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high rated
Features:
* Supports Aliens Of Gold (full / shareware) and Planet Strike
* High resolution rendering of world (extended vanilla engine)
* Modern and vanilla controls
* Allows to customize control bindings
* Separate volume control of sound effects and music

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Post edited June 12, 2015 by bibendovsky
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bibendovsky: Features:
* Supports Aliens Of Gold (full / shareware) and Planet Strike
* High resolution rendering of world (extended vanilla engine)
* Modern and vanilla controls
* Allows to customize control bindings
* Separate volume control of sound effects and music

Latest release and source code:
github.com/bibendovsky/bstone/releases/latest
You Magnificent Ukrainian.
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Lord_Kane: You Magnificent Ukrainian.
You've read his book?
Still no way stretch display to fill whole screen in fullscreen mode for ex. in 1366x768 and disabling aspect ratio doesn't help, smaller but still present annoying black borders in sourceport so no go for me.
DOSBox will always be my no. 1 choice
BStone v1.1.0 release.

Changes:
- Added support of AoG v1.0/v2.0/v3.0
- Added option to stretch rendered image to window
- Improved audio and video performance
- Disabled weapon bobbing in AoG
- Handle game closing by pressing window's "close" button
- Fixed palette updating for software rendering
- Fixed viewport for software rendering
- Fixed barriers operating on another floor
- Fixed barriers operating message
- Fixed player's gun hit scan
- Fixed crates with green and gold keys
- Fixed Genetic Guard death sound
- Fixed push wall crash on E3M2 at (16, 50)
- Fixed uncleaned input state on gaining/loosing input focus
- Fixed missing toggle heartbeat sounds by key
- Fixed crash by a dummy switch on E2M1 at (35, 61)
- Fixed Star Trooper death and faint sounds
- Fixed indestructible Projection Generators on E6M9
- Fixed total enemy count on E6M9
- Fixed paused audio on inactive/minimized window
- Fixed music toggle by key when enabling official cheat (J+A+M+Enter)
Post edited June 11, 2015 by bibendovsky
Will the AOG weapons scale properly now? The previous version I tested had the weapons very tiny in AOG, while in PS they were scaled properly according to resolution and ratio.
It seems to have fixed some aiming issues I had. Thank you very much for your amazing work!
If you could implement mouselook it would be purrfect, but it is still amazing. You the man!
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Ghostbreed: Will the AOG weapons scale properly now? The previous version I tested had the weapons very tiny in AOG, while in PS they were scaled properly according to resolution and ratio.
Honestly I never noticed such a difference in scaling. I'll fix it in next release. Thanks for information!
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javihyuga: It seems to have fixed some aiming issues I had. Thank you very much for your amazing work!
If you could implement mouselook it would be purrfect, but it is still amazing. You the man!
There is no vertical mouse looking but horizontal. Enable modern controls (Game options -> Switches -> Modern Controls).
Post edited June 12, 2015 by bibendovsky
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bibendovsky: - Added option to stretch rendered image to window
Thanks, that fixed it in fullscreen. ;-)
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Ghostbreed: Will the AOG weapons scale properly now? The previous version I tested had the weapons very tiny in AOG, while in PS they were scaled properly according to resolution and ratio.
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bibendovsky: Honestly I never noticed such a difference in scaling. I'll fix it in next release. Thanks for information!
avatar
javihyuga: It seems to have fixed some aiming issues I had. Thank you very much for your amazing work!
If you could implement mouselook it would be purrfect, but it is still amazing. You the man!
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bibendovsky: There is no vertical mouse looking but horizontal. Enable modern controls (Game options -> Switches -> Modern Controls).
When will be the next release?
BStone v1.1.1 release.

Changes:
- Fixed weapon scale in AoG
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bibendovsky: BStone v1.1.1 release.

Changes:
- Fixed weapon scale in AoG
Yes!
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bibendovsky: BStone v1.1.1 release.

Changes:
- Fixed weapon scale in AoG
TIME 2 PLAY
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Lord_Kane:
Goldfire: Bwahahaha! You'll never defeat me.
Blake: Oh, but I guess I will!