scheme is pretty nice. I use the left and right mouse buttons for fire and alt-fire, middle mouse for open, q and e to cycle items, r to use items, 1, 2, 3, 4, f, v, c, x, z, g for weapons (keeps the weapon buttons near the wsad keys. If you use, say, edsf, you could have even more keys available, but I like wsad), space, shift, and ctrl are jump, run, and duck, assign everything else however you want.

My sensitivity is 2, and I run the game at 640x480 opengl. Pretty choppy, but 320x240 is too grainy. Man, oh, man, I hope we can get a source port sometime in the next decade.

I learned to use the keys surrounding wsad from the default control scheme in Quake Live. It's ingenious, and I've used it for everything ever since. Well, except TF2. I use mwheelup for primary, mwheeldown for secondary, and q for melee (I'd use the middle mouse for melee, but I like using that for voice chat), since you really only have three weapon slots. I used to mess up a lot with reactions, quickswitches, or passing over the right weapon, but I never fail with this setup. I'm always looking for better control schemes for everything, but people don't share them too often.

Hope this helps.
How did you get it set up that way? I signed up today just to buy Blood and the controls are ridiculous. I can't seem to map buttons to my mouse or change the mouse from moving me forwards and backwards when I move it up and down.
This is frustrating and I have no experience with dosbox so bear with me.
avatar
LordKuruku: My control scheme is pretty nice. I use the left and right mouse buttons for fire and alt-fire, middle mouse for open, q and e to cycle items, r to use items, 1, 2, 3, 4, f, v, c, x, z, g for weapons (keeps the weapon buttons near the wsad keys. If you use, say, edsf, you could have even more keys available, but I like wsad), space, shift, and ctrl are jump, run, and duck, assign everything else however you want.

My sensitivity is 2, and I run the game at 640x480 opengl. Pretty choppy, but 320x240 is too grainy. Man, oh, man, I hope we can get a source port sometime in the next decade.

I learned to use the keys surrounding wsad from the default control scheme in Quake Live. It's ingenious, and I've used it for everything ever since. Well, except TF2. I use mwheelup for primary, mwheeldown for secondary, and q for melee (I'd use the middle mouse for melee, but I like using that for voice chat), since you really only have three weapon slots. I used to mess up a lot with reactions, quickswitches, or passing over the right weapon, but I never fail with this setup. I'm always looking for better control schemes for everything, but people don't share them too often.

Hope this helps.
avatar
rickmum: How did you get it set up that way? I signed up today just to buy Blood and the controls are ridiculous. I can't seem to map buttons to my mouse or change the mouse from moving me forwards and backwards when I move it up and down.
This is frustrating and I have no experience with dosbox so bear with me.
Try installing the OUWB Launcher; it changes the controls to a more modern scheme along with other things.