It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
this game well deserves the rating of 5 being free and as good as it is, the designers nailed the point and click part of the game by having the character say things that might help whenever you select an object, and making a wrong move will result in death.
Agreed. I played this game years and years ago. It feels awesome to have a shot at it again.
It's an amazing game. I bought it a long time ago, but lost it later. I was so happy when Revolution decided to make it free. It was also nice to see GoG.com picked it up later and added some neat stuff to the package, like they always do.
Post edited October 11, 2010 by Eruonen
avatar
Eruonen: It's an amazing game. I bought it a long time ago, but lost it later. I was so happy when Revolution decided to make it free. It was also nice to see GoG.com picked it up later and added some neat stuff to the package, like they always do.
This is pretty much what I feel. Or rather, my brother bought it for our amiga back when I was a kid. I have been searching for the box a few times at my parents house, but to no avail. I just want it on a shelf, preferably with a spotlight on it, the artwork is amazing.

Oh, nice avatar by the way.
Post edited December 17, 2010 by skrot
avatar
skrot: Oh, nice avatar by the way.
Yeah, you too!
Just completed this. Really enjoyed it. Although my brain doesn't seem to work in quite the right way to solve all the puzzles myself, I did need to consult a guide a couple of times after spending ages walking around not acheiving anything.

Also, missed a couple of objects in the game that needed to picked up or opened, as they were not obvious, but that's an age old problem with point n clicks I guess, hunting around the screen with the pointer for anything that might have been missed.

I didn't feel I cheating too badly as the bits I did needed to look up were things I would have probably never done, having found the solution, and would have given up trying eventually and stopped playing.
It's pretty flawed, but its hearts in the right place and it has a nice story and atmosphere and very unique feel. It's a definite middle ground between the messy and vague Lure of the Temptress and the much more refined and well-crafted Broken Sword. One of its biggest flaws is the dependence on unrelated events triggering a change elsewhere in the game world.

For example the puzzle in which you need to get past the door locked by the fingerprint device is literally impossible to solve until you do some totally unrelated activity elsewhere. Not only does the player feel stuck on the door puzzle, with no hope of ever solving it, s/he's also expected to intuitively return to this area upon doing the totally unrelated, distant task elsewhere. Very bad puzzle design, and that's not the only time it happens.
avatar
Export: It's pretty flawed, but its hearts in the right place and it has a nice story and atmosphere and very unique feel. It's a definite middle ground between the messy and vague Lure of the Temptress and the much m
ore refined and well-crafted Broken Sword. One of its biggest flaws is the dependence on unrelated events triggering a change elsewhere in the game world.

For example the puzzle in which you need to get past the door locked by the fingerprint device is literally impossible to solve until you do some totally unrelated activity elsewhere. Not only does the player feel stuck on the door puzzle, with no hope of ever solving it, s/he's also expected to intuitively return to this area upon doing the totally unrelated, distant task elsewhere. Very bad puzzle design, and that's not the only time it happens.
This is how a lot of the classic adventure games worked, I suppose I can see how it bugs some people, but I'm not bothered by it.
I beat the game without guides and was never stuck for more than 20 minutes on one puzzle.
Other old adventure games I've played that have similar issues at least have more clearly defined short-term goals. In BASS you know that you ultimately want to leave the city, but the next step is often very obscure or quite simply not stated. Why on Earth would one be trying to get into the cathedral on the ground floor, for example? Why would you try to get into the courtroom? None of it makes any sense. The lack of direction is compounded by the way that you do get into these places.

How do you get into the cathedral? By flipping the dog into the pond - silly, but at least it's a puzzle and it's in the vicinity of the goal. How do you get into the courtroom, though? Why, by waiting until the door magically opens at a certain point. So you don't even know if you're meant to solve it with a puzzle or just by wandering around elsewhere until the game says its OK to proceed.

Don't get me wrong, I think it's a great game and I'd recommend it to my friends, but I'd also say what I've just said above to prepare them for that. By the end of the game I was almost constantly referring to GameFAQs because I'd just lost patience with it and didn't want to spend 20 minutes trying out various ideas only to find out the door opened by itself when it was ready.
Post edited January 29, 2011 by Export
That's a fair point about the court room part. I just found it was open by fluke.
Was the courtroom scene a puzzle? I thought it was just an unrelated scene in the game, like an easter egg. I happened to walk by and the door was open, then sorta winged it. Can you fail it?? I was pretty sure I didn't pick the best replies, but if you can fail it, I guess I did lol.

I liked the game quite a bit. I was playing adventure games around the time this came out, but never came across it. I did use UHS near the end, but only because I'd just bought Broken Sword II, Arcanum, and Planescape Torment and was eager to try them out.
No I don't think it was a puzzle. A bit of satire maybe? I'm not sure.

But you did need to do it to progress the game, I think.
I haven't finished it, but the humour in it is what really made it fun. Not enough games these days use enough humour or if they do they try to over do it and that just kills it
i played this game a few months ago and was really getting into it alot but i got stuck pretty early in the game and gave up lol ( id prefer to figure it out on my own without the help of walkthoughs...) but with that aside id still give the game 5 stars anyday
avatar
kmh12177: Was the courtroom scene a puzzle?
No, and that's kind of my point. If I remember the order correctly, the underground bar puzzle was unsolvable when you first get in - not that you know that. You have to go to the cathedral and see a brief scene there, then the court is magically open, then after viewing that scene, the jukebox in the bar is suddenly on again. All disconnected, all non-puzzles, all needed to progress in the game. It's really bad design - nice to see that they smoothed off a lot of the rough edges for Broken Sword after this.