Posted February 17, 2019
bibendovsky: Release 1.1.10
Added:
- Allow lowercase asset file name.
- Allow to back to the game from the main menu by hitting ESC.
- Option to toggle UI stretching.
- Option to toggle intro/outro/promo.
- Playstation Vita support.
- Command-line option to dump assets SHA1 hash (--debug_dump_hashes).
- Command-line option to specify mod assets (--mod_dir).
- Track map file hash in saved game.
- AoG Shareware support (v1.0/v2.0/v2.1).
- Option to toggle fade in/out effect.
Changed:
- Rewrite CMake script.
- C++ standard to C++14.
- Revise code.
- Find assets strategy: AoG -> PS -> AoG SW
Removed:
- Command-line options: --aog_10, --aog_2x, --aog_30.
Fixed:
- One pixel gap between the edge of view and weapon sprite.
- Lightning on AoG maps.
- Mask UI between some screen transitions.
Hi, bibendowsky! I read this thread and it seems that at some point in the past, the website used to have a download link for Windows builds? Added:
- Allow lowercase asset file name.
- Allow to back to the game from the main menu by hitting ESC.
- Option to toggle UI stretching.
- Option to toggle intro/outro/promo.
- Playstation Vita support.
- Command-line option to dump assets SHA1 hash (--debug_dump_hashes).
- Command-line option to specify mod assets (--mod_dir).
- Track map file hash in saved game.
- AoG Shareware support (v1.0/v2.0/v2.1).
- Option to toggle fade in/out effect.
Changed:
- Rewrite CMake script.
- C++ standard to C++14.
- Revise code.
- Find assets strategy: AoG -> PS -> AoG SW
Removed:
- Command-line options: --aog_10, --aog_2x, --aog_30.
Fixed:
- One pixel gap between the edge of view and weapon sprite.
- Lightning on AoG maps.
- Mask UI between some screen transitions.
Could you put that back up? I'm not really able to work with source code or GitHub, but I'd love to check out this source port! It looks awesome!