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This game had me hooked at the beginning with an excellent opening sequence and an exciting cutscene after your first solved puzzle, but the ending seemed rushed. The game occurs in four levels. On the top level, you're greeted with interesting puzzles and ideas (assembling your own robot and having him access areas you can't) and good humor ("routine inspection, eh? certainly sounds unusual to me!"). On the next level, the puzzles become less well-thought-out, but there's still some good humor especially involving elevator insurance. The ground floor is where things begin to fall apart. Puzzles require little imagination, characters are introduced that have no purpose, and there is a sequence thrown in for comedic relief only, except it's not funny.
When you're underneath the city, you can practically feel the management at Revolution telling the programmers they're over budget and they need to finish the game. Getting to the final scene requires solving a very inane puzzle, and the final scene itself falls far short of the introduction.
It reminded me of Watchmen, the graphic novel. Fantastic beginning, but the climax was just weird and somewhat uninteresting. Maybe I'll check out the Broken Sword games from this company now.
Overall: 3 stars (in comparison with other games on this site) plus 1 star for being free
Just finished this game for the first time and wanted to comment regarding the fact that the OP is right

The game started really well for me, the atmosphere was cool, music was funky and I was impressed however the closer I got to the end, the faster I just wanted to finish this game, the puzzles because laughably ridiculous and the music got on my nerves to be honest, it was obnoxious, the ending itself was also pretty dissapointing, I expected a lot more

Regardless, I enjoyed it and it's still worth a playthrough

Now if only GOG could include the soundtrach in the bonus materials...some of the tunes in this game are fantastic
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Roman5: Now if only GOG could include the soundtrach in the bonus materials...some of the tunes in this game are fantastic
Take a look at this: http://www.jameswoodcock.co.uk/2011/11/21/my-beneath-a-steel-sky-enhanced-soundtrack-version-1-0-released-for-scummvm/
I actually think this game is best in its middle section. Belle Vue is a well-designed and good place to visit, LINCspace is suitably creepy, and I really like the medical robot version of Joey as well, for some odd reason.
I personally thought that the ending itself was absolutely amazing. Simple, but it felt natural somehow. Left me somewhat melancholic.
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jnormantx: This game had me hooked at the beginning with an excellent opening sequence and an exciting cutscene after your first solved puzzle, but the ending seemed rushed. The game occurs in four levels. On the top level, you're greeted with interesting puzzles and ideas (assembling your own robot and having him access areas you can't) and good humor ("routine inspection, eh? certainly sounds unusual to me!"). On the next level, the puzzles become less well-thought-out, but there's still some good humor especially involving elevator insurance. The ground floor is where things begin to fall apart. Puzzles require little imagination, characters are introduced that have no purpose, and there is a sequence thrown in for comedic relief only, except it's not funny.

When you're underneath the city, you can practically feel the management at Revolution telling the programmers they're over budget and they need to finish the game. Getting to the final scene requires solving a very inane puzzle, and the final scene itself falls far short of the introduction.

It reminded me of Watchmen, the graphic novel. Fantastic beginning, but the climax was just weird and somewhat uninteresting. Maybe I'll check out the Broken Sword games from this company now.

Overall: 3 stars (in comparison with other games on this site) plus 1 star for being free
I agree, this game catchs me from the beginning, but near the end i left it, just because the characters and the story start to have no sense at all, the club area was too much for me...
Yeah, the ending left a lot of things open and even created some story conflicts.
***SPOILERS***

Earlier in the game it mentioned that a councilmember fused his mind with LINC, but Overmann was a scientist. Then there was the fact that what the pipes were being used for was never explained. Foster surmises it might be a weapon (it was mentioned that Union City had an economic war with Hobart City, which is indicated to be a much better place, with tools, games, etc. coming from it, in addition to having better treatment for their workers). Foster has to leave Ken in charge of LINC, but he seems to have forgotten that the JOEY chip was merely downloaded into the android, and he could easily gotten the chip back. Then there was the whole fact that Joey's personality changed between the vacuum cleaner/welder and the medical robot (and definitely the android). It could've been explained away by the fact that the welding robot took a nasty fall and that damaged the chip from it.

Overall, it seems to be almost incomplete: as if some grand backstory had been written for it and entire sidequests were cut out of it.
Is this the original game or the remastered version?
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maxmatt: Is this the original game or the remastered version?
There is a remastered version? I think is the original, it seems the original.
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maxmatt: Is this the original game or the remastered version?
I believe the remastered version is only for iDevices and maybe Android.
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scutheotaku: I believe the remastered version is only for iDevices and maybe Android.
me too
I agree. I'd give the game 3/5 as well. It starts off incredibly strong: initially interesting post-apoc/dystopian setting, solid puzzles, great interplay with Joey the robot (best character in the game). However, it just gets weaker and weaker as the game goes on. Characters become corny/unrealistic (Piermont) and the plot along with the puzzles just get more ludicrous and silly.

Much is made of the conflict with other cities, but nothing ever really materializes. You start off at the top of the city feeling like you have this teeming world beneath you there for discovery, only to find yourself locked into a few stock areas. I never really felt like the game was leading me to the conclusion that it offered, either.

As for the music, it was really really annoying and distracting. I'm not really a fan of music that is pumped in as it breaks the immersion of the game. It hasn't aged well.

Finally, the game as a whole hasn't really aged well. LINC-space in particular hearkens back to that early-90s conception of the internet/cyberspace as a physical realm with human avatars. It's just kind of corny, and the puzzles that occur there are kind of weird.

All in all this is a flawed gem that deserves to be played if nothing more than the fact that it's completely unique and representative of a time when designers were free to take chances on games. It's free to boot, so that's also a plus.
I agree with the OP.
I have played the game several years ago, but however, I cant really recall the ending. Thus the beginning (> mid game) is much more in my mind.
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Luckmann: I personally thought that the ending itself was absolutely amazing. Simple, but it felt natural somehow. Left me somewhat melancholic.
I also enjoyed the last part and the ending very much. We must be almost the only ones :P
Having just finished the game I really enjoyed the setting, and paid more attention to the backgrounds once I heard Watchmen artist Dave Gibbons did them. This game does a great job of Immersing you in its setting.

I liked the beginning and middle of the game. Linc space was interesting and so was the city. I felt the ending did seem like too much was reviled and the solution was too easy. Those damn tongs were harder to find!

Overall i really enjoyed the game, much better than anything put out recently like runaway, or the next big thing. Some games just don't know how to be funny or have interesting dialog.

Looking forward to the new sequel coming out!