Posted March 09, 2018
Ok so I finally bit the bullet and shelled out for BZCC and I've just had a quick IA game on Alien Dunes ISDF (me) Vs Scions(AI) using the default settings and my intitial impressions are - well let's just say they aren't great.
Let's start with the gameplay issues, the biggest and most glaring issue is that the enemy AI is utterly braindead, I started building a base with factory, com bunker, guntowers, service bay and a couple of upgraded extractors. During this time I wasn't attacked once by the AI, so I went on a little hunt with a group of tanks and scouts and only found 2 AI extractors and few roaming scavs and a couple of gunspires. I had one small encounter with a warrior and scout around one of the enemy extractors and that was it , I was then able to drive up to the matrarch and mortar it to death, game over.
On the subject of mortars the target lead aiming thingy (T key) seemed off when attacking a gunspire at least ( after that I stopped using it, finding my own judgement to be better), I was shooting the red dot dead on and my shots fell short every single time.
Now lets talk about physics, they aren't fantastic , the controls felt slighty sluggish and unresponsive, this isn't how I remember BZ2 , I know there was a bit of a downgrade with 1.3 due to Nathan's crusade against flying but I don't remember them being quite as bad as this. I mean they aren't utterly awful now and I probably could get used to them with a bit of time but by the same token they could have been so much better. These are meant to be hover tanks, in theory there's no real resistance so they should be ultra manouverable but instead it feels more like driving a lead weight through molasses.
One other minor issue is that selecting units and buildings using the spacebar seems a little "twitchy", I'd often find myself selecting the wrong unit, but maybe that's just me - it has been a while since I last played this game.
Ok now let's discuss the visuals.... oh my, this is a bit of mixed bag isn't it.
My first impression was of the menu screens and to be honest they are plain, boring and ugly as sin, just a load of featureless grey metal blocks shoved together in an attempt to look "gritty". Urgh, horrible just horrible, they look like they were thrown together in 5 minutes during someone's tea break. I know the original menus weren't great but they were better than this.
The ISDF units and buildings were a very hit and miss affair, some bits look OK and others not so much, the biggest problem is that they deviate far too much from the original designs, the buildings especially, they all look horribly rounded now and it's not a good look.
Also I'm not a fan of the red lights and stripes on the ISDF units, red was a poor choice of colour for a start as it doesn't really stand out from the orange paint jobs enough, I'm not sure if another colour would work any better but the red certainly doesn't, I think personally I'd have maybe gone for white, although having said that I'm not sure if they are neccessary at all.
I'm sure there is more I could say on this subject but after a quick scan of the various forums it looks as though much of it has already been said . This is a bit sad as I don't really like to criticise Coxxon, I've really enjoyed much of his work especially the Uler mod.
Another thing I really don't like are the aiming reticules, they look terrible, they are really distracting which is far from ideal, and what's with the beveling effect ? they aren't supposed to be 3D objects and it just looks bad - really, really bad.
On a lesser note I wasn't keen on the look of the alien ruins on the dune map, it was painfully obvious that they were just low poly models with high detail textures slapped on them, the little tiles or bricks were way too small and looked horribly messy and repetetive from a distance.
On a more posiitive note the Scion buildings and units looked pretty damn good, nice work there, and the new lighting is nice as are the terrain textures.
Ok that's probably enough for now, it's quite a lot of stuff for one quick game and I'll probably have more to say once I've played a bit more. On the whole from what I've seen so far this whole thing seems somewhat rushed, I'm sure a lot of these issues really ought to have been picked up on in testing, it feels more like a mod than a professional commercial project. As of now you get a C+ I really hope you are able to address some of these issues as BZ2 deserves to be treated better than this.
Let's start with the gameplay issues, the biggest and most glaring issue is that the enemy AI is utterly braindead, I started building a base with factory, com bunker, guntowers, service bay and a couple of upgraded extractors. During this time I wasn't attacked once by the AI, so I went on a little hunt with a group of tanks and scouts and only found 2 AI extractors and few roaming scavs and a couple of gunspires. I had one small encounter with a warrior and scout around one of the enemy extractors and that was it , I was then able to drive up to the matrarch and mortar it to death, game over.
On the subject of mortars the target lead aiming thingy (T key) seemed off when attacking a gunspire at least ( after that I stopped using it, finding my own judgement to be better), I was shooting the red dot dead on and my shots fell short every single time.
Now lets talk about physics, they aren't fantastic , the controls felt slighty sluggish and unresponsive, this isn't how I remember BZ2 , I know there was a bit of a downgrade with 1.3 due to Nathan's crusade against flying but I don't remember them being quite as bad as this. I mean they aren't utterly awful now and I probably could get used to them with a bit of time but by the same token they could have been so much better. These are meant to be hover tanks, in theory there's no real resistance so they should be ultra manouverable but instead it feels more like driving a lead weight through molasses.
One other minor issue is that selecting units and buildings using the spacebar seems a little "twitchy", I'd often find myself selecting the wrong unit, but maybe that's just me - it has been a while since I last played this game.
Ok now let's discuss the visuals.... oh my, this is a bit of mixed bag isn't it.
My first impression was of the menu screens and to be honest they are plain, boring and ugly as sin, just a load of featureless grey metal blocks shoved together in an attempt to look "gritty". Urgh, horrible just horrible, they look like they were thrown together in 5 minutes during someone's tea break. I know the original menus weren't great but they were better than this.
The ISDF units and buildings were a very hit and miss affair, some bits look OK and others not so much, the biggest problem is that they deviate far too much from the original designs, the buildings especially, they all look horribly rounded now and it's not a good look.
Also I'm not a fan of the red lights and stripes on the ISDF units, red was a poor choice of colour for a start as it doesn't really stand out from the orange paint jobs enough, I'm not sure if another colour would work any better but the red certainly doesn't, I think personally I'd have maybe gone for white, although having said that I'm not sure if they are neccessary at all.
I'm sure there is more I could say on this subject but after a quick scan of the various forums it looks as though much of it has already been said . This is a bit sad as I don't really like to criticise Coxxon, I've really enjoyed much of his work especially the Uler mod.
Another thing I really don't like are the aiming reticules, they look terrible, they are really distracting which is far from ideal, and what's with the beveling effect ? they aren't supposed to be 3D objects and it just looks bad - really, really bad.
On a lesser note I wasn't keen on the look of the alien ruins on the dune map, it was painfully obvious that they were just low poly models with high detail textures slapped on them, the little tiles or bricks were way too small and looked horribly messy and repetetive from a distance.
On a more posiitive note the Scion buildings and units looked pretty damn good, nice work there, and the new lighting is nice as are the terrain textures.
Ok that's probably enough for now, it's quite a lot of stuff for one quick game and I'll probably have more to say once I've played a bit more. On the whole from what I've seen so far this whole thing seems somewhat rushed, I'm sure a lot of these issues really ought to have been picked up on in testing, it feels more like a mod than a professional commercial project. As of now you get a C+ I really hope you are able to address some of these issues as BZ2 deserves to be treated better than this.
Post edited March 10, 2018 by LizardBz2