Posted May 25, 2018
Honestly. Hire out if the in-house developer is this bad. I've heard of poor man's AI (where bots have god knowledge and 100% accuracy as a cheap form of challenge), but I can sum up BattleTech "Aritficial Unintelligence" in 2 actions.
1. If there is a downed enemy, attack them.
2. If there is no downed enemy, attack closest.
Your AI programmer should be ashamed. Such simplistic programming allows me to easily cycle which one of my teammates Tanks the damage. As soon as they get too far gone, pull them back and push a different teammate forward, and guess what? All the enemy AI go after them now instead of finishing off my damaged Mech.
Sad. Truly a field that is not on par with the quality of other fields like the Music, modeling, etc.
1. If there is a downed enemy, attack them.
2. If there is no downed enemy, attack closest.
Your AI programmer should be ashamed. Such simplistic programming allows me to easily cycle which one of my teammates Tanks the damage. As soon as they get too far gone, pull them back and push a different teammate forward, and guess what? All the enemy AI go after them now instead of finishing off my damaged Mech.
Sad. Truly a field that is not on par with the quality of other fields like the Music, modeling, etc.