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Some info about the blood in the game.
For some reason the blood accumulating in the ground slows down the game.

There's a highly recomended gore mod that is been tested to work with with the BLADEofLIGHT mod with a few edits.
The name is Gorentity mod and aside from well done blood effects adds nice camera killmoves.
http://gorentitymod.host-ed.me/

If you use Gorentity you should install it an set the "bloodpool magnitude" to a low amount. Then you can edit the few lines in blacks in the file ../lib/blood.py to avoid performance slowdowns.

--------------------code from blood.py -------------------

Evaporation = 1 # no evaporation avail >:-(
AfterCreateBlood = None # CARLOS! PLEAS DON'T SAVE THIS VALUE...
heartBeat = [9500.0,8900.0,7700.0,6500.0,5300.0,1300.0,1300.0,8900.0,7700.0,6600.0​ ,4500.0,1300.0,1200.0,1100.0,5000.0]
#heartBeat = [9500.0,100.0]
hBeatFreq = 0.1
bPoolSkip = 39

def EmptyBloodPrtlHit(prtl_name,hit_entity,x,y,z,vx,vy,vz,wcx,wcy,wcz,wdx,​wdy,wdz):
return

def BloodPrtlHit(prtl_name,hit_entity,x,y,z,vx,vy,vz,wcx,wcy,wcz,wdx,wdy,w​dz):
global Evaporation
p = Bladex.CreateEntity("BloodPool","Entity Pool",x,y,z)
prtl= Bladex.GetEntity(prtl_name);
#try:
# if(prtl.Data.evaporation):
# p.DeathTime = Bladex.GetTime()+20.0
# elif Evaporation:
# p.DeathTime = Bladex.GetTime()+50.0
#except:
# if Evaporation:
# p.DeathTime = Bladex.GetTime()+50.0

p.DeathTime = Bladex.GetTime()+4.0

if AfterCreateBlood:
AfterCreateBlood(x,y,z)
-------------------------------------------------
Post edited January 27, 2014 by bravojonnhy
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Bubbin: Great mod, I had to turn off the DoF effect but otherwise it looks fantastic.

I'm having a problem using the weapon light effect though. If I add the lines and enable it in game it turns on and appears to be working for a few seconds then the game will crash.

I don't know if this is the result of some minor conflict with another mod, I'm using BoD loader for a mod that adds more armors and the gore mod.
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bravojonnhy: I know is a matter of taste but I recommend you to lower the DOF instead of turning it off if you haven't tried it. It adds to the experience if your eyes can deal with it. However you should learn to control it through the camera positions for it to make sense.

The mod is pretty stable. You are the first person to report crashes so I guess some of your mods may be incompatible.
First off blood is known to slow down the game, so go to the menu, options, gore, and disable blood completely. See if that works. If that's the cause then your blood mod is causing the problem.

If it doesn't work try to uninstall other mods.
No other mods installed; when the light is turned on, there's a bit of a sparkle and then nothing. Also, the graphics don't appear to be modified at all. (Blade of Darkness looked great originally anyway.)
Post edited February 01, 2014 by TheOperaGhost
The mod looks great from the video and screenshots, but unfortunately I just get a black screen when I try to run it.
This looks amazing.....f~~ing good job. I`ve played Blade of Darkness since it came out and its been my favorite since.
The graphics was amazing for its time and the dismemberment coupled with its brutal inhabitants made the game a marvel. With this mod it looks amazing yet again. I cannot thank you enough that you would make the trouble to do this. Thank you very much. Unfortunally i only get to select a character and when i do the loading start...the loading bar fills and then nothing happens. Any suggestionss???

Thanks again

Edit: Nm...I got it working. :D
Post edited February 04, 2014 by dragonbeast6
BLADE of LIGHT updated to v1.1

- Fixed a bug that prevented the weapon light to turn on in some cases.
- Changed the Mod loading Key to "1" and simplified the process.
- Fixed Overbright Sky in Tell HAlaf. Thanks to Prospero for the new skydome.
- Better look for the fog in Halaf and Orlok.
- More detail is preserved in the dark areas.
- Overall visual improvements in color,DOF, BLOOM, AO.

http://www.moddb.com/mods/blade-of-light/downloads/blade-of-light-v11-modenb


Look also in the included install.txt. May help you solve some of the issues.
Awesome... you`re still working on this. The game looks great but i did have to turn of the dof and turn down bloom a bit. But it still looks great. I want to remove some of the more annoying sound....but im not really a "sound" guy. I thought it would be just a matter of finding new sounds and replacing the old ones but i guess that would be to easy.
From what I gather the game uses .wav files in 22050hz and 4 and 8 bit. I tried converting them over but it dident seem to work. The sound just was gone. I asume its because its wrong in some way. Any ideas???
http://www.arokhslair.net/forum/index.php

I don't know about the sound. the forum above is full of knowledgeable people. they will surely help you out if you ask there.
the blade forums are at the bottom of the page.
Post edited February 06, 2014 by bravojonnhy
BLADE of LIGHT V1.5 -Updated
http://www.moddb.com/mods/blade-of-light

Modern Graphics upgrade for the game using ENBseries 0.242 (www.enbdev.com). Graphic enhancements: HDR color correction, SSAO, SSIL, BLOOM, DOF, FLARES, and other custom PIXEL SHADERS...

