Posted June 08, 2013
What I mean is which driver did the developers specifically design the game to be played in?
For example many of the games of that era were designed with 3Dfx Voodoo glide in mind, and used features of that card, that couldn't be accessed by other cards (or at least they didn't bother to include similar features on other cards). Usually these features included certain improved transparency, reflections, shadows, lighting, fogging, etc.
A good example is Undying and many of the Unreal I games look better with 3dfx despite having a lower resolution due to atmospheric lighting effects. King's Quest 8 also has extra graphical bells and whistles under 3dfx that D3D didn't offer.
So if I want access to the game as was intended to play which driver should I use for Blade of Darkness?
For example many of the games of that era were designed with 3Dfx Voodoo glide in mind, and used features of that card, that couldn't be accessed by other cards (or at least they didn't bother to include similar features on other cards). Usually these features included certain improved transparency, reflections, shadows, lighting, fogging, etc.
A good example is Undying and many of the Unreal I games look better with 3dfx despite having a lower resolution due to atmospheric lighting effects. King's Quest 8 also has extra graphical bells and whistles under 3dfx that D3D didn't offer.
So if I want access to the game as was intended to play which driver should I use for Blade of Darkness?
Post edited June 08, 2013 by Baggins