Same issue...
I can only guess because i still use a old WIN 10 OS for maximum compatibility.
The only problematic thing is my Ryzen 7950 X CPU because many games can not handle 16 cores, they simply crash.
GPU is 3090 TI, however, Nvidia/AMD is usually releasing capable drivers, so this is very rarely the issue.
Just sad this issues wont be fixed by many devs or publishers (GoG, Steam) because nowadays CPUs with more than 8 cores are not that rare anymore, so it is important making those games compatible with newer systems.
Really sad because i enjoyed this game...
If those issues keep continuing i suggest, critical, to put this requirements in description:
This game will not run on "better" CPUs, only 8 cores and below or something like this.
Of course very difficult to say which game is affected by it because some extremely old games will run well on even the most upper-core CPUs and other way newer games are in trouble.
I mean, you could in theory use the oldest "junk" (sorry for the inproper tag) using a capable emulator but those "install games" tuned for PC simply will not cut it, in many terms. There is really a lot of work to do. Sure there is the patch mentality on PC but it will only work with a patch... a missing one will not do it.
The real issue is probably not even the "aligned CPU count" by the engine, but the fact that it will align threads at all. It would be no issue if it will only align 1 core... the CPU will not bother. The only issue is, if a game is aligning a certain amount of cores and its Engine is running out of cores
capable to align... somehow foolish but thats how many games seems to behave. All those games will run fine by only 1 core on modern CPUs, no issue at all...simply a capability-issue on the software side. It is simply a critical design flaw, not future-proof.
Of course "CPU scaling" is generally a matter of low interest in the gaming industry because they want to make the game compatible toward as many systems as possible... and by "many" the meaning is "less than 8 cores"; all the other CPUs are of low interests... in general. No good idea however, because the future is multi-core...
For some weird reason, sometimes it helps disabling the intro but i would not bother setting certain affinitys because this is just to much trouble, using it all the time. Those games simply need a patch or a new engine.
Indeed it is a huge work bringing all classic games "toward the future" and nowadays, there is still a long way to go.
CoBEpeuH: press Play exe and Blades of Time does not launch.
Anyway, we need your full PC spec, else the matter for help can be pointless.
Well, to me related to Blades of Time, i found the solution: I simply was disabling the SMT (Simultaneous Multithreading = HT) in my BIOS-Settings. Now the 7950X is running with 16 logical cores instead of 16 logical and another 16 virtual cores. So in fact at least this game can handle the 7950X with correct settings. I may lose a bit of "workhorse-power" but this CPU is so overpowered, i may barely feel the difference, and never in gaming. So, at least it works for some more picky games.
However, for anyone running a CPU with above 16 logical cores, they may run out of luck, even without SMT = HT. I think, if someone really want to use the gamer PC for a lot of work matters, then simply go into BIOS and enable the SMT first...guess not so much of a hassle.
Another game with high issues for multi core is "Technomancer", and so far not even with SMT disabled it is running properly because i get stuck on loading screen but thats another story (Technomancer-related).
The third well known game is "Dragon Age Origins", aswell got issues with multicore. However, according to my tests, same as Blades of Times, it helps disabling SMT = HT because the game seems to work this way.