Blade Of Light mod. Enhanced gameplay where lighting plays a part in the strategy. Use the light bearing blades to slice your way into the heart of the Darkness. Cast a light on your weapon (or any object you are carrying) to help you explore and fight in the dark.

VIDEO GAMEPLAY

Blade of Light v 1.5 update:
- HUGE PERFORMANCE IMPROVEMENT!. FullHD support. No slowdowns because of blood or multiple lights.
- NEW! Nglide wrapper v1.03 (included in the mod). Increased performance.
- NEW! fully working Anisotropic texture filtering (no more texture flicker).
- NEW! Redesigned DOF with dinamic focus and Bokeh. Area between the player and the Focus Point(screen center) is always focused. (Switch to an Alternate DOF with 9+PgUp)
- NEW! Procedural HD texture enhancement. Shaders add extra texture detail in realtime.
- NEW! Sharper Bloom shader.
- Fully redesigned and improved color correction. Warmer palette. Good contrast and preserved detail in Highlight and shadow areas
- Minimal HUD. Removed Huge anoying screen overlays or minimized to the essential info on top left corner.
- New sky and improved settings for FOG maps(Orlok and TelHalaf)
- ENB effects on and off using shift+F11.

[img]http://i.imgur.com/2bA1W2X.jpg[/img]
[img]http://i.imgur.com/GBnWpXj.jpg[/img]
[img]http://i.imgur.com/PijkMCs.jpg[/img]
[img]http://i.imgur.com/UEPegqN.jpg[/img]
[img]http://i.imgur.com/Yw6BXRl.jpg[/img]
[img]http://i.imgur.com/Q4baMwi.jpg[/img]
[img]http://i.imgur.com/IjLT6Qw.jpg[/img]

//////////////////CREDITS///////////////­/

Rebel Act Studios for the timeless masterpiece that Blade is.
ENBSeries graphic modification tool by Boris Vorontsov (www.enbdev.com)
BladeOfLight MOD+ENB concept, execution and settings by Piltrafus.
NGlide 3DFX to DX9 wrapper by Zeus Software(www.zeus-software.com)

This MOD has pixel shader code and assets borrowed from: Boris Vorontsov Matso gp65cj04 Ceejay Kyokushinoyama Unreal Warfare Prospero IndigoNeko IronLord and maybe others I guess... Thanks all.

Enhanced Blood effects and killcamera by the highly recomended Gorentity Mod:
http://gorentitymod.host-ed.me
Post edited July 04, 2014 by bravojonnhy
This looks really interesting!

Sadly I've got an Optimus laptop here, is there any way to make this mod work with this? The game is set to run with the nVidia GPU, and I've tried the Optimus fix (d3d9.dll) and the injector, to no avail. Maybe I've done something wrong though. Has anyone in the same situation managed to run the mod?
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Darucas: This looks really interesting!

Sadly I've got an Optimus laptop here, is there any way to make this mod work with this? The game is set to run with the nVidia GPU, and I've tried the Optimus fix (d3d9.dll) and the injector, to no avail. Maybe I've done something wrong though. Has anyone in the same situation managed to run the mod?
I don't know a fix for optimus laptops. I had this discussion before but no solution was found:
http://www.arokhslair.net/forum/viewtopic.php?f=11&t=3826&sid=e9fc237709c8dd00bff0e2a108630410
Thanks for the info! Well, let's wait for a fix then (if there is one!)! I'll post here if I stumble on something.
I'm playing through the game right now with Sargon, I'll check this out as soon as I finish it.
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Darucas: This looks really interesting!

Sadly I've got an Optimus laptop here, is there any way to make this mod work with this? The game is set to run with the nVidia GPU, and I've tried the Optimus fix (d3d9.dll) and the injector, to no avail. Maybe I've done something wrong though. Has anyone in the same situation managed to run the mod?
Stucked with optimus as well but enb now works for me for some reason. All i did with Severance was adding Blade.exe along with nglide_config.exe to nvidia control panel and set Blade.exe compatibility to Windows XP SP3. Also my DEP is off all the time. Windows 7 64, nvidia 337.88
Anybody know how to tweak the glow effect? - its a bit much for me (see attached screen).
Attachments:
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Sachys: Anybody know how to tweak the glow effect? - its a bit much for me (see attached screen).
Now you can adjust many settings with the Shift+Enter menu.
Before you start the game, On the game shortcut, right click and choose properties, at the end of the 'Target:' box add -noexclusivemouse at the very end outside of the quotes.
Example: "F:\GOG\Blade of Darkness\Bin\Blade.exe" -noexclusivemouse
Then hit shift+enter while playing so the graphics menu pops up. Bloom has a section where you can adjust the intensity.

On a side note I should tell you that sadly the mod can't separate the text from the image. Being the text full white it gets overblown by the bloom. Don't use the the areas with text to adjust bloom. it will always look like there's too much there.
Post edited October 02, 2014 by bravojonnhy