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I hope it will also be available on gog on launch day:
Edit: The reply to my twitt:
"Blasphemous
@BlasphemousGame
Replying to
@LisandroDurn1
and
@GOGcom
Steam will be released on August 4th, with the GOG version following soon after."

Dawn stirs in the land of Cvstodia as The Penitent One awakens an ancestral power long forgotten by The Miracle...

Coming to consoles and Steam as free DLC on August 4th.

Full details: https://bit.ly/SoDdetails
Post edited July 20, 2020 by StrifeSephiroth
I assume we'll get The Stir of Dawn but I would like some confirmation.

It wouldn't be the first time GOG customers got the shaft by developers/publishers
In the same way I would like a confirmation because I want to buy the game and that dlc attracts me and I always like to buy the GOG I do not want to buy it on Steam. But that depends on the developer and the Publisher.
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El_Bachi: In the same way I would like a confirmation because I want to buy the game and that dlc attracts me and I always like to buy the GOG I do not want to buy it on Steam. But that depends on the developer and the Publisher.
I remember reading that Gog and console versions will get the update later than 4th August, stating "GOG and console updates would follow soon after", but I can't find the source/quote for it anymore. It might have been edited.

Who knows, maybe we won't wait much longer than Steam users.
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El_Bachi: In the same way I would like a confirmation because I want to buy the game and that dlc attracts me and I always like to buy the GOG I do not want to buy it on Steam. But that depends on the developer and the Publisher.
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Spectrum_Legacy: I remember reading that Gog and console versions will get the update later than 4th August, stating "GOG and console updates would follow soon after", but I can't find the source/quote for it anymore. It might have been edited.

Who knows, maybe we won't wait much longer than Steam users.
They posted it at their twitter account:
https://twitter.com/BlasphemousGame/status/1285957946946486277
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El_Bachi: In the same way I would like a confirmation because I want to buy the game and that dlc attracts me and I always like to buy the GOG I do not want to buy it on Steam. But that depends on the developer and the Publisher.
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Spectrum_Legacy: I remember reading that Gog and console versions will get the update later than 4th August, stating "GOG and console updates would follow soon after", but I can't find the source/quote for it anymore. It might have been edited.

Who knows, maybe we won't wait much longer than Steam users.
Nop, maj release today for the consoles, some people's he have this version can download it
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jferreira: They posted it at their twitter account:
https://twitter.com/BlasphemousGame/status/1285957946946486277
actually this is reassuring, thanks for posting
How hard can it possibly be to upload a patch that is already working on both Steam and consoles??
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jjstraka34: How hard can it possibly be to upload a patch that is already working on both Steam and consoles??
They are working on a hotfix patch for said platforms right now. I imagine once those most pressing issues get ironed out, then they would move to the gog version. I reckon if blasphemous on gog had no galaxy features (e.g. achievements), it would take less time to deploy it for a pure drmfree build of sorts.

However as you can see, it's clearly a matter of priorities, affected by the size of playerbase, demographic, etc. I thought it would be ready for this weekend, but now due to that hotfix and pushing it through QA, this looks rather unlikely.
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jjstraka34: How hard can it possibly be to upload a patch that is already working on both Steam and consoles??
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Spectrum_Legacy: They are working on a hotfix patch for said platforms right now. I imagine once those most pressing issues get ironed out, then they would move to the gog version. I reckon if blasphemous on gog had no galaxy features (e.g. achievements), it would take less time to deploy it for a pure drmfree build of sorts.

However as you can see, it's clearly a matter of priorities, affected by the size of playerbase, demographic, etc. I thought it would be ready for this weekend, but now due to that hotfix and pushing it through QA, this looks rather unlikely.
Yeah that's possible and in one sense it's prety enjoyable.

But i'm realy curious (not for this game only but also with other games that haves these kinds of situations):

What's the difference between:

Release an update for Steam and release an update for GOG ?

Assuming there are no worries (bugs/crashes and others things like that).

What's the difference between theses two plateforms from a point of view game development ?

That can be interesting ^^
Post edited August 07, 2020 by Lyumao
Where is DLC?
One week passed after release of Stirs of Dawn on stem, PS4, XBOX and no words yet about GOG...

GOG lives matter
Post edited August 11, 2020 by Angmar86
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Angmar86: Where is DLC?
One week passed after release of Stirs of Dawn on stem, PS4, XBOX and no words yet about GOG...

GOG lives matter
Wondering the same. According to this tweet from today, "they're working on it"

https://twitter.com/BlasphemousGame/status/1293195211137589248

I'm wondering why it always take time for devs to release updates on gog compare to other platforms...
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Spectrum_Legacy: They are working on a hotfix patch for said platforms right now. I imagine once those most pressing issues get ironed out, then they would move to the gog version. I reckon if blasphemous on gog had no galaxy features (e.g. achievements), it would take less time to deploy it for a pure drmfree build of sorts.

However as you can see, it's clearly a matter of priorities, affected by the size of playerbase, demographic, etc. I thought it would be ready for this weekend, but now due to that hotfix and pushing it through QA, this looks rather unlikely.
avatar
Lyumao: Yeah that's possible and in one sense it's prety enjoyable.

But i'm realy curious (not for this game only but also with other games that haves these kinds of situations):

What's the difference between:

Release an update for Steam and release an update for GOG ?

Assuming there are no worries (bugs/crashes and others things like that).

What's the difference between theses two plateforms from a point of view game development ?

That can be interesting ^^
There is not much of a difference I believe, it's more like doing more of the same-ish all over again. Some things like fixes you can port easily, while others require intensive testing under specific conditions to make sure the desired functionality is maintained. Sometimes changing a small thing in your core build breaks a lot of added features down the line.

Easiest example would be a completely drmfree build, like some sort of internal version you build and develop upon. It's easiest to maintain since it doesn't have any 3rd party extras attached. Then you can have an extension that builds upon it that has steam features implement, another build with gog features implemented, and so on for other platforms. Or you have one version with both of them (that's why you sometimes end up with steamworks dll files in gog install and vice versa - it's kinda easier to have just one build for both platforms imo, for sake of simplicity and you could deliver updates almost at the same time).

However even despite that, there is windows, linux and mac build on top of it and each time you publish a major branch update that you think is ready to go, it has to go through quality assurance and testing before going live (if you are responsible dev and who can afford the qa service that is). It all takes time. Lastly, both steam and gog takes time to validate the update. That can range from almost seamless upload (couple of minutes/hours) to a week or two in some rare cases. I don't have a direct comparison experience between steam and gog publishing, but I believe that steam has it more streamlined and thanks to the size of its userbase is seen as a priority.

In case of this game, I believe there were some bugs reported by steam users (not sure about consoles). I don't want to speak for devs here, but it seems they went the route of first fixing all the issues internally after steam users helped to "test" the patch and only then delivering a single finalised update on gog, instead of going the multiple patches/QA sessions on each platform/OS route. However it's worth to note that the gog version might end up having its own platform-specific bugs too, which we will have to "test" ourselves.
No dlc yet... just purchased the game here, instead of steam... Disappointed.
Going on two weeks wihout a patch for this version. There is zero reason something like this can't be done within hours of Steam. Every other major title does so.