Posted July 24, 2014
To my shame I'd never heard of the Blake Stone series before I spotted it on GOG about four or five years back, and it's only been in recent months that I've attempted to play it. However, each time I do, I find myself irritated at the limitations imposed on the controls, as well as the ability to map them. Strafing is restricted to a switch, for example, and the game using mouse movement to control forward and backward movement is, in my opinion, utterly bizarre. While I realise that there are workarounds like NOVERT and mucking about with keymappings in DOSBox's config, though, I'm reluctant to go to those extremes,
What I am curious about, though, is how players controlled this game back when it originally saw release. Did people actually favour the mouse, NOVERT or otherwise? Did they stick to the keyboard, remapping the keys to as comfortable a layout as it could provide, or did they plug in a controller?
Bizarre question, right? Well, there's a reason. Personally, I'd like to play old games as they were at original release or as close to it as possible, either because I've missed out on them the first time around or because all efforts to "modernise" them in any way just do not sit right with me. I'm the sort of person who has come to favour Chocolate Doom over other Doom source ports, for example, because they're all adding these shiny features like mouselook, full 3D, texture filtering etc, and it just doesn't feel like Doom any more. If that makes sense.
So, I'm currently looking at Blake Stone right now, wondering which control method I should play this with.
What I am curious about, though, is how players controlled this game back when it originally saw release. Did people actually favour the mouse, NOVERT or otherwise? Did they stick to the keyboard, remapping the keys to as comfortable a layout as it could provide, or did they plug in a controller?
Bizarre question, right? Well, there's a reason. Personally, I'd like to play old games as they were at original release or as close to it as possible, either because I've missed out on them the first time around or because all efforts to "modernise" them in any way just do not sit right with me. I'm the sort of person who has come to favour Chocolate Doom over other Doom source ports, for example, because they're all adding these shiny features like mouselook, full 3D, texture filtering etc, and it just doesn't feel like Doom any more. If that makes sense.
So, I'm currently looking at Blake Stone right now, wondering which control method I should play this with.