Posted February 03, 2014
Hi all!
I got the game in this weekend's sale as I played a LONG time ago... in easy.
I remember having a good time with a lot of artillery play, but I did not remember the game being SO hard.
I've played some maps already (Currently on the allied campaign), and what I've seen can sum up in this:
1) It's all about artillery.
Due of what I will talk about in the next points, I've seen that artillery is the main "enabler" of the game: it allows you to bombard almost everywhere, kill almost anything (It seems that tank hunters are immune to artillery shots, though) and, in short, make the life of all your army easier.
I can't picture an attack to an enemy placement without having bombarded it first for a long time.
2) Tanks are used against infantry. Against other tanks is just a lottery. Against anti-tank is a "One of your core units was killed".
Being this one of the things I've liked the less: When facing another tank, is just random luck if your tank survives or not. Of course you can try to flank it, but there must be always one tank which has to be in front of the enemy cannon.
Trying to assault an enemy placement defended with any kind of artillery ends up always bad for you.
3) Infantry is useless.
Being the main game played with artillery/tanks, and being infantry as weak as it is, I can't see where infantry enters in this game: Trying to use as a spearhead to capture/neutralize enemy batteries ends up with an enemy tank mowing them down, and if you can launch a "safe" infantry assault against infantry, it would surely be much easier with two tanks / artillery.
4) Aviation is used to counter enemy's aviation.
As long as the enemy has ONE anti-aircraft gun, your aviation does not have any chance to do anything. So you just send fighters over and over again to counter whatever the enemy is sending.
5) The only way I've seen to scout a zone is failing-loading game.
As 4 says, aviation is no-go as there is always any kind of anti aircraft gun around. Using infantry is risky, and the game does not forgives you trying to do any kind of frontal assault, so the only way I've seen of knowing that the enemy has there an anti tank gun is sending an attack, getting killed, load the game and proceed with caution.
tl;dr: I don't really get how the game works. Artillery is way OP, tanks are useless against other tanks/artillery, infantry is also useless and the game seems to be really random. Any tip to avoid the fail-reload way to play?
I got the game in this weekend's sale as I played a LONG time ago... in easy.
I remember having a good time with a lot of artillery play, but I did not remember the game being SO hard.
I've played some maps already (Currently on the allied campaign), and what I've seen can sum up in this:
1) It's all about artillery.
Due of what I will talk about in the next points, I've seen that artillery is the main "enabler" of the game: it allows you to bombard almost everywhere, kill almost anything (It seems that tank hunters are immune to artillery shots, though) and, in short, make the life of all your army easier.
I can't picture an attack to an enemy placement without having bombarded it first for a long time.
2) Tanks are used against infantry. Against other tanks is just a lottery. Against anti-tank is a "One of your core units was killed".
Being this one of the things I've liked the less: When facing another tank, is just random luck if your tank survives or not. Of course you can try to flank it, but there must be always one tank which has to be in front of the enemy cannon.
Trying to assault an enemy placement defended with any kind of artillery ends up always bad for you.
3) Infantry is useless.
Being the main game played with artillery/tanks, and being infantry as weak as it is, I can't see where infantry enters in this game: Trying to use as a spearhead to capture/neutralize enemy batteries ends up with an enemy tank mowing them down, and if you can launch a "safe" infantry assault against infantry, it would surely be much easier with two tanks / artillery.
4) Aviation is used to counter enemy's aviation.
As long as the enemy has ONE anti-aircraft gun, your aviation does not have any chance to do anything. So you just send fighters over and over again to counter whatever the enemy is sending.
5) The only way I've seen to scout a zone is failing-loading game.
As 4 says, aviation is no-go as there is always any kind of anti aircraft gun around. Using infantry is risky, and the game does not forgives you trying to do any kind of frontal assault, so the only way I've seen of knowing that the enemy has there an anti tank gun is sending an attack, getting killed, load the game and proceed with caution.
tl;dr: I don't really get how the game works. Artillery is way OP, tanks are useless against other tanks/artillery, infantry is also useless and the game seems to be really random. Any tip to avoid the fail-reload way to play?