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You can do FOUR amazing things!

1) Watch the astounding intro
2) Pull a "rung" out from a wall
3) Try (and fail) to open a locked fire door
4) Walk down some stairs and get fkin shot

Almost as good as some of the trolling in this forum. And no, I'm not trolling. I'm just saying how you can't do anything with this game. There's no "use", "examine", "inventory", "get", "drop" commands or anything, like there was in say, "Monkey Island".

And the media used to proclaim this a "classic" back in '92 or whenever.

Ah well, it cost only £0.00. Still overpriced.
Post edited December 15, 2015 by JMayer70
I suggest reading The Fine Manual
Beneath a Steel Sky is a classic in its own right, it's not Revolution's or the game fans' fault if you think point & click adventures all used the over complicated classic SCUMM verb menu. By the time BaSS came out, even LucasArts games were starting to streamline the gamers' experience by boiling it down to a simple "left-click/right-click" interaction, which is what Beneath a Steel Sky does.

I noticed you're from the UK, and so is Revolution, the studio that made Beneath a Steel Sky (and Lure of the Temptress and, more recently, the Broken Sword series), so you might want to check the Manual that comes as an extra with the GOG copy of the game or, if that fails to help you, resort to an online FAQ/walkthrough to help you through your first steps, until you get into the feel of the game and things start to come naturally for you, because I'm sure you'll enjoy the writing and the obvious great British humour the game exudes, and that US-developed point & clickers lack.

In my humble opinion, you're being a bit harsh on a great game that you got for free with a load of extras, just because you were expecting it to work in a somewhat different way. Just try learning the mechanics first, and give it another go.
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groze: Beneath a Steel Sky is a classic in its own right, it's not Revolution's or the game fans' fault if you think point & click adventures all used the over complicated classic SCUMM verb menu. By the time BaSS came out, even LucasArts games were starting to streamline the gamers' experience by boiling it down to a simple "left-click/right-click" interaction, which is what Beneath a Steel Sky does.

I noticed you're from the UK, and so is Revolution, the studio that made Beneath a Steel Sky (and Lure of the Temptress and, more recently, the Broken Sword series), so you might want to check the Manual that comes as an extra with the GOG copy of the game or, if that fails to help you, resort to an online FAQ/walkthrough to help you through your first steps, until you get into the feel of the game and things start to come naturally for you, because I'm sure you'll enjoy the writing and the obvious great British humour the game exudes, and that US-developed point & clickers lack.

In my humble opinion, you're being a bit harsh on a great game that you got for free with a load of extras, just because you were expecting it to work in a somewhat different way. Just try learning the mechanics first, and give it another go.
I agree!

I must admit feeling disappointed that upon completing Beneath A Steel Sky that a somewhat minor character that you interact with gets killed off.

Something like that would never happened in the LucasArts SCUMM games.
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JMayer70: You can do FOUR amazing things!

1) Watch the astounding intro
2) Pull a "rung" out from a wall
3) Try (and fail) to open a locked fire door
4) Walk down some stairs and get fkin shot
Yeah, those are the first four things I did. But not in that order; it took me a while to find the "rung."

Thanks to the "rung," though, there's also a whole lot more you can do in this game. And I did it all on New Year's Eve. It was one of the best gaming experiences I've had recently.

Yeah, I cheated; I got stuck at one point and looked for online help. Then I ended up relying on a walkthrough to get me through to the end. Without all the hints, I'd have been frustrated to tears and given up. Some of the puzzles, especially toward the end, are not at all intuitive; I don't think I'd have ever worked out the solutions on my own.

It's a good story, though, and a pretty good game overall. I just found I needed a crutch to help me enjoy it. Apparently I'm not alone in that. Now I'm playing Broken Sword, and I notice there are in-game hints in that one. (They're spoiling these younger folks.)

Believe me, BaSS is a huge improvement over the text-based adventure game I played in 1985. No clues at all; you just had to guess what key words the program might recognize. Now, those were the bad old days.